kimano2 0 Posted November 24, 2008 starting character: MakotoActions:kung-fu training x2Tag-along x2Rejection x2Rush Down x2Assets:Ancient Training Ground x3Attacks:Kunai x4Seichesen-godanzuki x3Sazan x4Naruto x4foundations:fight or flight x4altered mind and body x2soichi jinmu x 2schoolgirl innocence x4make a difference x2Battle Prowess x2Speed and Strength x2The Gorgeous team x4Financial distress x4Powerful style x4Lone Wolf x4Rindokan x4lesser of many evils x2Tough outer shell x3bitter rivals x2some notes:1. kunai will leave the deck when I get more make a differences.2. lone wolf is only there for the 6 check. if there is a better 6 check I will take out lone wolf(chester's backing is most likely).3. basic premise is to survive long enough to throw seichusen and enhance with fight or flight.4. alternate win is just rush the attacks using Makoto, bitter rivals, rindokans and rush downs to get attacks in hand.5 will be looking into putting the tae kwon do zeyphr in the deck(most likely for soichi jinmu).6. no olcadan's as I don't own any and never will.7. This deck has won way more than it lost. currently 26-5. only losts is to a turn 1 rush from an aggro adon. Quote Share this post Link to post Share on other sites