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aristodeimos

Righteous Fury

28 posts in this topic

I usually reserve the benefits of criticals for major NPCs and villains and not bother with giving them fatepoints. This is because I like my big villains to be able to stand out and unleash terrifying reserves of power against the unlucky protagonists. I wouldnt want some lowly minion to be able to get a lucky shot and kill a player, that's the job of his superior! :)

Edited by Calgor Grim

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Autoconfirm for everyone vs everything greatly obviates the value of Deathwatch Training.

 

Yep.  So I allow re-rolls to damage on the second RF dice roll to take into account Death Watch Training.

 

"Congratulations Astartes! You've just went through 2 weeks of Hypno-training to be even more deadly"

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