Dungy2 0 Posted January 31, 2014 My friend and I were playing tonight and I was using Project Wotan for the first time. Having scored it as an agenda I then placed my agenda counters on it and waited until a suitable time to move them to the razzed ice he was approaching. Project Wotan reads: Place 3 agenda counters on Project Wotan when you score it.Hosted agenda counter: Choose a rezzed piece of bioroid ice currently being approached. For the remainder of this run, that ice gains "[subroutine] End the run." after all its other subroutines. As he approached my Ichi 2.0, I wanted to move all 3 agenda counters to the razzed ice so it would now read: The Runner can spend [Click] [Click] to break up to 2 subroutines on Ichi 2.0.[subroutine] Trash 1 program.[subroutine] Trash 1 program. [subroutine]Trace3 - If successful, give the Runner 1 tag and do 1 brain damage. [subroutine] End the run. [subroutine] End the run. [subroutine] End the run. Was this move allowed? Or should I have been limited to moving only one hosted agenda counter from Project Wotan? Quote Share this post Link to post Share on other sites
CommissarFeesh 458 Posted January 31, 2014 Totally allowed. There's no additional restriction on Wotan saying once per turn or anything similar. As long as you can pay the cost, you can use a paid ability as many times in a window as you like. I'm guessing the runner either didn't break that Ichi, or he near-bankrupted himself 1 Dungy2 reacted to this Quote Share this post Link to post Share on other sites
Dungy2 0 Posted January 31, 2014 He did not break the run (thank god!!) he was running on my hand FULL of agendas and needed one agenda point to win. I too only needed one agenda point to win.. my next move scored for the romp to victory... well.. sort of... i'd already lost as runner previously... but still.. it was an enjoyable win for that round... thanks for the clarification... Quote Share this post Link to post Share on other sites
Reigndownupon 0 Posted February 11, 2014 Here is another question. Are we sure it's end run at the end of the ICE or is it end run after each subroutine. After all other subroutines, implies to me, that it would go Trash end trash end trace end It's after all other subroutines not after the last subroutine Quote Share this post Link to post Share on other sites
CommissarFeesh 458 Posted February 11, 2014 If it added one for every subroutine it would say 'each subroutine' not 'all other subroutines'. Sensei works the same way. Quote Share this post Link to post Share on other sites
papalorax 8 Posted February 11, 2014 If it added one for every subroutine it would say 'each subroutine' not 'all other subroutines'. Sensei works the same way. Does it matter? I thought you could break any subroutine...and any unbroken subroutines go off...therefore order wouldn't matter? Quote Share this post Link to post Share on other sites
Carist 3 Posted February 11, 2014 If it added one for every subroutine it would say 'each subroutine' not 'all other subroutines'. Sensei works the same way. Does it matter? I thought you could break any subroutine...and any unbroken subroutines go off...therefore order wouldn't matter? You can break any subroutine, but when you are resolving subroutines, you start from the top and work your way down. If "end the run" was first, the run would end and the other subroutines would not fire. A good example of this it Tsurugi. If none of the subroutines are broken, the corp can either end the run with no net damage, or pay 1 credit and let the runner continue, letting the "Do 1 net damage" subroutines fire. 1 CommissarFeesh reacted to this Quote Share this post Link to post Share on other sites
CommissarFeesh 458 Posted February 11, 2014 If it added one for every subroutine it would say 'each subroutine' not 'all other subroutines'. Sensei works the same way. Does it matter? I thought you could break any subroutine...and any unbroken subroutines go off...therefore order wouldn't matter? You can break any subroutine, but when you are resolving subroutines, you start from the top and work your way down. If "end the run" was first, the run would end and the other subroutines would not fire. A good example of this it Tsurugi. If none of the subroutines are broken, the corp can either end the run with no net damage, or pay 1 credit and let the runner continue, letting the "Do 1 net damage" subroutines fire. It also matters for determining how much it costs to break the ICE. Quote Share this post Link to post Share on other sites
Milk 1 Posted February 24, 2014 Hey, I also have a question about Wotan. "Choose a rezzed piece of Bioroid ice currently being approached." Is there a window between ice being un-rezzed and approached, and rezzed and encountered, where you could use Wotan? Cheers, RD Quote Share this post Link to post Share on other sites
Khouri 96 Posted February 24, 2014 (edited) The two windows to use the hosted power counters (paid abilities), as you describe would be in steps 2.3 (approach, rez and use Wotan) and 3.1 (encounter, use Wotan) of a run (see FAQ for updated timing structures). Edited February 24, 2014 by Khouri Quote Share this post Link to post Share on other sites
CommissarFeesh 458 Posted February 25, 2014 The two windows to use the hosted power counters (paid abilities), as you describe would be in steps 2.3 (approach, rez and use Wotan) and 3.1 (encounter, use Wotan) of a run (see FAQ for updated timing structures). It ONLY works at step 2.3 (currently being APPROACHED). However, the paid abiltiy and rez window are the same window, and the Corp can rez then spend the counter. 2 Khouri and etherial reacted to this Quote Share this post Link to post Share on other sites