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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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OrganicJedi

2014 Scum and Villainy?

11 posts in this topic

Scum and Villainy. The most loathed faction in SWLCG to date. Annoying fan boys and power gamers alike by bombarding us with a lacking mechanical theme(Capture) and chaining the most feared Bounty Hunter in the galaxy(and his ship) to bottom of the power curve. While its counter part, Sith and its antithesis, Smugglers sit atop the meta. This faction needs help fast.

 

I find it very much upsetting that we wont see any new scum pods for months. Does this annoy anyone else?

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I'm currently running this deck...

Mercenary Support x1
Hive of Scum and Villainy x1
Trandoshan Terror x2
Feeding the Pit x2
Jabba's Reach x2
Lucrative Contract x2

I'm having a lot of success with it so far. Resources are pretty much never a problem and all of those Trandoshans help cope with speeder and Sleuth Scout decks. Edge Battles are dealt with using Twist, bluffing, or Reversal, but usually you will have a high enough volume of units to dish out damage to attackers regardless of who strikes first. Destroying objectives is trickier, but clever attacks with Jabba's Pleasure Barge or Bossk can help you with that. All these new cards coming up are just gravy, really.
dan.roettgen likes this

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I have had a good mount of success with Scum as well.  I wouldn't run it in a tournament, but it can win pretty consistently.

 

I've been running:

 

2xJabba's Reach

2xJabba's Orders

2xCarbonite Transport

2xTrandoshan Terror

2xTatooine Crash

 

Not a lot of capture, but enough to trigger several abilities and a lot of really solid units.  I actually prefer having a minimal amount of capture since it is much less damaging when your opponent only gets 1 card back, especially since I can delay that from happening at all if I get Transport.  I usually win by flipping between force control and attacking depending on my opponent's deck/strategy.  The Slave I pod provides a good amount of punch and its easy to get unopposed with the amount of tactics.  Weequays are key to the deck, even if you end up paying 4 for them here/there since they are very difficult to deal with.

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