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Forgot to assign maneuver dial

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This happened twice at a tourney I was attending, once to myself:

After several hours of playing one loses concentration and forgets to assign a maneuver dial to a ship. The movement phase proceeds until both players notice that one maneuver dial was not assigned.

Is there an official ruling on that?

We decided to deal with this situation the same way red maneuvers when stressed are dealt with - opponent chooses a white maneuver.

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Is there an official ruling on that?

No there isn't.

 

We decided to deal with this situation the same way red maneuvers when stressed are dealt with - opponent chooses a white maneuver.

Sounds fair to me. The opponent may choose a green maneuver if he wants to.

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We decided to deal with this situation the same way red maneuvers when stressed are dealt with - opponent chooses a white maneuver.

Sounds fair to me. The opponent may choose a green maneuver if he wants to.

 

 

Hey Dvor, I like the addition of the opponent choosing green maneuver. I will take that into account as well. What we did last couple of times was have the owner of the ship move and on the role of an attack dice decide whether the pilot gets stress. If the dice trows a hit or a critical (which is 4 out of 8) the ship gets stress if the pilot does not have that already.

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To me the dial will already be set; it just happens to be set to the exact same thing it was set at last turn.  There is no need to give it to your opponent, unless of course it is a red maneuver and you are stressed, because it was already set last turn.

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Hey Dvor, I like the addition of the opponent choosing green maneuver.

The rules for choosing a red maneuver when stressed do allow the opponent to choose any non-red maneuver. Which means white and green maneuvers. So the idea is not mine. It's taken from the rulebook.

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:lol: you are right, I just didn't realise that as "green" did not come to mind when thinking back of that rule. I only realized it after you mentioned it and I re-read the rules. Sorry about that. :D

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Yes, actually, that is what I meant with "white" maneuver: something non-red and that includes "green", of course. With some fighters limiting to white only, would give the opponent only a slim selection (e.g. A-Wing).

Thank you for your replies and opinions.

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My thought woud be to go with StevenO's answer and use the last maneuver that the ship did. Now if you have a number of ships all using the same type of dial, the dial you have left over may not be the one that was assign to that exact ship.

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The problem with that is that it would often (from experience) result in a "double-red" maneuver being selected, thus giving the opponent the choice of maneuver as per the rule book.

 

But yeah, I guess it would be my mistake to begin with if I forgot to assign the dial, so.. :)

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The problem with that is that it would often (from experience) result in a "double-red" maneuver being selected, thus giving the opponent the choice of maneuver as per the rule book.

 

But yeah, I guess it would be my mistake to begin with if I forgot to assign the dial, so.. :)

 

The problem with what?  Repeating the same move you did last time because you forgot to "change course"?  Well if that results in a Red after taking a Red then you're handing the dial over to your opponent anyway which is what some of these posts have suggested be done in ALL cases.  I just can't see why your opponent would get to reset your dial when you were still just inching ahead the previous turn.

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The problem?

The intention was obviously not to go with a red twice in a row. 9/10 out of 10 you'd do a green (barring a situationally favourable white maneuver)

 

My point,

Simply repeating the same maneuver as the previous round is not a "fix" for a mistake like this, imho.

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We decided to deal with this situation the same way red maneuvers when stressed are dealt with - opponent chooses a white [edit: or green] maneuver.

 

This made sense.

 

Until this was posted.

 

To me the dial will already be set; it just happens to be set to the exact same thing it was set at last turn.  There is no need to give it to your opponent, unless of course it is a red maneuver and you are stressed, because it was already set last turn.

 

This is what I consider the correct answer.  The dial has a maneuver selected.  Just not on what you may have wanted it to be.  And being the only dial not next to the ship, it would be the one assigned.

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The intention was obviously not to go with a red twice in a row.

I'd assume that the intention was to set a maneuver period. At this point you can't expect to set one after so many other ship have already moved... Unless it was for 1 of the Academy Pilots in a tie swarm and only the PS1 ships have moved so far...

But other then in a case like that, where the other guy hasn't moved yet. What your intention to do doesn't matter... not any more then if you did a red when stressed. Pretty sure your intention wasn't to do that, but the rules still let the other guy change your dial.

So myself, I'd be inclined to say that either the other person gets to pick same as a red when stressed, or else you have to do the same maneuver as last time. Although I'd be inclined to say that it's the other guy's choice, he/she gets to pick to leave the dial as is or change it.

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In a friendly match I would assume everything is cool and your opponent lets you fix your own dial movement. However I really thought there was a tournament ruling that your opponent just chooses your maneuver for you? As long as it is white..

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In a friendly match I would assume everything is cool and your opponent lets you fix your own dial movement.

I wouldn't. Even in a friendly game that's a massive advantage to give to someone. Being able to decide where to go after he's seen what moves other ships have made? I mean I might with in reason allow it, like say it was part of a formation or something.

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The problem?

The intention was obviously not to go with a red twice in a row. 9/10 out of 10 you'd do a green (barring a situationally favourable white maneuver)

 

My point,

Simply repeating the same maneuver as the previous round is not a "fix" for a mistake like this, imho.

 

You perform a red maneuver twice in a row what happens?  Unless you somehow dumped the Stress the first one caused before trying the second you give the dial to your opponent and let him/her set it.  If you just did a red and then "forgot" to reset the dial to something else you certain do deserved to get screwed over by your opponent.

 

You perform a minimal forward move (almost always a green) and then "forget" to reset your dial next turn.  You didn't reset the dial you just do another minimal forward move because this is what is still on your dial from last turn.  Where is the "problem" with letting the dial sit just like it was last turn?  Nothing except you may have been predictable.

 

When I hear the "just give the dial to your opponent to set" you're telling me that in this last situation your ship just wildly decides to swing on some other course of your opponent's choosing I have a problem with that.

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The problem?

The intention was obviously not to go with a red twice in a row. 9/10 out of 10 you'd do a green (barring a situationally favourable white maneuver)

 

My point,

Simply repeating the same maneuver as the previous round is not a "fix" for a mistake like this, imho.

 

You perform a red maneuver twice in a row what happens?  Unless you somehow dumped the Stress the first one caused before trying the second you give the dial to your opponent and let him/her set it.  If you just did a red and then "forgot" to reset the dial to something else you certain do deserved to get screwed over by your opponent.

 

You perform a minimal forward move (almost always a green) and then "forget" to reset your dial next turn.  You didn't reset the dial you just do another minimal forward move because this is what is still on your dial from last turn.  Where is the "problem" with letting the dial sit just like it was last turn?  Nothing except you may have been predictable.

 

When I hear the "just give the dial to your opponent to set" you're telling me that in this last situation your ship just wildly decides to swing on some other course of your opponent's choosing I have a problem with that.

Agreed your dial is set to what ever you did last time.

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The white "1" forward makes more sense than the dial being set, to avoid another round of problem solving if it was a red maneuver and you're stressed.

 

Odd that there isn't an official ruling to something that is bound to happen.

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The white "1" forward makes more sense than the dial being set, to avoid another round of problem solving if it was a red maneuver and you're stressed.

 

Odd that there isn't an official ruling to something that is bound to happen.

I disagree.  That opens up abuse (especially for TIE swarms) where you could conveniently forget to assign one or more dials to get your TIEs to move 1 forward when normally they wouldn't be able to.  There's already rules for what to do if it's a red maneuver and the ship has a stress token, so that doesn't really create another round of problem solving or anything, you just follow the normal rules.

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The white "1" forward makes more sense than the dial being set, to avoid another round of problem solving if it was a red maneuver and you're stressed.

 

Odd that there isn't an official ruling to something that is bound to happen.

 

Assigning a ship that someone "forgot" to set their maneuver dial a "forward 1 white" makes no sense and is EXTREMELY abusive.  If the ship didn't have a 1 forward congratulations and you use this YOU JUST ADDED IT TO THE DIAL by omission.  Want so slowly push the TIE Fighers/Interceptors/Advances forward just "forget" to set their dial and you're saying they could do it.

 

The ONLY answer that makes any sense here is that the ship uses the same maneuver it did last round.  If that maneuver is RED and the ship is stressed there are already rules to cover that but if it is anything else the dial WAS set even if it didn't change.

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I'm tempted to agree that barring a specific ruling, forcing the ship to execute the same maneuver already set on its dial, since we have rules in place for how such a maneuver is handled if it's red, is the only way to prevent any possible abuse.  If you start doing things like letting ships not move, letting them take a 1-forward that many of them may not even have on their dial, you're creating potential advantage that someone can abuse.  There is no advantage to doing the same maneuver twice in a row, and if you're doing a red move there is in fact a pretty punitive disadvantage.  

 

Repeating the previous turn's maneuver forestalls any possibility of 'forgetting' to set your dial to gain advantage.  Just kills it, flat.  If it flies you onto a rock, collides you with another ship, or coasts you off the map...?  Well, you're going to be a lot less likely to forget (or "forget") to set your dial next time, I'll bet.   ;)

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I can't see any way that this should be resolved in a tournament setting other than what Steve has suggested.

There is a good chance that at least 50% of the time having to do the same maneuver 2 rounds in a row would not be what you wanted to have happen. And as someone suggested, if you have multiples of the same ship type the dial that didn't get assigned could conceivably have been used for another ship you had halfway across the board.

Now if that random unassigned dials movement doesn't end up hurting you then you simply got lucky but a good chunk of the time that probably wouldn't be the case.

That way to handle it seems to be the cleanest and most logical way to handle it in a tourney. Adding any rule not covered by the rulebook would be a no no in tourney play. For fun you can use whatever house rules you want.

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