MavolentBrosa 9 Posted December 15, 2013 I'm not entirely clear about the Navigator Crew member. It states "When you reveal a maneuver, you may rotate your dial to another maneuver with the same bearing. You cannot rotate to a red maneuver if you have a stress tokens." If you originally picked a left bank 1 Does this mean: A: You can change to a left bank 2 (or 3, etc) and/or B: You can change to a left turn also. or C: You can only change it to another maneuver of the same speed? Quote Share this post Link to post Share on other sites
SableGryphon 2,847 Posted December 15, 2013 A) It allows you to change it to the same type of maneuver with a different speed. So, if you reveal a 1 left bank, you can change it to 2 left bank or 3 left bank, but not right bank or left turn. This is also why Boba Fett is often equiped with Navigator. With Fett, if a bank maneuver is revealed, he can change the direction of the bank at the same speed. If you add navigator, if you reveal a bank, you may change it to any bank. 1 DraconPyrothayan reacted to this Quote Share this post Link to post Share on other sites
MavolentBrosa 9 Posted December 15, 2013 Thank you. Quote Share this post Link to post Share on other sites
Buhallin 4,563 Posted December 16, 2013 The key here is "bearing", defined on Page 6 (if I remember right). In short, there are 7 bearings: Ahead, Left Bank, Right Bank, Left Turn, Right Turn, K-Turn, Stationary. Bearing stays the same, pick whatever else you want from that. Quote Share this post Link to post Share on other sites
CrookedWookie 1,258 Posted December 16, 2013 I.E., if you had selected a 2 left turn, you could change it to a 1 or 3-left turn (dial permitting) but not a 2 left bank or a 2 right turn. Quote Share this post Link to post Share on other sites
Shawn Myers 1 Posted December 16, 2013 Wait, why would it be dial permitting, the card does not say it has to be that way. Couldn't it be used to do maneuvers you normally wouldn't be able to do? Quote Share this post Link to post Share on other sites
SableGryphon 2,847 Posted December 16, 2013 Wait, why would it be dial permitting, the card does not say it has to be that way. Couldn't it be used to do maneuvers you normally wouldn't be able to do? The text of Navigator: "When you reveal a maneuver, you may rotate your dial to another maneuver with the same bearing. You cannot rotate to a red maneuver if you have any stress tokens." It is pretty clear that you have to select a maneuver on the dial itself. Further, if you could choose that which you normally couldn't, the second sentence would not make logical sense. So, no, you can only choose a maneuver that ship can normally perform. 3 nitrobenz, Shawn Myers and CrookedWookie reacted to this Quote Share this post Link to post Share on other sites
rym 211 Posted January 6, 2014 The key here is "bearing", defined on Page 6 (if I remember right). In short, there are 7 bearings: Ahead, Left Bank, Right Bank, Left Turn, Right Turn, K-Turn, Stationary. Bearing stays the same, pick whatever else you want from that. So, does this mean that I can use Navigator to change a straight ahead manuever to another straight ahead maneuver? My intuition was yes, as this came up in a game today, but we (collectively) have always "used" Navigator with banks and turns and wasn't sure if "straights" were allowed. Thanks in advance. 1 DraconPyrothayan reacted to this Quote Share this post Link to post Share on other sites
StevenO 2,996 Posted January 6, 2014 If you're moving straight you can use Navigator to change how far your straight is. As someone already mentioned when you use Navigator you actual change your dial so you could NOT pick something that is on your dial. If you try to perform a speed 2 turn with a Lambda Shuttle the Navigator can't help you one bit. Quote Share this post Link to post Share on other sites
Buhallin 4,563 Posted January 6, 2014 There are 7 bearings: Straight, Left Bank, Right Bank, Left Turn, Right Turn, K-Turn, and Stationary. So long as the desired maneuver has the same bearing as the old, you can pick it. Quote Share this post Link to post Share on other sites
StevenO 2,996 Posted January 6, 2014 There are 7 bearings: Straight, Left Bank, Right Bank, Left Turn, Right Turn, K-Turn, and Stationary. So long as the desired maneuver has the same bearing as the old, you can pick it. AND so long as the maneuver is on your dial. If you only have one right turn Navigator can't change your turns one bit. Quote Share this post Link to post Share on other sites
ixdta39 80 Posted March 24, 2014 I couldn't find this question answered anywhere else but I was playing a game with someone that was using Navigator and whenever he'd invoke it, he'd get out his maneuver templates to measure which speed of the same bearing he'd use. Is that legal? I thought you cannot use the movement templates to measure if you can execute a maneuver. Quote Share this post Link to post Share on other sites
Buhallin 4,563 Posted March 24, 2014 I couldn't find this question answered anywhere else but I was playing a game with someone that was using Navigator and whenever he'd invoke it, he'd get out his maneuver templates to measure which speed of the same bearing he'd use. Is that legal? I thought you cannot use the movement templates to measure if you can execute a maneuver. Very not legal. There is an occasional argument that since the rules say you can't use your templates during the planning phase, you're free to use them any time you want outside the planning phase. This view in not widely held. 1 DraconPyrothayan reacted to this Quote Share this post Link to post Share on other sites
ixdta39 80 Posted March 24, 2014 I couldn't find this question answered anywhere else but I was playing a game with someone that was using Navigator and whenever he'd invoke it, he'd get out his maneuver templates to measure which speed of the same bearing he'd use. Is that legal? I thought you cannot use the movement templates to measure if you can execute a maneuver. Very not legal. There is an occasional argument that since the rules say you can't use your templates during the planning phase, you're free to use them any time you want outside the planning phase. This view in not widely held. Thanks that's what I was thinking but I was already harping on a couple of other rule infringements that I didn't want to be viewed as a stickler Quote Share this post Link to post Share on other sites
Forgottenlore 9,838 Posted March 25, 2014 You know, I caught myself doing that in a friendly game just last week. Think I did it twice before I realized it and even after that it was hard to remember to not do it. Quote Share this post Link to post Share on other sites
Lappenlocker 208 Posted March 25, 2014 You know, I caught myself doing that in a friendly game just last week. Think I did it twice before I realized it and even after that it was hard to remember to not do it.You must be punished. A few rounds with IT-O ought to adjust your thinking. Quote Share this post Link to post Share on other sites
NIcolasDaneau 0 Posted January 29, 2017 I have a question that might seem weird, but i'll ask anyway. If you have Hera as a pilot with Navigator as a crew, can you (say) change from a 2 white bank to a 1 green bank (with Navigator) then change to a 1 green straight (with Hera's ability) and change again to a 4 white straight with Navigator? In other words, can you use the Navigator ability as much as you want or is it once only? On the card it is not specified once per round... Same with Hera. Quote Share this post Link to post Share on other sites
Parravon 5,217 Posted January 29, 2017 Once only per reveal. See the Card Abilities section of the rules on page 8. Quote Share this post Link to post Share on other sites
RampancyTW 606 Posted January 30, 2017 On 1/28/2017 at 11:41 PM, NIcolasDaneau said: I have a question that might seem weird, but i'll ask anyway. If you have Hera as a pilot with Navigator as a crew, can you (say) change from a 2 white bank to a 1 green bank (with Navigator) then change to a 1 green straight (with Hera's ability) and change again to a 4 white straight with Navigator? In other words, can you use the Navigator ability as much as you want or is it once only? On the card it is not specified once per round... Same with Hera. If you start with the 1-Bank in the first place, you can navigator up if needed or switch to another green and then navigator. Cheers! Quote Share this post Link to post Share on other sites
sharrrp 444 Posted January 31, 2017 On Saturday, January 28, 2017 at 10:41 PM, NIcolasDaneau said: I have a question that might seem weird, but i'll ask anyway. If you have Hera as a pilot with Navigator as a crew, can you (say) change from a 2 white bank to a 1 green bank (with Navigator) then change to a 1 green straight (with Hera's ability) and change again to a 4 white straight with Navigator? In other words, can you use the Navigator ability as much as you want or is it once only? On the card it is not specified once per round... Same with Hera. There is a general rule for everything that is "Once per opportunity" Some cards like C3P-O specify once per round, so once you use it you can't again until the next full round. Anything else may be assumed as "once per opportunity". The trigger for Hera/Navigator is "when you reveal a dial" so when that ship reveals it's dial you may trigger either or both of them in the order you wish but only once. Since no ship can ever reveal a dial more than once in a round it will only be once, but if you have an ability that says something like "when defending" you can use it multiple times in a round but only once per attack. You can basically so what you asked on Hera though you just need to go in a different order. If you want to so Hera-gator in the Ghost then your only decision when setting your dial is do you want straight/bank or turns? If S/B then just set your dial to the 2 straight which is green. When you reveal if you want to go straight but at a different speed then use Navigator but not Hera. If you want a bank instead either left or right use Hera to change to the 2 bank left or right which is also green and then Navigator to change to to 1 or 3 if you wish or not and keep the 2. Same basic concept for a turn. Always set one of the reds but then by doing Hera 1st then Navigator (or not on either as neccessary) you can get any of the 6 turns or K turn when you reveal. Additional tip: even if you are stressed you can still safely set a red and use the combo. You get to resolve the abilities before the penalty of a red while stressed kicks in, so as long as you end on one of the white 2 turns you can still set the red then adjust and get the choice of either direction when you reveal. Quote Share this post Link to post Share on other sites