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BlackFireDragon

The Red Cyclone of Ivy's WHIP LASH ALCHEMY!

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Characters: 1
x1 Ivy*

Foundations: 38
4 Blood Runs True
4 Chester's Backing
4 Genius Alchemist
4 Return of southtown
3 Bitter Rivals
3 Altered Mind and Body
3 Fatherly Love
3 Controller of Souls
3 Prominent Noblewoman
3 Visions of Destiny
2 Flames of Fame
2 Lord of the Makai

Attacks: 18
4 Howling Spirits
4 Pommel Smash
4 Razor's Bite
3 Raging Gnome
3 Kuzuryu Reppa

Actions: 4
4 Switching Weapon Styles

Assets: 5
3 Olcadan's Mentoring
2 Path of the Master

CC Breakdown
1cc 0
2cc 0
3cc 18
4cc 10
5cc 24
6cc 13

Diff Breakdown
8+ diff 0
7 diff 0
6 diff 3
5 diff 0
4 diff 8
3 diff 18
2 diff 26
1 diff 7
0 diff 3

Block Breakdown
48 Total
11 Highs
30 Mids
7 Lows 

Cards in Deck 66 + Character
Average Diff. 2.51
Average CC 4.49

Side Deck:
3 Ancient Fighting Style
3 Saikyo-Ryu
1 Controller of Souls
1 Prominent Noblewoman

Ok so I decided to try out a couple ideas people have suggested, such as going with the mainly 3 diffs, the only one that isnt is Kuzuryu Reppa since I like what it does for the deck, drawing, throwing out damage, and the multiple wont count for progressive after switching and works towards Raging Gnome. I still need to test this build out to see how it will work but if anyone has any ideas please feel free to suggest something. However if you are going to suggest something be taken out or go in, then please suggest something to go in or be taken out for said cards.

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To be honest with that same deck, I'd rather so Switching, play a couple of 3's then Kuzuryu for 7 diff, multiple (at this point it will be hard to block the Kuzuryu, helping you draw 6 cards), then play more 3 diffs with 4 checks.  Does that work?

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guitalex2008 said:

 

To be honest with that same deck, I'd rather so Switching, play a couple of 3's then Kuzuryu for 7 diff, multiple (at this point it will be hard to block the Kuzuryu, helping you draw 6 cards), then play more 3 diffs with 4 checks.  Does that work?

 

 

 

???? why would I do that? the idea is to use Kuzu for damage and alittle draw but Ivy's ability is the main fuel for the fire. I can use bitter and Blood to make sure it does atleast half, then I could always respond after I draw the 3 with Kuzu with Ivy to draw 2. The idea behind that is to keep as many foundations ready as possible to be used with Ivy and at the last moment Neo... why would I want to hinder my checks and make everything a 4 diff? Kuzu isnt actually a nessessity in the deck, it just serves as alittle more damage and some draw (as well as momentum discard against spike decks).

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Wafflecopter said:

 

It takes you until T3~4 to win with this? G'luck, I suspect the typical aggro will be much faster ;)

 

 

I dont believe a game of UFS should be any shorter than atleast 4 turns anyway so it works for me. Also, I have seen many many aggro decks that say they go off turn 1 or 2 but never once actually have I seen that happen. Maybe abit close to turn 2 against really low vitality decks but thats it.

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BlackFireDragon said:

Wafflecopter said:

 

It takes you until T3~4 to win with this? G'luck, I suspect the typical aggro will be much faster ;)

 

 

I dont believe a game of UFS should be any shorter than atleast 4 turns anyway so it works for me. Also, I have seen many many aggro decks that say they go off turn 1 or 2 but never once actually have I seen that happen. Maybe abit close to turn 2 against really low vitality decks but thats it.

Then playing against Chunners w/Feline Spike will be a revelation for you. gui%C3%B1o.gif

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RockStar said:

BlackFireDragon said:

 

Wafflecopter said:

 

It takes you until T3~4 to win with this? G'luck, I suspect the typical aggro will be much faster ;)

 

 

I dont believe a game of UFS should be any shorter than atleast 4 turns anyway so it works for me. Also, I have seen many many aggro decks that say they go off turn 1 or 2 but never once actually have I seen that happen. Maybe abit close to turn 2 against really low vitality decks but thats it.

 

 

Then playing against Chunners w/Feline Spike will be a revelation for you. gui%C3%B1o.gif

I play against Olexa's group every week, so I play against it every single week. It still doesnt kill turn 2 unless you kill yourself by playing stupidly and they get an ungodly hand.

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Grant your silly. I don't understand why you are not just running with the 3diff mechanic. It is going to be how I play it and when I get it finished you will see a turn 2 kill my friend.

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tannerface said:

Grant your silly. I don't understand why you are not just running with the 3diff mechanic. It is going to be how I play it and when I get it finished you will see a turn 2 kill my friend.

Tanner... STOP PLAYING MY CHARACTERS!!!

The problems I've found with only 3 diffs is 1. draw power, 2 damage reduction decks. I've been play testing it alot and one of the major problems I found with only the 3 diffs is that I fall just short of killing. We shall see how your's runs (STOP RUNNING MY CHARACTERS!!!) and see what happens....

P.S. did I mention Tanner... STOP RUNNING MY CHARACTERS!!!

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BlackFireDragon said:

anyone have any other ideas?

add more atacks, take out kaz reppa and LOTM. you don't need them. add fatherly love, and rejection( a couple days ago i played a ivey deck that would have won if it had used it.) i agree with tanner. don't play any atacks except 20-25 3/3 pokes.

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With LotM/Body of Souls you can combo Razor's Bite.

I do this in my Algol, so I'll mention it and see if you like it.

Obviously, Razor's Bite reveals the top card; if it's an attack, you draw it with Ivy.  There are a few situations where that won't work, mainly wherever you're Tag Along'd.

If you've seen the Tag Alongs and want to laugh at their uselessness, LotM can put your top card (attack you saw) into momentum, then you may draw it with Body of Souls.

Or if you have no other attacks, Fatherly Love can help in that.

I will say, though, that in theory Ivy can kill turn 2 or 3.  She needs 1) Artificial Soul or Make a Difference for card draw in case of Tag Alongs; 2) Genius Alchemist or Flames of Fame to clear Switching Weapon Styles and 3) Well, either a buttload of Prominent Noblewomans and Genius Alchemist out in the staging area or a Switching Weapon Styles in hand.

I can't say "run Venom Lash" because it's not really that good, and neither is that one 3 diff that discards a card to not count toward progressive diff, since it's a mid, unless you're willing to run another 3 in the form of Bitter.

But I will say run Fei Long's Forward Kick, even though it's mid and has less speed.  If it goes through it will get you a free card (which if you reveal the top card of the deck can help you decide).

I've done this:

Turn 1 - Artificial Soul, Flames of Fame, Saikyo-ryuu, Researching the Past

Turn 2 - Switching Weapon Style, Flames of Fame R, Razor's Bite, Howling Spirits, Howling Spirits, Cross-Style Madness, Artificial Soul E, Pommel Smash, Ivy R, Hiowling Spirits, Ivy R, Raging Gnome, Raging Gnome

You can sub Artificial/Make a Difference for Bitter Rivals but you lose draw power not dependent on your character.  Astrid playing a Pommel Smash (for 8 damage nonetheless) during your turn and committing your character can end your entire turn if you don't have any card draw outside of your character.

I guess my point is "needs moar card draw", but using Kuzuryu for it requires more setup, since it requires either an additional Genius or Flames, and to be able to push it through.  In my opinion as an Ivy player, it's not worth it.  Sub them for Fei Long's and add more attacks.

If you're worried about not enough damage, run Reaver's Axe for a free +1/+1 to all your weapons (or in case of emergency, a destroy for +2/+2 on Howling Spirits or Raging Gnome).

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