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Radish

Advanced ice

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Hey really new to Netrunner so I'm curious about something I have encountered in early play.  What is a good way to deal with ice that can be advanced as the runner?  It feels that the corp player can spend a few turns advancing an ice to make it unreasonably difficult to bypass and then just turtle while advancing agendas.  Is this just a bad strategy in general or something since it seems difficult to bypass as the corp just has to pay the clicks and money once while the runner must do it each time he or she attempts to get through the ice.

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The first thing I do as a Runner is Run where the Ice isn't. If he is building up Ice in a remote server and advancing it to make it stronger, hit his R&D (Deck) and HQ (Hand) forcing him to at least spend some of his 3 clicks per turn protecting them instead of just building up one or two Ice before putting an Agenda in that server. This can also cause them to rez some of the other ice, so they have less credits to advance Ice (the ones that can be advanced that is).

 

Another thing to remember is you can always get more Credits then the Corp as the Runner (barring cards either side plays), you have 4 clicks, they have 3, just build up your economy so that when he does place the Agenda you have enough to make a run.

 

But it definitely can be disheartening when you think you have figured a server out, and they change the equation by advancing Ice :)

 

Welcome to Netrunner!

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Hey really new to Netrunner so I'm curious about something I have encountered in early play.  What is a good way to deal with ice that can be advanced as the runner?  It feels that the corp player can spend a few turns advancing an ice to make it unreasonably difficult to bypass and then just turtle while advancing agendas.  Is this just a bad strategy in general or something since it seems difficult to bypass as the corp just has to pay the clicks and money once while the runner must do it each time he or she attempts to get through the ice.

There are couple of things that make that strategy unfavorable. First of all it would take a long time to advance an ice where it is prohibitively expensive. And while the corp is doing that this means that you should be running and doing whatever else you want to do because the corporation is wasting time advancing ice. Second there are plenty of ice out there that is already big and powerful and doesn't require the corp to waste 3 turns worth of clicks to raise it's stregth (see Janus and Wotan for a good example). However runners have plenty of ways of dealing with that. The easiest would be Femme Fatale which allows you to bypass any ice simply for the cost of the amount of subroutines the ice has. If he rezed a hadrian's wall an emergency shutdown or a crescentus will hurt him a lot. A parasite with some datasuckers will negate all of his advancements and eventually get rid of the ice completely. Etc... The fun part of netrunner (as the runner) is figuring out all the cool ways you can mess with the corp

Hank McCoy and CommissarFeesh like this

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Second Frybender's approaches to dealing with the ICE (parasite, inside job or femme fatale, sneakdoor if it's on HQ) and also Hank's suggestions of just running elsewhere. If the corp has built a super-remote, it means R&D is likely lightly defended, allowing you to create an 'R&D lock'.

 

This basically means you seeing every card in R&D before the Corp can draw it, meaning they can't draw another Agenda without search effects. It usually relies on either multi-access cards like Medium or R&D Interface to look at more cards each run than the Corp can draw in their turn, or a card like Indexing which allows you to decide on what order the next five cards in R&D will be in, so you can build the creds you need for the run when you know the Agenda will be on top.

Hank McCoy likes this

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