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Forensicus

Trying (slowly) to change the meta bit by bit

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Hi there.

I'm still quite new to the game, just picked it up a couple of months ago but absolutely loving it. I have clearly seen and understand the benefits of having 2 Core sets and 2 EoD sets in order to have a consistent competitive deck.

However (since I have trouble with limiting my choices of objective sets) I often struggle with resisting the overwhelming temptation to put in an 11th OS here and there. I know that one may/could say that the 11th OS "dilutes" the deck but I like the extra ships, chars or resources and often I see that it works, possibly with a "lucky draw" but still.

One example is this deck, apparently similar to the deck that So Cal group brought to Worlds but with an added Alderaan Promise OS:

Afflilation:

Smugglers and Spies (Core)

Total Objective Sets: 11

2x The Defense of Yavin 4 (Core 8-1)

Red Two (Core 8-2)

Y-Wing (Core 8-3)

Astromech Droid Upgrade (Core 8-4)

Hidden Outpost (Core 8-5)

Rebel Assault (Core 8-6)

2x The Rebel Fleet (Core 11-1)

Home One (Core 11-2)

Y-Wing (Core 11-3)

Repair Droid (Core 11-4)

Hidden Outpost (Core 11-5)

Target of Opportunity (Core 11-6)

2x Prepare for Evacuation (A Dark Time 49-1)

Renegade Squadron Escort (A Dark Time 49-2)

Renegade Squadron Escort (A Dark Time 49-3)

Action-series Bulk Transport (A Dark Time 49-4)

Ion Cannon Burst (A Dark Time 49-5)

Battle of Hoth (A Dark Time 49-6)

2x Attack Pattern Delta (The Battle of Hoth 59-1)

Rogue Leader (The Battle of Hoth 59-2)

Rogue Two (The Battle of Hoth 59-3)

Snowspeeder (The Battle of Hoth 59-4)

Snowspeeder Launch Bay (The Battle of Hoth 59-5)

Battle of Hoth (The Battle of Hoth 59-6)

2x Asteroid Sanctuary (Edge of Darkness 72-1)

Millennium Falcon (Edge of Darkness 72-2)

Cloud City Operative (Edge of Darkness 72-3)

Cloud City Guest Quarters (Edge of Darkness 72-4)

Bamboozle (Edge of Darkness 72-5)

Twist of Fate (Edge of Darkness 72-6)

1x Alderaan's Promise (Edge of Darkness 77-1)

Bail Organa (Edge of Darkness 77-2)

Tantive IV (Edge of Darkness 77-3)

Alderaanian Artist (Edge of Darkness 77-4)

Diplomatic Presence (Edge of Darkness 77-5)

Misdirection (Edge of Darkness 77-6)

Hopefully get some resource enhancements on the board or discard (Defense of Yavin 4) in order to get those big ships out in play.

http://www.cardgamedb.com/index.php/starwars/star-wars-submitted-decks/_/smugglers-and-spies/smugglers-rebels-r449

What are your thought?

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Looks like fun. I really like the Alderaan's Promise OSet. I have been testing with it lately; so I am looking forward to hearing how others do with it.

 

The one issue I really have with the Rebels (and I am a Rebel player) is that they blend the vehicles and characters in the OSets. This makes some of the cards you play susceptible to the more common Sith tricks (often followed on by a Vader reaction).

Forensicus likes this

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It's also worth comsidering the impact an 11th objective can have on mixed-affiliation decks. Adding a single objective of the dominant affiliation (versus the splashed affiliation with 1-2 objectives and a matching affiliation card), will increase the odds of drawing at least two objectives of that affiliation during setup.

Edited by MarthWMaster

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It's also worth comsidering the impact an 11th objective can have on mixed-affiliation decks. Adding a single objective of the dominant affiliation (versus the splashed affiliation with 1-2 objectives and a matching affiliation card), will increase the odds of drawing at least two objectives of that affiliation during setup.

 

I JUST experienced the absolute worst Objectives draw possible last night with this deck: all 4 objectives were Smuggler objectives and I was thus unable to play ANY Rebel cards until an objective got destroyed. It was absolutely horrible :-(

 

Other than that, the deck have performed okay, especially against Imp Navy decks, hauling in a win with the Death Star dial just hitting 4 with a single loss of objectives myself.

 

But I will certainly need to make some tweeks

Kalan2 likes this

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I think that 11th set can be crucial to certain builds - and frankly, especially on the LS, gives the option of dropping in that needed extra ToF or 2 resource objective.

 

And mate - that little rebel deck of yours is a PITA to play against :D  Love it :)

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