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player1500752

BSG with Daybreak to Earth and all expansions, is 8 fuel enough?

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 We played, even used Cain's OPG, but how  8 fuel for 10 distance possible? And yes I know we can change fuel at set up, but that's not the point here. Help!

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Here are ten ways to make 8 fuel go 10 distance:

 

1. Scouting for fuel skill card action ("the purple 6").

2. Some Destination cards give an opportunity for adding fuel, by risking a raptor to roll a die.

3. Mission cards that give 1 or 2 distance if passed, no fuel needed.

4. "Legendary Discovery" crisis card that gives 1 distance if passed, no fuel needed.

5. There are some crisis cards that gain humans a fuel if passed.

6. Original Zarek has OPG that can turn 1 pop into 1 fuel.

7. Some destination cards are cheap on fuel, by losing other resources or adding cylon ships.  Scout!!

8. Alternative Baltar can gain two fuel for 3 miracle tokens.

9. "Unsavory Connections" Quorum card can gain 1 fuel.

10. Use of "Preventative Policy" cards on turn that you jump, protecting 1 fuel.

Mephisto666 likes this

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We managed just fine on our first attempt to go 10 distance; it looked like a crushing Cylon victory when we had two Humans in the brig in 5-player when the second Cylon revealed right after Sleeper, but even the abundance of Mutiny cards didnt stop us.  I dont think we could pull it off again if the same game was replayed, but its certainly possible.  We didn't even have Cain to help us.

Edited by Skowza

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Also not forgetting use of Doc / the rebel base star to repetedly dig into the tactics deck to repeat scout for fuel.

 

I was saw an Earth game played last week where the first jump was to the lions head nebula, leaving 7 distance for 4 fuel to travel! The humans won by hammering the repel base star with miracle tokens

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