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Jetpack

Best Salvage Rig?

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Sorry for the silly question, but this starship component was referred to in another thread, but for the life of me, I can't find it in any RT books.   Sounded like this would be used to tow derelict spaceships.

 

Help?

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Battlefleet Koronus.  It is used to pull useful components off of ships.  I also rule that it can be used to safely tow another ship.  My players carry a spare Gellar field generator just to ensure that the towed ship remains safe from the Warp while in transit. 

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My players have a shipyard over their primary colony where they build ships for their colonies and house.  They use the Vagabond transport hull for their trade ships.  One of the configurations they use is specifically for towing and salvage.  The ship can tow with the salvage rig, salvage off 5 Space worth of components, and carry a large amount of other cargo.  The Repulsor Shields are useful in places where there is a lot of dust and micrometeorites.  All their ships use Miloslav drives and Warbane hulls for faster and safer Warp travel.

 

Vagabond Class Transport Ship  (SP cost of 32, takes 32 months to construct)

Speed 4                                   Maneuverability -5                          Detection +10

Void Shields: 1                        Armor: 13                                        Hull:  40

Turret: 1                                  Population: 100                               Morale: 100

 

Lathe Pattern Class 1 Plasma Drive, Miloslav H-616.b Warp Engine, Warpbane Hull, Good Repulsor Shield, Commerce Bridge, Good Vitae Life Sustainers, Voidsman Quarters, Main Cargo Hold, Salvage Rig, Ships Stores, Dorsal Mars Macrocannons, Prow Mars Macrocannons

 

 

They use most of the same components for their Cargo, Carrier (has 4 Str in landing bays), Asteroid Miner, Minelayer, and Q-ship designs

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I'm having some difficulty plugging all of that into a Vagabond. Are you using the Transport-grade Ship Stores? Because I can fit in the two macrocannon if I downgrade to the Light Cruiser/Cruiser Ship's Stores. 

 

We really do need an "Industrial" hull type like Truedragon5374 created. A hull type that can take in Manufactorums, Plasma Scoops, and other things of a non-combat nature. 

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I allow the 1 power 5 space stores for transports.  It makes a lot more sense than requiring you use more than two cargo bays of space at a minimum.

 

Sounds like a Goliath Class Factory Ship to me.  Although the Manufactorums in BK are pretty weak.  The Goliath has the advantage of free refueling too.

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Even with the Ships Stores you have a Main Cargo Hold for smaller stuff.  They actually use a version with a full 10 Space ships stores to move components between the colony producing components and the colony with the shipyards

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