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Seiito

Everything is Cool When You're Part of a Team!

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Seems we have a smallish group:

 

Male Human: Smuggler (Pilot)/FSE- Was our pilot and face, but hasn't shown up since two sessions in.  The group is pretty sure his character got locked away in a smuggling compartment somewhere.

 

Male Human: Bounty Hunter (Survivalist/Assassin)- Me.  Got marooned on a remote planet after his explorer parents were arrested by the ISB as suspected rebels.  Now has a disdain for Imperials, and a driving need to capture/interrogate anyone that might be high enough up to know where his parents were taken.  Now picking up some of the piloting duties in the absence of the actual pilot.

 

Droid: Colonist (Doctor)/Technician (Mechanic)- Experimental med droid gone haywire.  Escaped and on the run from his makers, has a serious thing for droid rights.  Also, a complex toward inferior (read: all) organics.  End goal: make everything mechanical to level the playing field in terms of rights.  Also, has a split female personality as a result of a cybernetic brain upgrade gone awry.

 

Male Human: Technician(Slicer)- Gifted and apprenticed to a man now in a Hutt dungeon somewhere.  Now working for the Hutt to get Master out of the clink.  Teamed up with the droid a while back for unknown reasons.

 

Male Human: Explorer (Scout)- Cocky, less capable than he makes out.  Recently found out he was an ex-Imperial scout trooper with a bounty on his head that was also part of the troop that took the Bounty Hunter's parents.  Attempts to be a face of the party, mostly to keep his own ass out of a firefight.  Hardly ever works out for him.

 

Flying the Krayt Fang.  Got it cheap off a group hot off of Tatooine.  Seemed glad to be free of the thing, which might be explained by the dead Trandoshan in refresher.

Edited by ztirwin
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I GM, and while I originally wanted to also play, I found that the barrier between PC/GM in this game is so minimal, I felt like part of the group anyway.  So I never got around to introducing a PC.  Still loving it...

 

Duro Tech:  Outlaw Tech/Doctor.  Business card says "I fix."  Also abhors conflict/combat and talking.  To anyone.  Ever.

 

Chiss BH:  Assassin.  She is the enigmatic killer with a really bad temper and a lust for violence.  Also a source of constant stress for the Duro.

 

Human BH:  Gadgeteer.  A far more socially savvy BH, with a debonair smirk and a jaunty cap.  Likes money but has to go about it the Robin Hood way.  Except he never actually gives any to the poor...

 

Toydarian Colonist:  Politico.  Yes, the gassy windbag is the face.  No, it doesn't often work out well, but his Scathing Tirade is in full effect when it all goes pear-shaped.

 

Rodian Explorer:  Big Game Hunter. A dark, brooding fellow who prefers slugthrowers to blasters, he is always desperately trying to stay at long range... So every other encounter I throw stuff into melee range just to see him sweat a little.

 

A combat heavy party 

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Gah!  Sorry.

 

A combat heavy party for whom social situations cripple them, but they are starting to come around, as I impress upon them the idea that this is not a fight or...fight harder system.  We have fun.

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My GM has a sort of "main NPC," in our ship droid that acts as a sort of butler to the group, giving us additional information about locations, history, etc., little things that inform the group decision without deciding for the group, giving us that extra prompt when things start to grind in discussions of what to do next.

 

That's a really good narrative device (excuse the pun (this was after I stopped myself from saying "GM's tool")).  Instead of a dry "this is Tatooine" speech out of nowhere, you get an NPC with their own preconceptions (or, in this case, the preconceptions of their programmer) describing the place.  Neat.

 

 

EDIT: Dry + Tatooine - again, not intentional.  Some days it's every fecking word...

Edited by Col. Orange
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Our group, the Space Monkey Mafia (you can tell that we are a very serious RPG group and that there are no shenanigans,  crazy ideas, unnecessary violence, or frequent couch stealing ever taking place) consists of:

 

(Me) Harrl a male Farghul Scoundrel/Scout, owner of the ship, pilot and group leader of our fledgling pirate group

Vera a female Akranian offshoot Fringer/ Force Sensitive copilot

Dredd Human Male Bodyguard/gadgeteer who thinks he is Judge Dredd

Atam Human Mercenary/ Recovering Booster blue addict

Gavin the Givin Doctor who randomly murders people and oddly is a fearsome force in combat by trying to kill himself

Zeke a droid Slicer/Hired gun

Jop a human male Mechanic/outlaw tech, Gavin's buddy that thinks all life is precious, especially mechanical

plus a bunch of random NPCs we managed to recruit.

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The group I GM consists of:

 

Boma Zlahtan Day: A Bothan smuggler/pilot who finds himself in trouble with the Empire for his brother's rebellious acts. He serves as the face of the group.

 

Jaden Vondar: A Human turned bounty hunter/gadgeteer after being kicked out of the ISB. His wife is now enslaved to a Hutt because of a botched job. He is the tank of the group

 

Sirlahn Alsek: A Sluissi technician/slicer with a hint of kleptomania. He wants to be the greatest slicer of all time, and his ambition has landed him in some sticky situations.

 

Asaak Ti: A Togruta explorer/big game hunter framed for murder on his home planet. He does more damage with an air-rifle than most other characters do with blaster rifles.

 

Their ship is the Temerity a slightly modified Loronar E-9 Explorer.

 

The group has run through Escape from Mos Shuuta and is finishing Long Arm of the Hutt, modified to account for the new characters. They are a combat heavy group and made quick work of all the enemies in both adventures. That will all change soon though..

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I once went to Mon Calamari for lunch but I left hungry when the seafood asked what I wanted to order.

 

*badum-tsh* ;)

Bring a sword and demand Sushi.

As for combat heavy groups, to each his own. It is called 'Star Wars' for a reason, and at least you know what to serve them for entertainment. A group of mechanics would be pretty awkward. You'd probably want some complex Mechanics house rules, and a broken down ship.

Personally, I'm of the opinion that variety is the best recipe for success in any RPG.

Never be afraid to kick your players when they are down.

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My group is fairly light on the combat.  I don't allow armour (unless the bounty hunter is on some remote world) so the characters are very wary of anyone pointing shooty things at them.  Most of our battles are deliberate hits - get in and get out quickly before we get overwhelmed.

 

But yeah, variety is nice.  

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I am proud to GM with the crew of the Screamin MuMu:

 

Eben Spyre
Human Explorer Scout

Obsessed seeker of a lost world

 

Miranna Orainn

Human Colonist Doctor

Pacifist healer on-the-run

 

Craddox

Trandoshan Bounty Hunter Assassin

Philosophizing warrior

 

Strask Iris-Kai

Bothan Smuggler Pilot

A cowardly, reluctant smuggler.

Edited by blittlepage
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Back on topic, and speaking of GM Tools...

Another thing I would be interested in knowing is if you have any House Specific rules.

 

 

Medicine checks can be used to see how much explosive material you can stuff into a dead body. (This rule has come in really handy and has been used several times).

 

Our group tends to run by our own messed up code.

1. Most peoples Plan B is our Plan A. Our Plan B is to make it up as you go along, which has somehow worked out well.

2. Liberal use of explosives solves every problem, and I do mean every problem and should be used as Plan A.

3. Always roll a perception check to see if there is a nice couch that we can steal.

3.5 Also, that rug really ties the room together, take it too.

 

As for rules 2 and 3, during the last game we in no way discussed stealing the ottomans from a business, filling them with explosives and firing them out of a cannon as a future Plan A, nor did we discuss attaching a repulsor lift to that heavy couch to make it easier steal, no it was so we could ride them down the street instead of using speeders.

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I'm GMing a group with half the PCs having a secret past unbeknownst to the other PCs (for now...). Arriving in Mos Shuuta separately for various reasons, they bonded in the cantina over their shared love of drink. Their first trial as a group was a failed bounty (hunting their former pre-mades from Escape from Mos Shuuta in the streets outside the cantina). The group dynamic is a lot of fun and I expect some great experiences to come:

 

Dex, a 60 yr old, male Human Outlaw Tech. A former star ship design engineer betrayed by his former business partner becomes a hermit on Ryloth. Every year since the betrayal, he has built and programmed an assassin droid. One part survival training. One part half-assed suicide attempt. Dex builds and programs the droids to travel to the Core Worlds, then their memories are erased and only one objective remains, hunt and kill Dex. 

 

4Q-ZX a Bounty Hunter Assassin droid. A former warehouse security droid that is captured by a gang after a robbery and reprogrammed with an adaptive AI. Eventually becomes self aware that he is killing other droids, he is outraged and betrays his gang; killing them all and going out on his own. Hates everyone. Puts himself is ridiculous situations, usually failing, resulting in hilarity.

 

Crone, a 61 yr old, female Ryn Soldier Medic. a former smuggler that was captured and forced to be a medic at an Imperial labor camp on Kashyyyk. Worked for an Imperial commander that experimented on Wookiees. Served her term, was released, and is back in the smuggling game.

 

Kerrick Black, a male human Scoundrel. The face. A mysterious past unknown to the other PCs has led to a sizable debt. Also, a gambling addict that won their ship in the first session in a game of rock, paper, scissor.

 

Thor, a male human Slicer. Another character with a secret hidden from the other PCs. The little they do know: He was busted for stealing plans for a new vibroknife design. Served his term at an Imperial prison. Owes a sizable restitution in damages to the weapons manufacturer.

 

Frakchow, a male Wookiee Hired Gun. Kidnapped as a child by Trandoshan slavers and sold to an abusive Twi'lek pirate. After years of abuse, going against Wookiee culture, in a moment of blackout rage, kills the pirate and crew using his claws. Labeled a 'mad claw', he is exiled from his people. Now sells his muscles to the highest bidder.

 

We're currently recording our sessions and plan to start releasing them as a podcast soon!

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2. Liberal use of explosives solves every problem, and I do mean every problem and should be used as Plan A.

 

Violence is always the answer! If it's not working, you aren't using enough!

 

~Zaraki Kenpachi

 

 

When in doubt...

 

"P for Plenty"

 

After all, eyebrows will grow back eventually.

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I'm the GM of our group, which consists of:

 

Adran Cormus (Human Male, Hired Gun [Mercenary Soldier]) - An Imperial ex-officer whose aggressive attitude and attempts at leadership have caused a few problems for the crew. But he's loyal enough, it seems.

 

Carrick Reece (Human Male, Bounty Hunter [Gadgeteer]) - A Mandalorian who's search for his family armour carried him into the service of the infamous Vago the Hutt. From there, Carrick met the crew and joined them when it was suggested that Vago would not only fail to pay him, but would very likely attempt to have him killed.

 

Denma Hawat (Human Female, Smuggler [Thief]) - A skilled thief who found herself indebted to Vago the Hutt, after the crime lord helped her evade capture by the ISB (in a rare display of charity). Teaming up with Carrick, she was sent to find the crew of the Crimson Hawk - but ended up joining them when she and Carrick changed sides.

 

Eraan Churek (Gand Male, Technician [Outlaw Tech]) - A Gand whose naivity caused him to be captured and convicted by the Empire. Escaping from their custody by sheer luck, Eraan then offered his services to the crew of the Crimson Hawk in exchange for passage and sanctuary.

 

Hale Zephyrus (Human Male, Colonist [Doctor, Force-Sensitive Exile]) - A prominent doctor that left for the Outer Rim in order to help others, Hale has recently come to discover that he possesses an unnaturally potent sense that might well mark him as Force Sensitive. He hates the idea, and hides it from all around him.

 

Lancer Drayson (Human Male, Smuggler [Pilot]) - The infamous pirate Lancer Drayson is wanted by the Empire something fierce - and it looked like they might finally capture him, too, when his starship crashed into the Rorak 5 spacestation and he was locked up as a result. However, fortune provided him with an exit... and another starship, the Crimson Hawk, on which to sail.

 

(NPC) Leena (Twi'lek Female, Smuggler [Thief]) - Leena was once the prized dancing girl for the crime lord Vago the Hutt. But fortune allowed the Twi'lek to escape aboard the Crimson Hawk. Since becoming its unwitting captain, Leena has opened her ship up to others, who formed the basis for the crew as it stands today. The Twi'lek died a heroes death on Nar Shaddaa in the midst of a deadly firefight.

 

Lofwyroor (Wookiee Male, Hired Gun [Marauder]) - Deadly with his fists, the honourable Lofwyroor was used as a labourer by the Empire right up until the time when he escaped custody. He now travels the galaxy alongside the crew of the Hawk - but dreams of the day when he might deal a savage blow against the regime that destroyed the Wookiee culture.

 

Thorbin Droma (Human Male, Colonist [Politico]) - The son of an influential Imperial citizen, the journalist Thorbin Droma was disowned by his father when he started preaching about the barbarity of the Empire (truths that he discovered from determined research and crafty friends). Now he's on the run, since his father has placed a bounty on his head - and the Hawk seems like a good place to hide out, at least whilst he prepares for his next big story.

 

The Crimson Hawk (YT-1300 Freighter) - A starship that once belonged to reviled gangster Vago the Hutt, the Hawk was stolen from him by his escaped slave, Leena. When Leena's death was revealed to the Hutt, Vago demanded that the crew be brought to 'justice', and that the Hawk be returned to him at the same time.

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These nicer write ups has made me want to do something a little more than my previous post.

 

Vezu d'Klunn (Gand male, Bounty Hunter (Survivalist, Gadgeteer, Force Sensitive Exile)- Growing up on Gand, Vezu had dreams of one day taking the Janwuine-jika. After some training under the Findsman Venlyssu, Vezu set out among the stars to make a name for himself. 

 

Rand (Human male, Technician (Mechanic, Force Sensitive Exile)- Rand was the chief mechanic to a Hutt that delt heavily in the slave market.  Rand, not being able to handle the slavery any longer, spent a good amount of time sabotaging most of the Hutts fleet causing a serious blow to the Hutt's pocket and to his operations. Currently on the run. Rand's motto... If it's broke I can fix it. If it's not broke, I can make it better.

 

Lanik (Rodian male, Smuggler (Pilot)- With the goal of being the richest and most well known racer in the galaxy, Lanik has agreed to being sponsored by the Tento corporation. When not racing or doing photo shoots for Tento, Lanik is the pilot of Rusted Justice. Quick with words and a blaster, Lanik is quite the asset to the party.

 

Krith (Jawa male, Hired Gun (Marauder, Mercenary Soldier)- Krith fancies himself as a leader of sorts. Motivating the party to action as he closes with the enemy. Many enemies have made the mistake of not taking a charging Jawa seriously. His skill with the vibroaxe is second to few.  

 

Casque (Human male, Bounty Hunter (Assassin)- After losing favor with his guild, Casque put in a lot of work to regain their trust. He currently is attempting to get a guild house up and running. He is finding that his skills with a blaster rifle far out weigh his skill in running a business.

 

Rusted Justice (YT-Prototype) Stripped of most parts, Rusted Justice was buried in the sand and used as a house. Dajuin, the owner of the ship, gifted it to the party after a few favors. Rand, after over a month of work got the engines fired up and made the Rusted Justice space worthy. Now if the party could only find a hyperdrive and some weapons, they could be in business. (Oh, and one escape pod. One was launched into the cockpit of a pursuing pirate while in atmosphere to help us get away.)

Edited by Dex Vulen
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Alright, for the game that I am a part of and not just GMing, I found the game is quite a bit of fun from both sides. So here is the group that I play in, not GM.

 

Chuundar: technician/outlaw tech. This is me and no, I am not inventive with names. Uses a bowcaster which is being modded often. Repairs the ship, does astrogation. Saved from slavery by Ooryl in the backstory, now owes him a life debt. Subtlety is dirty word to his ears as he hijacks a dewback and runs it through a market square, all in the name of "playing it cool".

 

Ooryl: Gand hired gun/marauder/FSE. Very tough, very ethical Gand. Very against the Empire. Speaks like the Hanaar from Mass Effect. Is the technical owner of our ship.

 

Myth: Chiss bounty hunter/assassin. Myth is short for some silly long, unpronounceable Chiss name. Likes to shoot things with big guns. Was exiled from Csilla for violations of military doctrine. Is currently kicking himself for throwing his lot in with us.

 

KR1-3G3R: droid colonist/doctor. Yes he is a doctor and he is named Krieger. He is actually a reactivated IG-100 series droid that was loaded up with medical knowledge by Jawas before being stolen by the party's archaeologist. Unfortunately, bedsidemanner.exe is actually combat mode.

 

Dr. Jones: human explorer/archaeologist. This is my favorite character in our group. Wanted for grave robbing. Is always on the hunt for more "relics". Always claims to be hunting for relics. Has a tendency to scream "It belongs in a museum!" whenever we steal stuff. Consequently, he also named our ship "The Museum". Funny how many things belong in a museum...

 

Our ship: Ghtroc 720 light freighter named "The Museum" because everything is a relic and it belongs in a museum. Ship is old and reliable so long as you don't touch the duck tape panels, gum in the corner or caulking on the windows. We already need a new transponder and we can never go back to Rodia.

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I'm the GM of our group, which consists of:

 

Adran Cormus (Human Male, Hired Gun [Mercenary Soldier]) - An Imperial ex-officer whose aggressive attitude and attempts at leadership have caused a few problems for the crew. But he's loyal enough, it seems.

 

Carrick Reece (Human Male, Bounty Hunter [Gadgeteer]) - A Mandalorian who's search for his family armour carried him into the service of the infamous Vago the Hutt. From there, Carrick met the crew and joined them when it was suggested that Vago would not only fail to pay him, but would very likely attempt to have him killed.

 

Denma Hawat (Human Female, Smuggler [Thief]) - A skilled thief who found herself indebted to Vago the Hutt, after the crime lord helped her evade capture by the ISB (in a rare display of charity). Teaming up with Carrick, she was sent to find the crew of the Crimson Hawk - but ended up joining them when she and Carrick changed sides.

 

Eraan Churek (Gand Male, Technician [Outlaw Tech]) - A Gand whose naivity caused him to be captured and convicted by the Empire. Escaping from their custody by sheer luck, Eraan then offered his services to the crew of the Crimson Hawk in exchange for passage and sanctuary.

 

Hale Zephyrus (Human Male, Colonist [Doctor, Force-Sensitive Exile]) - A prominent doctor that left for the Outer Rim in order to help others, Hale has recently come to discover that he possesses an unnaturally potent sense that might well mark him as Force Sensitive. He hates the idea, and hides it from all around him.

 

Lancer Drayson (Human Male, Smuggler [Pilot]) - The infamous pirate Lancer Drayson is wanted by the Empire something fierce - and it looked like they might finally capture him, too, when his starship crashed into the Rorak 5 spacestation and he was locked up as a result. However, fortune provided him with an exit... and another starship, the Crimson Hawk, on which to sail.

 

(NPC) Leena (Twi'lek Female, Smuggler [Thief]) - Leena was once the prized dancing girl for the crime lord Vago the Hutt. But fortune allowed the Twi'lek to escape aboard the Crimson Hawk. Since becoming its unwitting captain, Leena has opened her ship up to others, who formed the basis for the crew as it stands today. The Twi'lek died a heroes death on Nar Shaddaa in the midst of a deadly firefight.

 

Lofwyroor (Wookiee Male, Hired Gun [Marauder]) - Deadly with his fists, the honourable Lofwyroor was used as a labourer by the Empire right up until the time when he escaped custody. He now travels the galaxy alongside the crew of the Hawk - but dreams of the day when he might deal a savage blow against the regime that destroyed the Wookiee culture.

 

Thorbin Droma (Human Male, Colonist [Politico]) - The son of an influential Imperial citizen, the journalist Thorbin Droma was disowned by his father when he started preaching about the barbarity of the Empire (truths that he discovered from determined research and crafty friends). Now he's on the run, since his father has placed a bounty on his head - and the Hawk seems like a good place to hide out, at least whilst he prepares for his next big story.

 

The Crimson Hawk (YT-1300 Freighter) - A starship that once belonged to reviled gangster Vago the Hutt, the Hawk was stolen from him by his escaped slave, Leena. When Leena's death was revealed to the Hutt, Vago demanded that the crew be brought to 'justice', and that the Hawk be returned to him at the same time.

 

And no mention of the major NPC who's been involved - Dai J'sai, one of Vago's chief enforcers and main couriers, a Twi'lek bounty hunter who may or may not be coming after the group on her boss' orders.

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I'm usually the GM, but my group has recently picked up a second GM who can take over duties from time to time, which means I get to play every once in a while!

 

I started the group off playing through a Beyond the Rim as a and we've gone several sessions post Beyond the Rim as well.

 

Characters:

Sellus (Bothan Scout/Force Sensitive Exile)

 

Sellus has been spending most of his experience so far in his force related talents, investing heavily into force trees. So far out of the nearly 300 experience about 250 of it has gone into all 3 force powers in the Core Rulebook and heavy investment in the Force Sensitive Exile tree, he's finally getting to the point where he's starting to look at investing in his skills though, since the enemies are becoming more challenging than his normal skill rolls can handle.

 

Archer (Human Bounty Hunter: Gadgeteer/Outlaw Tech)

 

Archer got a big payday at the end of Beyond the Rim, splitting a 30,000 Credit Payday with Sellus and making some extra money on the side. He managed to earn about 20,000 credits so far and he finally got around to spending all of it on kitting out his personal Gear. His X-30 Lancer all of it's available hard points in use and it is a proper monster of a weapon once fully kitted, tinkered, and Jury Rigged. He's also sporting composite armor, kitted and modded out, and a Personal Shield Generator, and he has a fondness for GLOMP Grenades, and he has a Jetpack.

 

Aola (Twi'lek Smuggler: Pilot/Scoundrel)

 

Aola is a newer addition to the team, she's an excellent pilot, and is effectively the main face character of the group, at least for now. She has an addiction obligation to Booster Blue.

 

Arn Antilles (Human Hired Gun: Marauder)

 

Arn Antilles is also a newer addition to the group. He uses a Force Pike and he's always ready to fight Imperials. Being from Alderaan, he is an angry young man looking to lash out and lay down some hurt on the Empire.

 

Vuko Lido (Rodian Technician/Slicer)

 

Another newer addition to the group, Vuko managed an escape from Kessel. He suffers a from Paranoia and wants to maintain his freedom.

 

Nogrum Fiddlewan (Drall Colonist: Politico)

 

My character, Nogrum is a fast talking Conman ready to take everyone for a ride.

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I'm the GM of our group, which consists of:

 

Adran Cormus (Human Male, Hired Gun [Mercenary Soldier]) - An Imperial ex-officer whose aggressive attitude and attempts at leadership have caused a few problems for the crew. But he's loyal enough, it seems.

 

Carrick Reece (Human Male, Bounty Hunter [Gadgeteer]) - A Mandalorian who's search for his family armour carried him into the service of the infamous Vago the Hutt. From there, Carrick met the crew and joined them when it was suggested that Vago would not only fail to pay him, but would very likely attempt to have him killed.

 

Denma Hawat (Human Female, Smuggler [Thief]) - A skilled thief who found herself indebted to Vago the Hutt, after the crime lord helped her evade capture by the ISB (in a rare display of charity). Teaming up with Carrick, she was sent to find the crew of the Crimson Hawk - but ended up joining them when she and Carrick changed sides.

 

Eraan Churek (Gand Male, Technician [Outlaw Tech]) - A Gand whose naivity caused him to be captured and convicted by the Empire. Escaping from their custody by sheer luck, Eraan then offered his services to the crew of the Crimson Hawk in exchange for passage and sanctuary.

 

Hale Zephyrus (Human Male, Colonist [Doctor, Force-Sensitive Exile]) - A prominent doctor that left for the Outer Rim in order to help others, Hale has recently come to discover that he possesses an unnaturally potent sense that might well mark him as Force Sensitive. He hates the idea, and hides it from all around him.

 

Lancer Drayson (Human Male, Smuggler [Pilot]) - The infamous pirate Lancer Drayson is wanted by the Empire something fierce - and it looked like they might finally capture him, too, when his starship crashed into the Rorak 5 spacestation and he was locked up as a result. However, fortune provided him with an exit... and another starship, the Crimson Hawk, on which to sail.

 

(NPC) Leena (Twi'lek Female, Smuggler [Thief]) - Leena was once the prized dancing girl for the crime lord Vago the Hutt. But fortune allowed the Twi'lek to escape aboard the Crimson Hawk. Since becoming its unwitting captain, Leena has opened her ship up to others, who formed the basis for the crew as it stands today. The Twi'lek died a heroes death on Nar Shaddaa in the midst of a deadly firefight.

 

Lofwyroor (Wookiee Male, Hired Gun [Marauder]) - Deadly with his fists, the honourable Lofwyroor was used as a labourer by the Empire right up until the time when he escaped custody. He now travels the galaxy alongside the crew of the Hawk - but dreams of the day when he might deal a savage blow against the regime that destroyed the Wookiee culture.

 

Thorbin Droma (Human Male, Colonist [Politico]) - The son of an influential Imperial citizen, the journalist Thorbin Droma was disowned by his father when he started preaching about the barbarity of the Empire (truths that he discovered from determined research and crafty friends). Now he's on the run, since his father has placed a bounty on his head - and the Hawk seems like a good place to hide out, at least whilst he prepares for his next big story.

 

The Crimson Hawk (YT-1300 Freighter) - A starship that once belonged to reviled gangster Vago the Hutt, the Hawk was stolen from him by his escaped slave, Leena. When Leena's death was revealed to the Hutt, Vago demanded that the crew be brought to 'justice', and that the Hawk be returned to him at the same time.

 

And no mention of the major NPC who's been involved - Dai J'sai, one of Vago's chief enforcers and main couriers, a Twi'lek bounty hunter who may or may not be coming after the group on her boss' orders.

Thought I'd leave that honour to you. Go ahead and introduce, detail and theorise. :-P Heh heh.

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Today's noticings:

 

Not seeing many Rodians for some reason. Guess people keep shooting them first before they can become characters.

 

Seeing a lot of Bothan "faces."

 

Few doctors. Guess making holes in people is more favored than patching them.

 

Almost no scouts. :o

 

No one is married.

Our Doctor is a Rodian.... He never shoots first, but when he does, he does it with style. (He also has a nasty habit of using the ship's shuttle to reduce enemies to red mist.)

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Today's noticings:

 

Not seeing many Rodians for some reason. Guess people keep shooting them first before they can become characters.

 

Seeing a lot of Bothan "faces."

 

Few doctors. Guess making holes in people is more favored than patching them.

 

Almost no scouts. :o

 

No one is married.

I now want to make a Rodian Doctor who is married to a Bothan Scout who travel together around the galaxy in the Star Wars equivalent of Doctors Without Borders.

kaosoe, Seiito and exseraph like this

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Our Doctor is a Rodian.... He never shoots first, but when he does, he does it with style. (He also has a nasty habit of using the ship's shuttle to reduce enemies to red mist.)

 

 

Wow, he's the exact opposite of our doctor. Not only does our doctor shoot first and to hell with the questions, he's also murdered an innocent npc in broad daylight. Hmmm, I wonder why his obligation is wanted. Our last game was the first time that he has refrained from just killing the people we can get info from and boy did that come back to haunt us. That job would have been so much easier if we had just killed the freaking droids instead of trying to help out and get info from them.

UHF likes this

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Our Doctor is a Rodian.... He never shoots first, but when he does, he does it with style. (He also has a nasty habit of using the ship's shuttle to reduce enemies to red mist.)

 

 

Wow, he's the exact opposite of our doctor. Not only does our doctor shoot first and to hell with the questions, he's also murdered an innocent npc in broad daylight. Hmmm, I wonder why his obligation is wanted. Our last game was the first time that he has refrained from just killing the people we can get info from and boy did that come back to haunt us. That job would have been so much easier if we had just killed the freaking droids instead of trying to help out and get info from them.

 

 

Your doctor wouldn't be named "Holliday," would he?  Or "Huckleberry?"

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And no mention of the major NPC who's been involved - Dai J'sai, one of Vago's chief enforcers and main couriers, a Twi'lek bounty hunter who may or may not be coming after the group on her boss' orders.

Thought I'd leave that honour to you. Go ahead and introduce, detail and theorise. :-P Heh heh.

 

 

Um...she's madly in love with one of the PCs and will DEFINATELY NOT be KILLING any of them when she catches up to the group...right?

 

...meesa thinkin' weesa all gonna die.

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