• Announcements

    • FFG Fra

      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
Sign in to follow this  
Followers 0
Rob Jedi

Boba and Krassis

4 posts in this topic

Hey all just had a game at the club tonight with a Boba and Krassis list I'd found since I repainted my two Firesprays over the last few days and felt compelled to use them immediately [I'll post photos in a couple days when my photobucket resets]. This was the list:

Krassis Trelix — Firespray-31 36
Ion Cannon 3
Gunner 5
Homing Missiles 5

Boba Fett — Firespray-31 39
Marksmanship 3
Heavy Laser Cannon 7
Seismic Charges 2

I pulled off a win ( have to admit HLC and Marksman combine well) but kept wishing they had engine upgrades all game so came up with this:

Krassis Trelix — Firespray-31 36
Heavy Laser Cannon 7
Recon Specialist 3
Engine Upgrade 4

Boba Fett — Firespray-31 39
Expert Handling 2
Seismic Charges 2
Navigator 3
Engine Upgrade 4
Slave I

What do people think or have better suggestions?

Share this post


Link to post
Share on other sites

OK,

 

I would change the Recon Spec on Krassis for a Rebel Captive or the Recon Spec and Seismic for a Gunner as Engine Upgrade will stop you using the Recon Spec whenever you use it. Gunner will help when you use the Engine Upgrade as you will be shooting with no modifier action.

 

I also would change the Seismic and Navigator on Fett to a Gunner. Hyper mobile Fett seems great, but he has problems outputting damage. Being able to Barrel Roll or Boost and then have Gunner as a shooting back up is, IMHO a better option.

Share this post


Link to post
Share on other sites

I for one like the navigator and charges. Everyone uses gunners. This has more flare (and I love bombs. just having them can discourage ships from taking maneuvers that would be otherwise advantageous to them).

 

Also, I love that you took the Slave 1 title without taking the torpedo. Way to be authentic. ;)

Khyros likes this

Share this post


Link to post
Share on other sites

Thanks That One Guy :D 

 

Englishpete you may have a point about gunner over the other upgrades. The engine upgrade was more to get the ships back into the fight quicker I think I'd slow and focus down when I'm in shooting position, I had so many turns of just swinging the ships around as I went around the edges of the map since I was trying for extra rear shots I was running out of room to k-turn to get right back in so boosts would have helped a lot.

 

Any other suggestions from double Firespray players? Seems all the lists I accumulated were a wave back so the meta has to have shifted a bit. I know Recon Specialists are a popular choice on the generic Bounty Hunter pilots.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0