Sign in to follow this  
Followers 0
Emirikol

Which was your favorite 3e Supplement?

22 posts in this topic

My favorite was Lure of Power.  It really added a ton of action cards that any career could use and opened the doors to a simplified Social mechanic that went beyond pass/fail.  The clarification for nobles was also helpful, especially for our TEW campaign.

 

jh

Edited by Emirikol
Keeop likes this

Share this post


Link to post
Share on other sites

Heh, while for me Lure of Power was the most "meh". But I guess it depends a lot on what kind of game you run. Generally speaking, the more you have to progress through social interaction and have to interact with gold tier npcs, the more useful Lure Of Power is.

 

Personally, I am hard pressed to choose between the tree other chaos god expansions. I think I will have to go with Winds Of Magic though. Since it properly fleshes out magic and gives all those sweet mutations cards I am dying to give my players :)

Share this post


Link to post
Share on other sites

Agree with Emirkol. Lure of Power had cards which could be used in any social situation, not just gold tier ones. Perhaps what it lacked was enough examples about how the cards could be used across all the social tiers.

Share this post


Link to post
Share on other sites

Adventurer's Kit for the Ratcatcher,  it's just not Warhammer without one.

 

That said, of the main ones, Winds of Magic because I love corruption and having multiple winds in detail good and it was a good adventure of the sort I like.  I don't regret any of them.

Share this post


Link to post
Share on other sites

For me The Edge of Night has been the best. The gazetteer about Ubersreik is fantastic! and the adventure, after a bit of work, has been one of the most warhammerish scenarios I have ever directed.

 

Regarding the chaos gods boxes, although undoubtedly valuable, I have mixed feelings. Honestly I think most of the material there (corruption, diseases, mounted combat, severe critics...) should have been released with the core box. I felt a bit cheated.

 

Cheers,

Yepes

Share this post


Link to post
Share on other sites

I really dig Black Fire Pass. I desired a supplement for every core race, but considering the environment and circumstances of the product line, we will probably not see one outside of fan projects.

Share this post


Link to post
Share on other sites

For me The Edge of Night has been the best. The gazetteer about Ubersreik is fantastic! and the adventure, after a bit of work, has been one of the most warhammerish scenarios I have ever directed.

 

 

By far and away the best scenario, I would agree. We had enormous fun playtesting it. It has always been a major failing of FFG that they never explored Ubersreik and the power situation there more fully, building on the information in Edge of Night and Lure of Power.

Share this post


Link to post
Share on other sites

Black fire Pass was it also for me.

 

I actually buyed it before playing WFRP as I was a Warhammer Online Player and needed more background.

but Black Fire Pass dragged me in, so I started when the german version was released of WFRP 3rd.

 

And I love the supplement still a lot, also from a fluff point of view.

Share this post


Link to post
Share on other sites

I actually really liked The Gathering Storm. Sure it had some issues, but it was the first WFRP adventure module I was exposed to, and really sort of blew me away with how it was presented. 3 very unique mini adventures wrapped in a cool package that linked them all in a pretty interesting overarching story. I had (and am still having) a great time running it.

Keeop likes this

Share this post


Link to post
Share on other sites

I've really enjoyed most of them. I enjoy the social intrigue a la Game of Throne so Lure of Power was very nice.

I really loved Hero's Call. The Epic Threat sheets are so genius! Plus you get lots of new Race options - including Halflings. You also get some of the really awesome villains from warhammer in this set - including epic antagonists like Grimgor Ironhide, Manfred non Carstein, and the Grey Seer Thanquil and his trusted rat ogre Boneripper!

Plus, the adventure The Art of the Waaagh! is one my favorites

Emirikol likes this

Share this post


Link to post
Share on other sites

Really like Blackfire pass , i'm a huge dwarf fan so go figure. My second choice would be signs of faith , it adds allot of cool careers and I enjoyed reading about the different faith's of the empire not to mention the disease rules add to the game.

 

 

Share this post


Link to post
Share on other sites

Signs of Faith I think, in my gaming groups during the past years there's almost allways been a priest of one faith or another, so it has seen a lot of use. Diseases also work great and players have been on the verge of dying due to disease several times, very warhammer.

 

In second place, Winds of Faith. Corruption/mutation and all the different orders of magic feels like a must have, would not be warhammer without it.

 

Lure of power is probably the third supplement on my list of favourites and Omens of War lands in the fourth spot.

Share this post


Link to post
Share on other sites

Hmm, favured in 3e? I think that Witch's Song becouse it was a great adventure and I had a lot of fun GMing it.

But other were not so bad either. Still don't know why they did not expand the world beyond Empire.

Share this post


Link to post
Share on other sites

Twodogz wrote:

"I really liked the Official Wood Elf supplement (not DotF) that has never been published."

 

There was an Elf book in the works for 2e before BI/GR lost the licence, but I don't know how far along it was. So much of the official Elf background simply isn't applicable to a typical WFRP game, and GW isn't likely to open the doors for some freelancer to flesh out the grey areas in their most holy of holies.

 

We figured DotF was pretty safe to create without ever having to worry about an official RPG release making it obsolete. :)

Keeop likes this

Share this post


Link to post
Share on other sites

Actually, Chaos is probably the holiest of GW's holies (followed closely by Elves), but there's enough WFRP-relevant official Chaos canon already in circulation for a RPG freelancer to write substantively about it without colouring too far outside the lines.

Share this post


Link to post
Share on other sites

Oh don't get me wrong mate, I love DotF, but I think GW dropped the ball in a lot of ways with their IP.

 

The first being the lack of support for Elves, the second being a move away from the dark comedy of the 80's (Python-Jaberwocky-esque) to slapstick so as to appeal to the children.  The third would probably be the further dive into steampunk with airships, gyrocopters and steamtanks.

 

I guess they face the same issues any PvP game does - the changing of content to make battle play more balanced / spectacular at the expense of WFRP.

Share this post


Link to post
Share on other sites

I agree that Nurgle and Tzeentch were fantastic additions, but honestly I do not think any release even touched on the quality that was the Tomb of Corruption. Btw - I love 3ed just feel that product was truly fantastic.

Emirikol and Keeop like this

Share this post


Link to post
Share on other sites

Uff, I would say that as adventures I've read I think the Witch's song is my favorite, followed by the gathering storm although I still haven't read the edge of night nor the enemy within.

As per chaos god, I would say both Tzeench and Nurgle are my favorite, corruption and disease are very warhammesque, and they should not have been left off the main core book.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0