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rook25

ion pulse missle

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Hello all, relatively new to the game so thought I would ask the more experienced players. I noticed the ion pulse missile in wave 4 puts 2 ion tokens on a ship. The card I have for ion tokens says they are all removed after the targeted ships next movement (which is restricted). Wondering what the benefit of the 2nd ion token is? Thanks in advance!

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Hello all, relatively new to the game so thought I would ask the more experienced players. I noticed the ion pulse missile in wave 4 puts 2 ion tokens on a ship. The card I have for ion tokens says they are all removed after the targeted ships next movement (which is restricted). Wondering what the benefit of the 2nd ion token is? Thanks in advance!

No problem at all.

 

Small-based ships will be Ionized after a single Ion Token.

Large-based ships, however, need 2 to be Ionized.

Ion tokens don't get cleared until the Ionized movement takes place, so you CAN ionize a Firespray with a single Ion Cannon, so long as you spend two turns to do so.

 

The Ion Pulse Missile will simply Ionize whatever it hits, regardless of its size.

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Automatically forcing a large ship to perform the 1-straight white. Large ships require two tokens to be affected, unlike small ships which only require 1

 

[EDIT: SUPER-NINJA'D]

Edited by Eruletho

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wish they could incorporate some kind of vector aspect into it, like what ever angle the missile hits from the ship moves in the opposite direction!! would be great for ionizing side huggers off the mat!!! 

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Also, as someone mentioned elsewhere, those have a great synergy with Flechette Torpedoes - if both hits they basicly shut down a ship - no boosts, no barrel rolls. Can be a nice setup combo to hunt down Defenders :P

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