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greengoat2

Rogue Trader character is the boss?

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I'm not getting the uproar about storm bolters. I can't think of a tabletop situation where they AREN'T used one handed. At least all the models that use them are modeled with them one handed at least. And they aren't just terminators, quite a few special characters have them.

 

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Speaking of Storm Bolters, my Arch-Militant essentially built her own.

 

She started with a best quality bolt pistol. Then she got another one. Then she twin-linked them. Then she added extended clips, ammo selector, motion predictor, laser sight...eventually my GM insisted this "Monster", as it was dubbed, now was classified as a Basic weapon, not a pistol :P

 

The running joke after that was that if confronted with some question or concept over her head, her response was "I like guns" (Fighter from 8bit theatre style).

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Speaking of Storm Bolters, my Arch-Militant essentially built her own.

 

She started with a best quality bolt pistol. Then she got another one. Then she twin-linked them. Then she added extended clips, ammo selector, motion predictor, laser sight...eventually my GM insisted this "Monster", as it was dubbed, now was classified as a Basic weapon, not a pistol :P

 

The running joke after that was that if confronted with some question or concept over her head, her response was "I like guns" (Fighter from 8bit theatre style).

 

Clearly she just needs to get the Compact upgrade to turn it back into a pistol.

 

Was it also changed to allow Twin-Linked to do more than just provide one single extra hit, or was this a weapon of intimidation rather than murder?

CaptainStabby and greengoat2 like this

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*Image of a sister of battle holding a storm bolter

 

Kind of proves the point of those of us criticizing the idea of a RT character one handing one because first that character has power armor and secondly she's holding it two handed, and third it's still very very large in relationship to her.

Edited by Amazing Larry

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Speaking of Storm Bolters, my Arch-Militant essentially built her own.

 

She started with a best quality bolt pistol. Then she got another one. Then she twin-linked them. Then she added extended clips, ammo selector, motion predictor, laser sight...eventually my GM insisted this "Monster", as it was dubbed, now was classified as a Basic weapon, not a pistol :P

 

The running joke after that was that if confronted with some question or concept over her head, her response was "I like guns" (Fighter from 8bit theatre style).

 

Clearly she just needs to get the Compact upgrade to turn it back into a pistol.

 

Was it also changed to allow Twin-Linked to do more than just provide one single extra hit, or was this a weapon of intimidation rather than murder?

 

 

Pulling this from memory, but I believe when all was said and done, a burst from the weapon would score between 1 and 4 hits, depending on the degrees of success, with whatever bonuses twin link and motion sensor provide (can't recall offhand). Max hits was four, as a SA burst from a bolt pistol is 2.

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You could make the argument that fluff wise(and tabletop) human sized power armor has the recoil suspension feature that Astartes/Traitor PA does in the RPG, thus allowing you to use basic weapons one handed.

 

Or a pistol grip, or recoil gauntlets etc... there are lots of ways to do it.

 

Also.

 

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Edited by CaptainStabby

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Edit: I agree with Erathia.

 

Technically, according to the narrow definitions in the Warrant of Trade and the rules of the Imperium of Man, the Rogue Trader is the boss.  This does not mean he is the boss of the other players.

It, in fact, means precisely that. If the group isn't mature enough to stick to some firm of realistic hierarchy, play a different game. RT runs the show, the other follow. The end.

 

 

You can play a game with a defined leader, or you can play a game where the Rogue Trader is a spineless pushover desperate to look like he knows what he's doing and will follow the most persuasive arguement that exists, one forced to share power with another Rogue Trader because of some ancient and bizarre stipulation in the Warrant, or even one like my Rogue Trader who believes in the heresy of democracy and will listen when outvoted.

 

I think that a Rogue Trader is not necessarily the boss of the other players, and can in fact be outmanoeuvred by them for all intents and purposes. The most important thing, at least to me, is that all of the players outside of the game are aware of and okay with how the game is structured, and then just trust your players to play a situation appropriately.

 

Remember, no inter-party conflict can survive a unified rage at the GM for having Shadow Spectre Eldars attack surprise attack someone with anti-tank weaponry.

 

 

I suppose it would be possible to have an RT that just delegate stuff all day... the administrator type RT.  That kind of breaks the mold of what a Rogue Trader is "supposed to be," but I guess it could be done.  I have a difficult time trying to imagine wanting to play that kind of character, but to each their own.

 

That said... yes, the RT is the boss.  "How" they lead is certainly flexible... but they "should" always be a leader.

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I suppose it would be possible to have an RT that just delegate stuff all day... the administrator type RT.  That kind of breaks the mold of what a Rogue Trader is "supposed to be," but I guess it could be done.  I have a difficult time trying to imagine wanting to play that kind of character, but to each their own.

 

 
Passing an ancient document of untold power and freedom through genetics will not always produce the best of leaders. My group was originally not going to have a Rogue Trader PC, so I had prepared a Hugh Laurie Prince George NPC for them to run circles around during their plans.

 

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 Passing an ancient document of untold power and freedom through genetics will not always produce the best of leaders. My group was originally not going to have a Rogue Trader PC, so I had prepared a Hugh Laurie Prince George NPC for them to run circles around during their plans.

 

I have something different but also similar, originally nobody wanted to be the RT so I came up with a demented old fart who would roll out of bed with his glorious chest plate covered in medals but who forgot to wear anything from the waist down and who wore his socks in the shower. At this point they've accepted him as a sort of mascot whcih wasn't my desire or intent.

 

We have an RT player at this point so I'm trying to kill the NPC off, let you know how that goes. Unfortunately like I said they kind of prop him up now because they think he's hilarious.

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We have an RT player at this point so I'm trying to kill the NPC off, let you know how that goes. Unfortunately like I said they kind of prop him up now because they think he's hilarious.

The PC is the heir, I presume?

 

Let them keep their mascot. It seems to keep them amused, so it's only a problem if the RT's player feels it's problem.

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Edit: I agree with Erathia.

 

Technically, according to the narrow definitions in the Warrant of Trade and the rules of the Imperium of Man, the Rogue Trader is the boss.  This does not mean he is the boss of the other players.

It, in fact, means precisely that. If the group isn't mature enough to stick to some firm of realistic hierarchy, play a different game. RT runs the show, the other follow. The end.

 

 

You can play a game with a defined leader, or you can play a game where the Rogue Trader is a spineless pushover desperate to look like he knows what he's doing and will follow the most persuasive arguement that exists, one forced to share power with another Rogue Trader because of some ancient and bizarre stipulation in the Warrant, or even one like my Rogue Trader who believes in the heresy of democracy and will listen when outvoted.

 

I think that a Rogue Trader is not necessarily the boss of the other players, and can in fact be outmanoeuvred by them for all intents and purposes. The most important thing, at least to me, is that all of the players outside of the game are aware of and okay with how the game is structured, and then just trust your players to play a situation appropriately.

 

Remember, no inter-party conflict can survive a unified rage at the GM for having Shadow Spectre Eldars attack surprise attack someone with anti-tank weaponry.

 

 

I suppose it would be possible to have an RT that just delegate stuff all day... the administrator type RT.  That kind of breaks the mold of what a Rogue Trader is "supposed to be," but I guess it could be done.  I have a difficult time trying to imagine wanting to play that kind of character, but to each their own.

 

That said... yes, the RT is the boss.  "How" they lead is certainly flexible... but they "should" always be a leader.

 

Yeah, this can work nice for an NPC (I see Lord-Admiral Bastille in this light), but I think it is usually better for the players to have the RT be one of them, and for he or she to be active. Granted, I have often talked about, and seen some advantage in having the powerful backer be the NPC, and thus being able to tell the players what to do; better way to make them go where I want, when with the RT, they decide where they go, and I have to cover that, but really, the air of RT is better when the players are the power, or at least think they are.

 

And if the RT in question doesn't lead well, there should be a nice puppet master to do it for them, a Jafar, if you will, or they should get aced by someone more aggressive, vibrant, and ready to make some fame.

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