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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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Chorpa

New players into existing groups?

3 posts in this topic

Recently got the game and we are about put together a new group and hopefully play our first session today. But one thing that has been on my mind since I read the rules.

 

How do you handle Obligations when introducing new players into an existing group?

 

Do you just give the new player the Obligation value for the new group size and run it from there? Or do you modify all the group members original Obligation values to even out the new member?

 

As I see it there are pros and cons either way. But I am interested in hearing how others have tackled this problem.  :)

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I wouldn't change your current obiglation, but ensure that the new members follow typical obigation rules for their size. So 5-10 obligation, this will mean they are over mean obligation, which means a lot more interesting situations willl occur that will force them to tackle at least some of their outstanding obligation.

Kshatriya likes this

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Here are the rules I set up when I started our groups game.

 

XP: Characters start with the full session XP but lose 25 * current act due to not actually playing.  The new player will recieve an additional allotment of xp for each session played until XP matches other player totals.
Max Skill Ranks: No skill can exceed 2 + the act number being played from the adventure path
Credits: 500 + 1/3 of the average accumulated credits the other characters have earned
Restricted Items: Players may not begin with restricted items
Item Modifications: Attachments are allowed at startup.  Additional modifications for those attachments require mechanics rolls by the player, GM will witness the rolls and standard credits will be charged per attempt.  Further details are on p 187 in the Installing Mods section.
Obligation: 10 point obligation
Additional Obligation: Characters added after 4 sessions begin with an additional 5 point obligation: Crew Replacement, Member of crew is a new comer to the ship and works to gain some reputation with the previous crew members.  Believing the result is some resentment from the older members.  This obligation lasts until another replacement is hired by the crew or GM approval.
 

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