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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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mrhinelander

Evade if moving after combat?

6 posts in this topic

Does the investigator need to evade if moving out of the monster's space after attacking the monster during the action step?  Please cite the Rules of Play.  

 

Thanks, Mack

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There is nothing in the rules that indicate that movement is evade-free after an attack; an investigator must perform an evade test before any non-attack actions.

 

"An investigator must make an evade test against every monster in his space before moving or performing non-attack actions"

(page 14)

 

"Attacking a monster does not require making an evade test." (page 15)

 

When reading the rules, it's a good idea to focus on what they explicitly allow instead of looking for things that are not disallowed. You could easily ask "can I take three extra movement step after an evade test?" - there is nothing in the rules which explicitly prohibit this, but it's still not how you should play it :)

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Equivalent to what you've cited, p. 9, "Attacking a monster is the only action that an investigator can perform while a monster is in his space (unless he evades the monster . . . ."

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Also, if an investigator performs the evade check so that he can perform an action other than attacking, and then wishes to move, he may do so freely. He has already evaded the monster and does not need to do another evade check to move away.

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