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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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ChrisWDP

Clue vs, Arrest

3 posts in this topic

Recently bought this game and have played three times. In each turn this situation came up and wondering if I'm either reading the rules wrong, misunderstanding them, or just not quite getting the hang of Jack's responses.

 

Let's say Jack is on crossing 48 and there are two detectives one (Blue) on 62 and one (Red) on 63. The player for Blue calls out 48 as clue, not an arrest and Jack say 'Yes', Yellow disk goes on board. Based on the past turns they know that is where he is. Does that mean Red can issue arrest right away and capture Jack?

 

This came up after Jack's first move, in which this happened, so the game was over in one turn. I have read the rules, but can't see anything that would negate this type of action.

 

Would be interested in other's thoughts on this.

 

Thank you.

 

 

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Based on Blue making a succesful Clue assumption, Jack could possibly have been at 48 any number of turns during the night. However like you say, in this case, you were certain Jack was still at 48, and Blue had used his action to turn up the clue. So he can take no further part this turn. If no Clue was found, he could've continued to ask for clues on any of the other adjoining locations, until either a clue was found, or he ran out of options for asking.

 

So as Red was adjacent then yes he may, 'and did right to', make an arrst on that point, hoping that Jack was still there.

 

Now here are my thoughts:

 

Jack leaves a trail each night on every location he's visited. Some trails will be old, some fresh, some visited on more than one occasion, and some will stop dead - if Jack has used a shortcut.

 

Jack being caught on the first turn, that's a beginners error of the first degree! Jack made a kill right next to the detectives, and his position  is then known immediately. The Detectives will flock to that area immediately and end the game for sure! He needs a few rounds and distance to get away from the kill scene - before the Detectives get a chance to swamp the area. I suggest a more experienced Jack for future plays.

Edited by Avalanche Master

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Thanks for the reply, it helps clarify. Yes it was a beginners error, since it was the first time we played. Part of the error was because it was not taken into account that the detectives can move faster than Jack, unless he has a carriage to use or alleyway.

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