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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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kuffdaddy

Characters/Monsters

5 posts in this topic

Remember in 1st ed, when we could create our own heroes?  I would love to see that make a come back.  While we are at it I also would like to see create a monster that we can add into the quest vault.  That way we can create some of our favorite monsters, or conditions (that was mentioned in another thread) to share with the community.

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It's cool idea but I like having the official figures for the game.

I wonder how it worked when they implemented it last time...

That being said I have a list of monsters I'd like to see in the game!

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I think the do-it-yourself sheets for heroes was released after descent 1st edition went off the grid, to give hardcore fans the possibility of keeping the game new and diversive.

 

my guess is, that we ll see something like that for descent 2nd edition, when ffg is done throwing out expansions and creating charakters themselves.

Subt1e likes this

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I think the do-it-yourself sheets for heroes was released after descent 1st edition went off the grid, to give hardcore fans the possibility of keeping the game new and diversive.

 

my guess is, that we ll see something like that for descent 2nd edition, when ffg is done throwing out expansions and creating charakters themselves.

 

Agreed. If they release an official character creation guide, they will either be limited to using it or have to deal with people saying "You didn't use this thing, so this hero is too strong/weak."

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There is an unofficial character creation guide on board game geek :) obviously an official one would be preferable, but atleast there are options!

I personally like picking from a limited supply, it prevents min/maxing a partys stats so there is always some sort of comprimise a group needs to make that the overlord can prey on. My latest group i am overlording has for instance very low strength which i plan to use to my advantage.

With a creation kit the group could easily have 1 of each party member with 5 in one stat each which would be a bit unrealistic and powergameish.

I am all for powergaming and min/maxing but i feel this has the potential to take that too far.

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