Sign in to follow this  
Followers 0
MyNeighbourTrololo

A new priview is up!

75 posts in this topic

Noccus, secrecy decks use a lot of events so the brooch would pay huge dividends over the course of a game. There are many ways to recycle event cards from your discard pile (dwarven tomb, Hama, plus all the books/scrolls/tomes from the last cycle) so I see the brooch as getting a lot of action and being a key part of the secrecy deck. One of the complaints about secrecy is that it just wasn't worth it, it was still too expensive to play the cards to get so little in return. The brooch goes a long way towards relieving that problem and makes 2-hero secrecy decks a viable play style.

Share this post


Link to post
Share on other sites

Plus, secrecy stacks, so the brooch can combine with current secrecy cards (Timely Aid) and make them completely free. The game really seems to be shifting away from the early focus on resource as the only way to do anything, and lots of 'em, to offering different avenues to afford cards, and that's quite exciting. Even card draw is diversifying.

Share this post


Link to post
Share on other sites

@Style75:

 

Oh I play secrecy decks every now and then, but I don't use that many events I must say; secrecy or not.

Maybe we just build very different decks.

 

I agree on your reasoning that there are enough cards to recycle events now though.

Didn't look that far yet; good point. Does make it more wothwile probably.

 

And I'm very happy they are finally futher developing secrecy. I've always liked it.

This brooch will find a good home in mono-sphere secrecy decks no doubt, as they stack. 

Share this post


Link to post
Share on other sites

Plus, secrecy stacks, so the brooch can combine with current secrecy cards (Timely Aid) and make them completely free. The game really seems to be shifting away from the early focus on resource as the only way to do anything, and lots of 'em, to offering different avenues to afford cards, and that's quite exciting. Even card draw is diversifying.

 

I agree. I think the most interesting aspect of this upcoming cycle is that the designers are giving us new ways to do things. This will dramatically increase the number of viable deck types as we get alternatives to those essential cards we see in every deck.

 

I still think the game could do with a massive infusion of player cards (even just a one-off "deluxe player pack" or something like that) to enable alternative deck building, but without that the next best thing are cards like the brooch that make other existing cards more playable.

Share this post


Link to post
Share on other sites

I still think the game could do with a massive infusion of player cards (even just a one-off "deluxe player pack" or something like that) to enable alternative deck building, but without that the next best thing are cards like the brooch that make other existing cards more playable.

 

 

Not really quote, but 'deluxe player pack' words give me an idea:

 

You get free deluxe little packs (5 player cards, for example) when you exchange in the shop your Proofs of Purchases.

:)

Maybe about cycles: if you exchange all the Proofs of Purchases of 1 entire cycle (for example, Khazad Dum with Dwarrofdelf), you get the 'Deluxe mini-pack' of player cards.

Edited by Mndela

Share this post


Link to post
Share on other sites

Leaf Brooch is a passive effect, so if you play a 0 cost card like Daeron's Runes or Elrond's Counsel it will also trigger there and be useless the rest of the round for an event card you intend to play later, so it does have a slight negative effect since you can not control which event it will trigger on. I am still quite intrigued but the jury is still out, resource acceleration if it is available for the deck you are playing will probably trump this card every time. It will also only work while in secrecy which is not easy to do, and will probably be more difficult with the Doom theme developing this cycle.

Share this post


Link to post
Share on other sites

But I am surprised that we haven't seen a single Rohan card spoiled in AP previews.

 

 

I'm not - I'd not expect a lot of Rohan in the actual cycle, and the articles have stated as much.

 

From the Dunland Trap article: "By the time we started working on this set [The Dunland Trap], we’d already bolstered the Dwarf, Gondor, Rohan, and Hobbit traits with heroes and allies to the point that each offered players the ability to build fun and thematic decks around them. It was high time to give Elves some more attention. "

 

In other words, by the time the 6 APs were developed, the designers felt they'd already bolstered Rohan enough (in Voice of Isenguard).

 

So, this to me, along with other comments (from this article: "the Adventure Pack also supports a wide range of player themes and mechanics that include the Noldor, Dúnedain, and Scout traits; increased interaction for multiplayer games; and the popular Secrecy mechanic that rewards players who can keep their Threat at or below twenty."), seem to suggest we will *not* see a ton of Rohan in the cycle.

 

The Voice of Isenguard will give us cool Rohan stuff - but I bet in the cycle itself we'll only get a handful of Rohan cards.

Edited by Dain Ironfoot

Share this post


Link to post
Share on other sites

You are probably right, Dain Ironfoot. But I hope we will see at least 2 Rohan tactics heroes (including Éomer), 5 real allies (not chump blockers) and some useful attachments and events that will boost attacking to the staging area.

Share this post


Link to post
Share on other sites

What I really hope to see from Voice of Isengard is a card that lets a Rohan hero pay for any card with the Rohan trait regardless of sphere. This is the sort of effect that is really needed in this game, something to make traits (factions) really mean something.

Share this post


Link to post
Share on other sites

I'd also like cards that interact with the non-faction traits like healer, warrior, scout, etc.  We need something to make "Guard of the Citadel" stand out from "Pelargir Ship Captain" (a card with the same stats, same cost, same faction but lacking the warrior trait and instead having a response).  As more cards enter the game with identical stats, the value of the traits will become more important as a way of adding value to cards.

Share this post


Link to post
Share on other sites

I'd like to see something made especially for Théoden(rohan allies booster or the thing Style75 mentioned) , so people will use him more. If I want to make solo Rohan deck, there is no reason for me to play the king, except for theme.

Share this post


Link to post
Share on other sites

What I really hope to see from Voice of Isengard is a card that lets a Rohan hero pay for any card with the Rohan trait regardless of sphere. This is the sort of effect that is really needed in this game, something to make traits (factions) really mean something.

 

the designers have said (and I wish I could remember where) that a focus on traits really isn't their design goal, but rather, a focus on developing distinct spheres.

 

now, certainly, they do give traits some love. but, it's not their express purpose to build up traits as much as it is to build up the 4 spheres and how they operate internally and are distinct from the others.

Share this post


Link to post
Share on other sites

What I really hope to see from Voice of Isengard is a card that lets a Rohan hero pay for any card with the Rohan trait regardless of sphere. This is the sort of effect that is really needed in this game, something to make traits (factions) really mean something.

 

the designers have said (and I wish I could remember where) that a focus on traits really isn't their design goal, but rather, a focus on developing distinct spheres.

 

now, certainly, they do give traits some love. but, it's not their express purpose to build up traits as much as it is to build up the 4 spheres and how they operate internally and are distinct from the others.

And this is a good thing IMO. The sphere distinction is the single most important aspect of game balance.

Dain Ironfoot likes this

Share this post


Link to post
Share on other sites

I still think the game could do with a massive infusion of player cards (even just a one-off "deluxe player pack" or something like that) to enable alternative deck building, but without that the next best thing are cards like the brooch that make other existing cards more playable.

Very true.

A few weeks ago my group was discussing this around the gaming table.

We came up with the idea of a single Deluxe expansion per sphere with only player cards, as a cycle sorta.

Including 2 or 4 new heroes of that sphere too.

This would mean some 50 cards per sphere though, which might be overkill...

Share this post


Link to post
Share on other sites

Rohan fans should remember that they are going to get a HUGE boost when the third LOTR saga box comes around.

 

Unless we get a bunch of Ent cards, instead! :P

Share this post


Link to post
Share on other sites

To those who don't like Leaf Brooch because they don't play with a lot of events: Even if you don't play many events, there are some "essential" events - like A Test of Will - which are great to be played for free. Also Secrecy depends on low threat, and most of the best cards for keeping threat low are events - most notably The Galadhrim's Greeting. If you can play TGG for 2 or less, you are golden. Not to mention, you can recycle these events (as mentioned by someone else earlier).

I am a little disappointed with Noiseless Movement, though. They make the card look really good for secrecy, by giving the card back if you're at secrecy level, but if you are at or below 20 threat, few enemies will engage you, so you'll have less use for this card. So this card is actually more useful outside of secrecy decks it seems.

Share this post


Link to post
Share on other sites

Going back to female heroes: I usually don't mind when FFG makes their own heroes, as long as I like their ability. But we still haven't seen any made up female heroes in Leadership OR Tactics. I mean, I know they're the more "masculine" spheres, but it would still be interesting to see what they would be like. The only person in LOTR lore that might qualify for this would be a Tactics Eowyn, which I am really looking forward to in the future.

Share this post


Link to post
Share on other sites

I am a little disappointed with Noiseless Movement, though. They make the card look really good for secrecy, by giving the card back if you're at secrecy level, but if you are at or below 20 threat, few enemies will engage you, so you'll have less use for this card. So this card is actually more useful outside of secrecy decks it seems.

 

Guess it'll be good for all those enemies with 10 to 20 threat.  And there are plenty!

Share this post


Link to post
Share on other sites

Also Secrecy depends on low threat, and most of the best cards for keeping threat low are events - most notably The Galadhrim's Greeting. If you can play TGG for 2 or less, you are golden. Not to mention, you can recycle these events (as mentioned by someone else earlier).

This is very true and a good point, still I think it will have its place. Secrecy decks, especially in solo are often light on combat.. so stopping some of those "engage no matter what" type low threat enemy cards is still powerful, but yeah.. it is sorta trying to trick you into thinking it is better than it is, though I think if you are failing secrecy stopping a scary engagement isn't a bad idea.. spesh if your deck has weak combat, and it also gives you a turn and a resource round to get secrecy back.

we still haven't seen any made up female heroes in Leadership OR Tactics. I mean, I know they're the more "masculine" spheres, but it would still be interesting to see what they would be like.

I completely agree on this.. What was that chick that killed the witch king? Wasn't her whole deal that she was a warrior madian type thing? She was also a lord's daughter so could fit nicely into leadership.. maybe even tactics.

Share this post


Link to post
Share on other sites

What was that chick that killed the witch king? Wasn't her whole deal that she was a warrior madian type thing? She was also a lord's daughter so could fit nicely into leadership.. maybe even tactics.

That was none other than Eowyn - Spirit hero extraordinaire. I, too, would love to see a Tactics or Leadership version of her.

Edited by Fippin

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0