• Announcements

    • FFG Fra

      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
Sign in to follow this  
Followers 0
player1766202

Group sizes

5 posts in this topic

Hi

A couple of people in our gamegroup recently played 3rd edition at an rp convention and got really hooked. Now we got some money doneted to get a really good set of some game and we are thinking about getting Warhammer but there are some questions we need to adress before we decide.

 

Our gamegroup consists of about 20 people but we usually are between 4 and 8 in a session. We have a couple of good experienced GM's and a couple thats getting there. The rest of the group are all from new players to seasond rp'ers and we thought this might be a good game to "start new" with to get the new people into the group as well.

 

What I read the game is for 4 people with the GM but we need to be some more.

 

My questions:

1. How many can comfortably play the game at the same time?

2. Are there any resources on what changes need to be made with more players?

3. Any good "homemade" scenarios for more players?

4. Are there enough caracter combinations to make it interresteing? Not much fun if the caracters are too similar

5. The core set seems to be light if you want additional players. How do you handle that? Additional cores or vaults?

 

Game on!

//Buzter

 

If the game works with additional players, what sets would be needed to handle the need for more cards without the need to "copy" cards? As we have a person donating up to about $600 to get one single game but with all the bells and wistles needed for the club we can buy multiple sets if needed.

 

We have borrowed the core set and will play through some scenarios before we decide what game to go for but if it was your game group with that money how would you spend it to get the most "bang for the buck" for what we need?

 

Share this post


Link to post
Share on other sites

Well. The core set has equipment for a GM and 3 players I think. Then you can buy the Adventurers Toolkit for a fourth player.

I would not recomend playing this RPG with more than a GM and 4 people I think. But then I would say that goes for just about any RPG. The more people playing, the less playtime there is for each player. WFRP3e has the added problem of there being a LOT of cards and counters involved with many players,

Share this post


Link to post
Share on other sites

I started a thread on RPG geek, because this topic comes up often.  Here it is:  http://rpggeek.com/article/14062539#14062539

 

I've run it for 8 at conventions.  It works fine, but the GM has to keep players moving (like any RPG), and you have to consider like any RPG, you want everyone to have enough dice to play (or a computerized roller).

 

to answer your other q's:

 

1. How many can comfortably play the game at the same time?

*  It's just like ANY OTHER RPG.  You have to have the resources to play though. You also need to make sure the players are prompt and "trained" on how to translate dice quickly and reference results quickly.  If you get players who play slow, you'll have an extra slow game.  (see thread above)

 

2. Are there any resources on what changes need to be made with more players?

(see thread above)

3. Any good "homemade" scenarios for more players?

* Good question.  I'd recommend "One hand gives, the other takes away" from the scenario contest.  As with all large groups, investigative stuff plays differently, and combat stuff plays more easily.  

4. Are there enough caracter combinations to make it interresteing? Not much fun if the caracters are too similar

* Yes.  That's the beauty of this game. 

 

5. The core set seems to be light if you want additional players. How do you handle that? Additional cores or vaults?

(see thread above on rpggeek)

 

best,

 

jh

Edited by Emirikol
Keeop likes this

Share this post


Link to post
Share on other sites

Agreed. Additional cores and vaults take care of the bits for big group play, but in my opinion the sweet spot with this game is a GM and 4 players. Your mileage may vary :)

Share this post


Link to post
Share on other sites

Thanks everyone for the replies and input, we got some things to think about. The group played waround with the core all weekend more or less and had a blast. Some glaring weaknesses but I guess thats why they make the other stuff so we buy it lol

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0