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      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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DraconPyrothayan

X-Wing Life-hacks

61 posts in this topic

Are you looking to find/post some easy to adopt practices and simple tricks that will help your X-Wing gameplay? This is the thread for you!

 

I'm going to post often as I think of new ones, and I would like more folks to chime in with their own suggestions. 1 hack per post, please!

rym and ObiWonka like this

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When thinking about your maneuver, have the slit of the dial facing the direction that your ship is currently facing.

 

It helps you visualize the maneuver, prevents you from accidentally turning the wrong direction, and lets you glimpse other maneuvers you may not have otherwise considered as they slide past!

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Having trouble visualizing the distance of Turns? Watch your firing arc.

 

When turning right, the right border of your firing arc will always be on the same line as your left when you complete the maneuver. Vice versa for turning the other direction.

 

Similarly, when banking, the line from the back corner of your ship to the front center will be the same line as the back-center of your ending to it's front corner of the same side!

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This one blew my mind when I saw it.

 

When the board gets crowded and your maneuver template crosses RIGHT THROUGH the peg of another ship, or two ships at the same height need to touch bases but their models overlap, or ANY other reason you might need to remove your ships from play temporarily...

 

The straight one template is the size of a small base

The straight two template is the size of a large base

 

Place the template parallel to the base of the ship that's in the way, and use it as a placeholder.  That way, you can remove the ship, resolve your business, and put it back in the exact same position.  This saved me countless accidental bumps from trying to stick templates in awkward places (on the board, anyway.  Hey-oh!)

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want a laser pointer that shoots a straight line, but all you have is a regular dot laser pointer? take a spare peg from one of your stands, and glue it in front of your laser. You'll be using that bad boy to determine firing arcs like a pro.

DraconPyrothayan likes this

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If the combat space gets cluttered and the odds of successfully navigating through it are 9,446,703 to 1 apply the following;

  • when flying with a low PS you have the freedom of movement, fly to the empty space
  • when flying with a high PS you can fly to where the enemy are as you know that spot will become vacant (with exception of the albino space bus)

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Always start with you ships at an angle and be cautious with your first move. 

Why?

 

I am not saying it's a bad idea but an explanation would be great since it seems to be highly dependent on the ships you are using.

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Always start with you ships at an angle and be cautious with your first move. 

Why?

 

I am not saying it's a bad idea but an explanation would be great since it seems to be highly dependent on the ships you are using.

 

 

True! I like that it makes you look like you are heading one way but with a turn you can equally go in the other direction. 

 

As for the caution, well I see a lot of newer players charging off with a 4 or 5 first move, often causing themselves problems! 

Edited by berusplants
Scurvy Lobster and willmanx like this

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Having trouble visualizing the distance of Turns? Watch your firing arc.

 

When turning right, the right border of your firing arc will always be on the same line as your left when you complete the maneuver. Vice versa for turning the other direction.

 

Similarly, when banking, the line from the back corner of your ship to the front center will be the same line as the back-center of your ending to it's front corner of the same side!

Sense to me, this does not make.

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One thing I have noticed is that if you are going to do a 90 turn, then you know you will end up placing your ship along one of your firing arc lines. If you see an asteroid directly along that line, you may need to reconsider that turn or its speed.

willmanx and Scurvy Lobster like this

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Having trouble visualizing the distance of Turns? Watch your firing arc.

 

When turning right, the right border of your firing arc will always be on the same line as your left when you complete the maneuver. Vice versa for turning the other direction.

 

Similarly, when banking, the line from the back corner of your ship to the front center will be the same line as the back-center of your ending to it's front corner of the same side!

Sense to me, this does not make.

if I knew how to post pictures in the forum, I could diagram it for you.

Keffisch, That One Guy and Hida77 like this

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If you set up in the two corners at 45 degrees, you can react easier based on how the enemy sets up.  As such, this is particularly useful for lower PS ships.  Note that this doesn't really apply to swarms.  

 

Basically, if the opponent sets up across his main force across from one of your halves, it can bank towards the center, allowing your other half to join up in the center, recombining forces.  If he sets a flanker up against one of them, then that half force can chase down the flanker, while the other team stalls the engagement with the main force.  

 

If he sets up such that he's clearly avoiding fighting in the asteroids, you can "rotate" the board by having both of your squads do the same left bank or right bank, which will eventually force him to cut corners through the asteroid.

 

It's not a bad "first planned" setup that's generic enough to work to some extent against all enemies.  That being said, with it being a generic setup, one can always improve upon it based on the squad you're flying, your opponent is flying, and the asteroid setup.  

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