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tperk4369

Geomancer performing an attack question

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The 'Terracall' card states "while this card is exhausted, 1 of your summoned stones may perform an attack during its activation". Does this mean that this card has to be exhausted in order for the summoned stone to attack, or once summoned can the stone and the hero preform an attack action? Thanks in advance.

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That is how my group played it. the stones are pretty gimmicky to start with and rely heavily on the caster having a good weapon. Still in the first act with this guy so it will be interesting to see how strong he gets in the end game

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Note that it's possible to use Terracall even if you already have your stones out. You would then just remove one of your existing stones from the map and place it near you. This would then result in your card being exhausted.

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Note that it's possible to use Terracall even if you already have your stones out. You would then just remove one of your existing stones from the map and place it near you. This would then result in your card being exhausted.

 

Also note that actually summoning a new stone is optional (per the rules in the book concerning Summoned Stones.)  You can just tap the card to allow the attack without moving any of your stones.

Edited by Steve-O

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Is the attack considered from the hero or the stone for the ability of the stone itself? On the stone, it's written that when the hero perform an attack targeting a monster adjacent to the stone, the attack gain a surge. If the stone perform the attack with terracall ability, does this attack get the surge bonus?

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Also any hero abilties could not be applied on the attack, since it is not one of the hero.

Such as mana weave, lealine or heropassives or feats, which would rely on a HERO attack.

Correct. However, it's worth noting that the Geomancer does have a few abilities which allow him to perform attacks "measuring range and line of sight from a Summoned Stone." Those are indeed hero attacks. I'd like to play the Geomancer again- he's a very interesting class.

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Is the geomancer wothwhile, and what do you guys pick up with him? I ahve only played 1 quest after the prolouge, and tbh i find him underwhealming. 

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I like the runemaster better personally, but the geomancer can be very good, he's just a little complex to play well. He's really very dependent on getting a better weapon than what he starts with. One nice thing about him is that you can use the act 1 blue and red die runes with him more reliably than other mages since he can compensate for the shorter range by proxying the attack. His ability to force all monsters in an area to test awareness or be stunned is outrageously good.

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mad carthos works good 2, although he has bad stats (and quellens 8 stamina heroic feat and total regen is just insane), always liked mad karthos design, but he just falls of the grid =( hoping for a little buff in the hero and monster collections

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I loooove quelin :D I made a thread a while ago detailing a way i really enjoyed playing with him - http://community.fantasyflightgames.com/index.php?/topic/95544-3-player-campaign-group-setup/#entry936215

 

You could easily change the tactic detailed there by substituting the runemaster for the geomancer. Fatigue regeneration leads to some amazing hero damage and mobility.

Edited by BentoSan

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It does indeed, although I generally prefer Widow Tarha for the runemaster for more reliable explosions =p.

 

The geomancer has more ability to control enemies and positioning on the battle than any other class, using multiple stones to block paths or tank for him, or to attack by proxy from across the map, or to area of effect stun lock enemies down, etc. It's a very potent class if played correctly.

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