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kimano2

Makoto-going block three all/life

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starting character:  Makoto

Actions:

kung-fu training x2
Tag-along x2
Rejection x2
Rush Down x2

Assets:

Ancient Training Ground x3

Attacks:

Kunai x4
Seichesen-godanzuki x3
Sazan x4
Naruto x4

foundations:

fight or flight x4
altered mind and body x2
soichi jinmu x 2
schoolgirl innocence x4
make a difference x2
Battle Prowess x2
Speed and Strength x2
The Gorgeous team x4
Financial distress x4
Powerful style x4
Lone Wolf x4
Rindokan x4
lesser of many evils x2
Tough outer shell x3
bitter rivals x2

some notes:

1. kunai will leave the deck when I get more make a differences.

2. lone wolf is only there for the 6 check.  if there is a better 6 check I will take out lone wolf(chester's backing is most likely).

3.  basic premise is to survive long enough to throw seichusen and enhance with fight or flight.

4. alternate win is just rush the attacks using Makoto, bitter rivals, rindokans and rush downs to get attacks in hand.

5 will be looking into putting the tae kwon do zeyphr in the deck(most likely for soichi jinmu).

6. no olcadan's as I don't own any and never will.

7. This deck has won way more than it lost.  currently 26-5.  only losts is to a turn 1 rush from an aggro adon.

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