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Mndela

Creative artwork cards

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How do you post pictures? I have some card ideas but I'm not sure how to get the pictures in my post... But I guess it doesn't matter because I still don't have art for them...

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u4-LNw-PNsU.jpg

 

Really like the artwork and like your idea... I think that the +3 attack would become a tad overpowered and the 4 willpower would probably unbalance the tactics sphere.

For example if you included Theoden and the mounts; Steed of the mark and Rohan warhorse then Eowyn would quest for 5, pay 1 & attack for 4 x 2 (more likely attack for more with a weapon attachment). 

 

In saying that I would really like to see a tactics Eowyn probably with a really powerful a once per game attack response... something like: If a hero (or unique Rohan Character?) leaves play this combat phase then the next attack Eowyn's participates in ignores the enemies defense value and Eowyn uses her Willpower as her attack value... (once per game).

 

Still I'm highly doubtful that a 4 willpower tactics Hero will be released as I think it would mess up the sphere's focus somewhat... 

Edited by chuckles

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In adittion? In atittion to the +3 threat to each location when it is in staging?

no instead

 

 

But I guess it doesn't matter because I still don't have art for them...

 

Try Google Image Search, Search "thing tmbler", "thing deviant art" "thing art" stuff like that...

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4 willpower tactics hero is what this sphere needs. It will bring them solo tactics capability. 

 

I initally wanted to give her +Willpower to her attack until the end of the round, but WP has a potential to grow a lot so I decided to give her attack to match her Willpower if she foes to the quest. Yes, I agree, it's a bit too high, prolly needs to be lowered to +2.

 

The point is, her bonus is usable only if you intrerfere from outside and ready her for the battle somehow. Steed requires a steady flow of resources to be usable. Many steeds - well, that's quite a draw and resource management you'll need to have there.

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Maybe make her

 

• Eowyn (Tactics)

9 Threat / 1 Will  / 3 Attack

When Eowyn is committed to the quest add her [ATK] to her [WIL]

 

?

 

• Eowyn (Tactics)

9 Threat / 1 Will  / 1 Attack

When Eowyn is committed to the quest add 3 to her [WILL].

When Eowyn is ready add 2 to her [ATK]

 

?

 

 

 

How do you post pictures? I have some card ideas but I'm not sure how to get the pictures in my post... But I guess it doesn't matter because I still don't have art for them...

 

If you post the cards as I have above I can source some images for you.,

Edited by booored

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My Eowyn needs to quest to get her attack up, which forces player to find means to ready her for the combat phase to use her attack. This creates gameplay situations, which is good and kinda the point.

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yeah these options retains that exact functionality but doesn't make her more powerful than every other card in the game. 4 attack, 4 will for 9 threat is to strong, I think they are a good compromise while retaining the choice between questing and attacking as well as allowing untap effects to power both stats.

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I have already said that +3 should be raplaced with +2(and actually updated the image).

 

With your first variant, Eowyn can just skip quest to perfrom an attack with a full power. Technically, she is just a 4 will 3 attack until you bump her with attack attachments, and when you do - it's just a flat stat growth.

 

Your second variant is counter intuitive and hardly usable. Stat bonus which works only while character is ready - you need to ready her after she is declared as an attacker to get her attack bumped, meaning her next exhaustion will be in vain.

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4 willpower tactics hero is what this sphere needs. It will bring them solo tactics capability. 

 

I initally wanted to give her +Willpower to her attack until the end of the round, but WP has a potential to grow a lot so I decided to give her attack to match her Willpower if she foes to the quest. Yes, I agree, it's a bit too high, prolly needs to be lowered to +2.

 

The point is, her bonus is usable only if you intrerfere from outside and ready her for the battle somehow. Steed requires a steady flow of resources to be usable. Many steeds - well, that's quite a draw and resource management you'll need to have there.

 

It certainly would make more quests accessible for soloing Tactics.

 

  

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I would keep her the way she is (with the +2 boost) but maybe lower her willpower to three. That way her 9 threat is more of an average of what her stats can be. Also this makes "only" 4 willpower with Theoden in play, which I think works better thematically. Also, if we left her at 4 base willpower, she'd have 5 with Theoden around, which is pretty ridiculous, especially for Tactics.

Edited by joezim007
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If you use Theoden to boost her to 5 - well, good for you, as tactcs sphere lacks any kind of mid/lategame questing power, you'll find even that 5 lacking soon enough(if you go mono tactics). It's Theoden's ability in work after all, why should you degrade one character because it can be booster by another?

About threat, lets refer to our newcomer Eomer. He get's +2 Attack after a character leaves play. Does any of his base stats is diminished because of this? No. And, unlike Eowyn, he can utilize this stat without help from the side(readying mechanics).

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Here's a card I came up with a while ago:
 

Shadowfax.jpg?dl=1&token_hash=AAEGRKl3KF

 

He essentially serves the purpose of getting Gandalf where he needs to be quicker by bringing him into play quicker (making him cheaper) and bringing his aid to help defend against an attack (by adding his defense to a defender).

 

The other real thematic possibilities for mounts involve either readying or location control, but there's enough of that. I wanted to do something new. Something that would be especially good for Gandalf. Adding 4 defense to a character is a huge boost, but it comes at the cost of exhausting Gandalf. This isn't a huge deal since you are likely using the Hobbit Gandalf if you're using this card, so you can still quest (since he doesn't exhaust to quest), and if you end up not needing Gandalf to help with defending, he is then available to lend his 4 attack to help destroy enemies.

 

This card essentially just makes Gandalf more versatile by giving the option to allow Gandalf to help with defending, rather than by defending alone. This can make Gandalf a very powerful card in Hobbit decks where you have Frodo as the defender, but you want to keep your threat within secrecy range, so you give Frodo more defense so he receives less damage.

 

Also note that the defense boost lasts until the end of the phase, so if the defender has readying effects, he has the boost for multiple attacks.

 

-----

 

In case the image fails to load, here's the card as text:

 

Cost: 1
Neutral Attachment

Mount. Noble.

 

Attach to Gandalf or put into play unattached.

 

Forced: After Shadowfax is put into play unattached, play Gandalf from your hand for 2 fewer resources than his printed cost or discard Shadowfax.

 

Response: After a character is declared as a defender, exhaust Shadowfax and attached Gandalf to add Gandalf’s defense to that character until the end of the phase.

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If you use Theoden to boost her to 5 - well, good for you, as tactcs sphere lacks any kind of mid/lategame questing power, you'll find even that 5 lacking soon enough(if you go mono tactics). It's Theoden's ability in work after all, why should you degrade one character because it can be booster by another?

About threat, lets refer to our newcomer Eomer. He get's +2 Attack after a character leaves play. Does any of his base stats is diminished because of this? No. And, unlike Eowyn, he can utilize this stat without help from the side(readying mechanics).

 

Well, I guess I'd put her down to 3 willpower with 8 threat then. I just don't feel that having a character with 4 base willpower belongs in the Tactics sphere. Sure Tactics could use some help in the questing department, but Theoden (boosted to 3WP) + 4WP Tactics Eowyn (boosted to 5WP) + any other 2WP Tactics hero (boosted to 3WP) or any 3WP hero would be a higher starting willpower than any other combination of heroes currently available in the game. A deck with 67-100% Tactics should not be the strongest questing deck (hero-wise) in the game. It's not their niche.

 

3/1/1/3 with a +2(or 3) boost to attack is still a pretty darn good hero.

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There is one unspoken rule in LotR LCG - heroes don't lose/gain stats when they swap spheres. 

I don't understand your unhealthy urge to lower her willpower. Eowyn's willpower is her mark in this game. 

 

As for starting willpower, Spirit Eowyn has 4(+1 per player potential) wp, Elrond, Sam and Thorin got 3 wp and guess what? It's their base wp, without any boosts. And guess what else? Their abilities are not wasted on just giving willpower to the party. 

 

The very purpose of Theoden is to make tactics into questiong, and I see no problem in doing so as most quests strike you with heavy threat and this early willpower surge is a compensation for total lack of willpower in allies later in the game - it simply won't grow past that.

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Still I'm highly doubtful that a 4 willpower tactics Hero will be released as I think it would mess up the sphere's focus somewhat... 

 

 

For me, releasing a super low threat hero in a sphere that as the hightest threat mean and without any threat reduction should kill the purpose more than a 3-willpower hero that boost willpower of other...

 

Wait...

 

Screw that !

 

(Theoden and Merry for those who didn't catch up...)

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Here's a card I came up with a while ago:

 

Shadowfax.jpg?dl=1&token_hash=AAEGRKl3KF

 

 

Really amazing, i like it! Good idea: Shadowfax. And the art also: very good.

Edited by Mndela

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There is one unspoken rule in LotR LCG - heroes don't lose/gain stats when they swap spheres. 

I don't understand your unhealthy urge to lower her willpower. Eowyn's willpower is her mark in this game. 

 

As for starting willpower, Spirit Eowyn has 4(+1 per player potential) wp, Elrond, Sam and Thorin got 3 wp and guess what? It's their base wp, without any boosts. And guess what else? Their abilities are not wasted on just giving willpower to the party. 

 

The very purpose of Theoden is to make tactics into questiong, and I see no problem in doing so as most quests strike you with heavy threat and this early willpower surge is a compensation for total lack of willpower in allies later in the game - it simply won't grow past that.

I guess you're right. I have no problem with Tactics having decent-questing heroes... I just feel like they shouldn't have the strongest set of questing heroes in the game. At least with Tactics, you need pretty high threat to have that much questing power (Eowyn for 9, Theoden for 12, plus another), though if you throw in Glorfindel, Merry, or Sam, you can still start below 30.

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Still I'm highly doubtful that a 4 willpower tactics Hero will be released as I think it would mess up the sphere's focus somewhat... 

 

 

For me, releasing a super low threat hero in a sphere that as the hightest threat mean and without any threat reduction should kill the purpose more than a 3-willpower hero that boost willpower of other...

 

Wait...

 

Screw that !

 

(Theoden and Merry for those who didn't catch up...)

 

 

Laugh - very good... well and i'm less sure but still doubtful that they would include ANOTHER one with 4 will power... unless the plan is to make red the new blue... maybe next up is a Spirit Boromir that readies and gets +1 attack every time you lower your threat ;)

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Ooooh, loving art.

 

Very good idea: willpower around damage points.... Yeah! Since 0 to 10 --> 10 (well, 9 because the picture is a copy of the card Need Path :P )

 

PD: tomorrow i post my Smeagol version

Edited by Mndela

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Well, the author claims it's Boromir on the picture and I tend to believe him as on a full picture there are several arrows sticking from his chest. Was the best Boromir art I could find on the net.

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Your speculation made me think and here what I came up with:

 

7-cYqXAoRrU.jpg

Interesting idea. I find it an intriguing strategy. Oddly enough, some When Revealed effects can actually give you a boost to your questing. You also need to be careful, though, because if you try to maximize his Willpower, then you are more susceptible to those same effects.

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