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majikforce

Ten Numb question

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New FAQ:

Dice Results
Results that are added are treated as dice results that can only be canceled
(they cannot be modified or rerolled). For example, when attacking with
“Autoblaster” a [evade] result added by an evade token cannot cancel a [hit] result.

 

So this must change things with Ten Numb also.

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New FAQ:

Dice Results

Results that are added are treated as dice results that can only be canceled

(they cannot be modified or rerolled). For example, when attacking with

“Autoblaster” a [evade] result added by an evade token cannot cancel a [hit] result.

 

So this must change things with Ten Numb also.

It would seem so.

I absolutely hate this rule change. They're not dice. That is just dumb, FFG...

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I absolutely hate this rule change. They're not dice. That is just dumb, FFG...

Meh, the rules are what ever FFG says they are...

It's possible and IMO even likely that they originally intended it that evade tokens worked differently, and the FAQ said as much. But they decided to put in a fairly subtle nerf on 3-CPO and the evade action in general by changing how the results from other effects work.

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I absolutely hate this rule change. They're not dice. That is just dumb, FFG...

Meh, the rules are what ever FFG says they are...

It's possible and IMO even likely that they originally intended it that evade tokens worked differently, and the FAQ said as much. But they decided to put in a fairly subtle nerf on 3-CPO and the evade action in general by changing how the results from other effects work.

 

 

The ruling probably makes game balance easier to handle as more and more upgrades, pilots, and ships are added. Under the old system everything needs to be evaluated and take into consideration that some hits or evades might apply and some won't depending on their source. This makes it more likely that a particular card will be either under or over costed based on the frequency that other cards get played. Using Autoblaster as an example, every time FFG puts a card into the game that grants an evade result to a defender it weakens to Autoblaster in relation to other weapon options. Ion Cannons and HLCs don't care where the extra result came from and aren't affected in the same way. Because you are paying a premium to get the unavoidable hits, anything that lets someone avoid hits weakens the relative strength of the Autoblaster.

With the new ruling of "hits are hits, evades are evades, results are results no matter their source" it allows changes to be made without as much attention needing to be paid to how each other card remains balanced against the change on an individual basis. Designers can about whether too much defense or offense is being added to the game as opposed to worrying if they are adding too much of a particular type of result. It makes things like "add a hit result" and "you may change a blank to a hit result" easier to compare because all defense will treat them equally. 

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