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Does anyone play the old beta?

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Well, i like my way of solving the RF. With my system, you will see a skilled warrior more often dealing a mortal wound due to his high WS/BS (which is cheaper) than some psyker or adept..

Have you considered tying damage and hit location resolution to the attack roll?

At the moment we're fiddling with the idea of simply not having damage rolls, but instead giving weapons a fixed base damage value plus a fixed damage value per DoS.

We've also changed the distribution for Hit Location resolution, so higher attack skills have higher chances of inflicting, for example, head wounds.

We just let people roll the D10 for hit location after scoring a hit. 


At the moment, we do also play "A song of ice and fire" - Game of Thrones style.. And they have fixed damage, almost..

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