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jabberwoky

Redshirt Blues

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Last week, our GM ran Lure of the Expanse for our group, and we finished the Zatyth adventure.  We emerged victorious after blasting a landship with our frigate, creating a trade route, and holding off the forces of the gun-runners with our Rogue Trader's newest acquisition: his Jaeger minions.

 

You may remember a previous thread of mine: Help Me Kit My Redshirts  Using your suggestions, they fought valiantly; I started with twenty-four, and ended up with five brave souls, the veterans of the Zayth campaign.  My Rogue Trader is planning to give medals to them for their service; maybe one of them will get to be a corporal!  However, I could see that something didn't sit right with our GM...

 

Maybe it was the fact that we went completely off the rails from his plan, or maybe it was us bragging about killing dozens of lesser soldiers, but I could tell he wasn't happy.  In defending the bridge from the Gun-Masters, my Rogue Trader personally held the doorway with six Jaegers; when one Jaeger would fall, another would take his place.  And even though I kept track of the Jaeger's hitpoints and stats and rolled things quickly, the combat dragged on for much longer than he wanted.

 

Thus, I ask you, the members of this forum: is there a more streamlined way to use minions?

Edited by jabberwoky

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There is indeed! I would suggest dipping into the "formation" rules found in OW: Enemies of the Imperium. These rules let you run "Squads" as singular entities and is considerably quicker than having the soldiers (read: Mooks) play as individuals.

 

BTW: Jabberwocky, Did you read the article I posted for you on your previous thread and did it help?

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There is indeed! I would suggest dipping into the "formation" rules found in OW: Enemies of the Imperium. These rules let you run "Squads" as singular entities and is considerably quicker than having the soldiers (read: Mooks) play as individuals.

 

BTW: Jabberwocky, Did you read the article I posted for you on your previous thread and did it help?

I did. However, our GM didn't approve of it when I showed it to him. Maybe he'll look at it differently now, but he's always been somewhat of a rules lawyer, and he only trusts his own homebrew rules. Edited by jabberwoky

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If I may, there are horde combat rules in some of the other 40K games (DW & BC) that might help.  Also, if you have Battlefleet Koronus, there are mass combat rules there.  (Though they aren't terribly good, even with the errata.  The ones in Tome of Blood are much simpler)

 

Cheers,

- V.

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Also, if you have Battlefleet Koronus, there are mass combat rules there.  (Though they aren't terribly good, even with the errata.  The ones in Tome of Blood are much simpler)

Wait, they actually Errataed it?  Investigate this further, I must.

Tenebrae likes this

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Also, if you have Battlefleet Koronus, there are mass combat rules there.  (Though they aren't terribly good, even with the errata.  The ones in Tome of Blood are much simpler)

Wait, they actually Errataed it?  Investigate this further, I must.

 

It's not much of a change - they fixed the "units do the same damage regardless of their size" bug - which helps a little, anyway.  It's in the latest RT errata.  If I ever run another 40K campaign, I'm not sure if I'll use it or not...

 

Cheers,

- V.

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