Jump to content
Sign in to follow this  
Solomon36

Marauder with Lightsaber?

Recommended Posts

   Most of the marauder "skills" say Melee or Brawl in there description, would they work if someone used a Lightsaber?  Our GM made a skill called Lightsaber and I was just wondering if everyone thought the Marauder skills could be used with it(Frenzied Attack and such)

Share this post


Link to post
Share on other sites

How I'd interpret it, is that they don't apply to lightsabers. It is a melee weapon, but lightsabers use the lightsaber skill. If you look at most of the talents in marauder, they specifically say "Brawl or Melee check", not Brawn. Knockdown for instance, you can use a triumph to knock a target prone when doing a melee attack - not a Melee check, or a Brawl check, just any melee attack.

Share this post


Link to post
Share on other sites

And also, a lightsaber does a flat 10 damage, not influenced by the wielder's Brawn. I suspect that when Force and Destiny hits the shelves there will be a whole separate slew of talents that modify lightsaber stats, rather than a recycling of old ones like the ones in the Marauder specialization.

Share this post


Link to post
Share on other sites

its just a very expensive, very choppy, bonk stick.

 

...that you could easily, accidentally kill yourself with.  :D

 

I'm glad it's its own skill. Safely handling those things would require way more concentration (or, y'know, ESP) than more mundane weapons.

 

   Most of the marauder "skills" say Melee or Brawl in there description, would they work if someone used a Lightsaber?  Our GM made a skill called Lightsaber and I was just wondering if everyone thought the Marauder skills could be used with it(Frenzied Attack and such)

 

As a stop-gap, the EotE Marauder talents seem like a fine way to represent the more aggressive lightsaber styles, if that's what you're trying to model.  Both Donovan Morningfire and DarthGM have done some excellent work you may want to check out, too.

Edited by Col. Orange

Share this post


Link to post
Share on other sites

   Most of the marauder "skills" say Melee or Brawl in there description, would they work if someone used a Lightsaber?  Our GM made a skill called Lightsaber and I was just wondering if everyone thought the Marauder skills could be used with it(Frenzied Attack and such)

Per RAW, the answer would be a resounding "No."

 

Most of the Marauder's melee-centric talents specify the Brawl and Melee skills for a reason, and there's a similar reason that lightsabers will (probably) have their own specific once Force & Destiny comes out.

 

That reason is actually two-fold.  The first part is game balance, as the lightsaber is a very powerful weapon, pretty much assured to blow right through the target's Soak Value thanks to the Breach 1 quality as well as inflict some nasty injuries thanks to it's low Crit Rating.  A Marauder is built entirely around being a melee monster, and having that spec's talents apply to lightsabers as well just makes the spec that much more powerful.

 

The other reason is more of a narrative one, in that lightsabers are (supposed to be) rarer than a four-leaf clover decorated with hen's teeth.  Most people aren't going to have any clue as to how to proper wield such a weapon, as the folks that specialized in them (Jedi) are by and large extinct during the Rebellion Era.

 

I also think Krieger22 is on to something, in that any Jedi-based specializations introduced with F&D will probably include talents to make a character more capable with a lightsaber, possibly having their own variants of things like Frenzied Attack or Feral Strength that apply solely to lightsabers.  From a narrative-based view, it helps reinforce that being a Jedi is to stand a breed apart from the average cantina brawler in terms of combat skill, as the Jedi has trained to become quite good with a very difficult-to-master weapon where the brawler is quite good with more common varieties of weapons.  After all, in our real world, anyone can pick up a baseball bat and be a credible threat in a fight, but not everyone can pick up a rapier or broadsword and still remain a viable threat; the bat doesn't require much special training, where the sword does if you want to do more than look like a fool using it.

Share this post


Link to post
Share on other sites

Personally i'd just treat it as a melee weapon and have never felt the need to see to give it own skill.

I think the point of it being a separate skill is (1) prevent lightsaber twinkery in a game that is explicitly not designed around Jedi; (2) swinging around a weightless, massless melee weapon with an omnidirectional edge is going to be different from either throwing a punch or swinging even a light double-edged weapon like a knife or cracking a whip.

Share this post


Link to post
Share on other sites

 

   Most of the marauder "skills" say Melee or Brawl in there description, would they work if someone used a Lightsaber?  Our GM made a skill called Lightsaber and I was just wondering if everyone thought the Marauder skills could be used with it(Frenzied Attack and such)

Per RAW, the answer would be a resounding "No."

 

Most of the Marauder's melee-centric talents specify the Brawl and Melee skills for a reason, and there's a similar reason that lightsabers will (probably) have their own specific once Force & Destiny comes out.

 

That reason is actually two-fold.  The first part is game balance, as the lightsaber is a very powerful weapon, pretty much assured to blow right through the target's Soak Value thanks to the Breach 1 quality as well as inflict some nasty injuries thanks to it's low Crit Rating.  A Marauder is built entirely around being a melee monster, and having that spec's talents apply to lightsabers as well just makes the spec that much more powerful.

 

The other reason is more of a narrative one, in that lightsabers are (supposed to be) rarer than a four-leaf clover decorated with hen's teeth.  Most people aren't going to have any clue as to how to proper wield such a weapon, as the folks that specialized in them (Jedi) are by and large extinct during the Rebellion Era.

 

I also think Krieger22 is on to something, in that any Jedi-based specializations introduced with F&D will probably include talents to make a character more capable with a lightsaber, possibly having their own variants of things like Frenzied Attack or Feral Strength that apply solely to lightsabers.  From a narrative-based view, it helps reinforce that being a Jedi is to stand a breed apart from the average cantina brawler in terms of combat skill, as the Jedi has trained to become quite good with a very difficult-to-master weapon where the brawler is quite good with more common varieties of weapons.  After all, in our real world, anyone can pick up a baseball bat and be a credible threat in a fight, but not everyone can pick up a rapier or broadsword and still remain a viable threat; the bat doesn't require much special training, where the sword does if you want to do more than look like a fool using it.

 

 

 

it would be true except lightsabers are listed under the melee weapons so untill F&D much of mauraders skills will transfer to it unless they make seperate rules.

Edited by Tassedar

Share this post


Link to post
Share on other sites

 

 

 

it would be true except lightsabers are listed under the melee weapons so untill F&D much of mauraders skills will transfer to it unless they make seperate rules.

 

They're listed under melee weapons but their skill is listed as light saber, so the only talent that would work for marauders is Lethal Blows.

Share this post


Link to post
Share on other sites

 

it would be true except lightsabers are listed under the melee weapons so untill F&D much of mauraders skills will transfer to it unless they make seperate rules.

 

 

Except that's the point of this thread - we don't have a specific ruling from the makers, which is why there's a debate.

 

And besides, by the logic that "Melee weapons can use Marauder talents" it's like saying the mines in Age of Rebellion can use talents for Range Light/Heavy - despite using Mechanics. Sure, the mines are listed under Ranged Weapons, but they obviously don't benefit from stuff like Point Blank.

 

Besides, in the Lightsaber description, it specifically says, " ... Lightsabers require the Lightsaber skill to use ... not an option ... must be used untrained ... this is deliberate". So I'd say that no, talents that give boosts to Melee skill checks do not apply to lightsaber use. Talents that affect Brawn or Agility, sure; but Melee specifically, as a skill, no.

Share this post


Link to post
Share on other sites

I wouldn't say that, Lethal Blows would make it fairly ugly on crits.  In addition Intense Focus doesn't say you have to have a particular skill to be able to use it, so theoretically that would be at least one upgrade to a check.  Hunter would add more crit buffs to combat against beasties.  Targeted Blow or Anatomy Lessons would allow you to buff the damage for a Destiny Point. So there are still ways to buff light sabers pre-F&D.

Share this post


Link to post
Share on other sites

It actually says in the actual melee weapons chart skill required, light saber.

 

I'm not saying you should (I like having most of Star Wars devoid of Jedi and their ilk), but couldn't you get the skill through Well Rounded (Colonist:Politico/Scholar, Explorer:Archaeologist)?

Share this post


Link to post
Share on other sites

I don't see why a Maualder wouldn't get to use their talents on a lightsaber. Fundimentally it's the same as swinging any weapon, once you conpensate for the lightness of it. Infact it's probably superior once you get over the fact that strength means very little with a blade that can cut through nearly anything, so you can focus all your efforts on inflicting the most visious wounds possible, even with little formal training, that only helps you to take advantage of the more advanced applications, such as defensive fighting, blaster bolt deflection, that would likely be in the Force book. It also allows you to argue self harm if a dispair is rolled.

 

The only issues that prevents it from being the most broken thing ever is that wielding a lightsaber in a empire dominated setting is asking for trouble from powers more dangerous then a lightsaber. I can't see a machanical reason why a maraulder can't melee, since a lightsaber makes anyone incredably dangerous (easpically to associates).

Share this post


Link to post
Share on other sites

Because talents like Frenzied Attack and Feral Strength say they augment Brawl and Melee specifically and a light saber doesn't use a Brawl or Melee check, it uses a Light Saber skill check.  It's the same as asking why can't you use Frenzied Attack with Ranged(H).

Share this post


Link to post
Share on other sites

 

It actually says in the actual melee weapons chart skill required, light saber.

 

I'm not saying you should (I like having most of Star Wars devoid of Jedi and their ilk), but couldn't you get the skill through Well Rounded (Colonist:Politico/Scholar, Explorer:Archaeologist)?

 

 

This is plausible but I think I would require it be Well Rounded from only the Scholar or the Archaeologist, not the Politico or the Medic.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...