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TheRealStarkiller

So how about this bomber list

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Well, I won that previous game I was talking about with my Jonus and Friends squad versus the decked out falcon and tenn nub.  It was close, and I made a mistake or two, but we got it done.  Strangely enough, that squad is 2-0. 

 

Nice, glad that it worked out. How exactly did it go?

 

I wouldn't expect the Bombers to be a dominating squad, but it's still good. Normally the Missiles / Torpedoes would probably be best used on the targets that have the higher agility first (i.e. not the falcon), since its harder to punch through their defenses. On the other hand, if you were just playing against a 2 ship build where both ships had 1 agility, I guess I would just try and nuke Ten Numb with everything the first round. If you can fire 3 Torpedoes at him, you would do an average of 6.35 damage to him (assuming he still has a focus) and you have a 25% chance of taking him out in round 1. He should certainly be dead in round 2, then you can mop up the Falcon.

 

Edit: If you knew you were going up against higher PS pilots, then you could swap out two of the PS2 ships for PS4 ships, and swap out one of the 2nd Proton Torpedoes on a PS2 ship for a Homing Missile and PtL on Jonus. Then you should be able to take out Ten Numb no problem in round one.

 

100 points

Jonus + PtL + Homing Missile (30)

Gamma + 2x Proton Torpedo (26)

Scimitar + 2x Proton Torpedo (24)

Scimitar + Proton Torpedo (20)

Edited by MajorJuggler

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Thats what I want to test next time I run bombers:

 

 

16 points
Backstabber
 
30 points
Captain Jonus
Assault Missiles, Push the Limit
 
27 points
Gamma Squadron Pilot #1
Assault Missiles, Cluster Missiles
 
27 points
Gamma Squadron Pilot #2
Assault Missiles, Cluster Missiles

 

I'm not sure on the clusters but I think they are pretty decent with Jonus. The reason is to use them if the enemy is too near to use the assaults. Still I might exchance them for Protons. Backstabber enters the furball after the assaults are gone.

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Thats what I want to test next time I run bombers:

 

 

16 points
Backstabber
 
30 points
Captain Jonus
Assault Missiles, Push the Limit
 
27 points
Gamma Squadron Pilot #1
Assault Missiles, Cluster Missiles
 
27 points
Gamma Squadron Pilot #2
Assault Missiles, Cluster Missiles

 

I'm not sure on the clusters but I think they are pretty decent with Jonus. The reason is to use them if the enemy is too near to use the assaults. Still I might exchance them for Protons. Backstabber enters the furball after the assaults are gone.

If you drop PTL and downgrade a Gamma to a Scimitar you can upgrade the Backstabber to Howlrunner + Squad Leader for action sharing or Swarm for PS bumping.

Edited by IvlerIin

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That's why I also suggested Howlrunner with Swarm or Leader. I was under the impression that you picked up Backstabber for the +1 Attack once the "furball" started. Howl's re-roll once all Ordinance was used would be better support than Backstabber's Additional Dice. (arguably the extra dice is more beneficial for sniping hurt targets from outside the arc.)

 

Howl with Swarm would make up for the lack of PS on the Scimitar. And since it's not an action the lack of a 1 straight could be made up for by just ramming her into the back of one of your bombers and still hand-off pilot skill.

 

Anyways if the plan is use Backstabber as a target distraction / Sniper I'd use the build layout you posted.

If it was a tight formation layout plan I'd use mine in a packed formation they'd need to choose who to focus fire on: Howl, Jonus, or one of the bombers.

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The assault missiles seem swarm specific.  In tourneys, you do see a lot of swarms, but I'm just not thrilled with using them for that sole purpose.

 

Proton torps are awesome, but they're a rare card outside of core sets.  A wings and Y's.  No imps.  So I have 3 I think?  I am supplementing in concussions.

 

Clusters are very VERY nice if you get the jonus boost, but if not, they're kinda awful against good defensive ships. 

 

I think I'm going to mix in protons and clusters.  I KNOW that I can get the cluster off early because my formation will still be solid with Jonus, after that, I don't want them. 

 

I really love the bombers.  I think they're going to be my thing for a while.

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I flew these two squads last night so just wanted to check in.

first game

Howlrunner /squad leader

Jonus / veteran instincts/ proton bomb

Gamma / cluster/ concussion

Gamma / cluster/ proton torp

100pts

against x2 blue w/ advanced sensors

Gold w/ ion

Green w/ PTL / assault

close game but victory for me with two ships left.

second

Howlrunner w/ SQUAD LEADER

Jonus w/ Seismic

Gamma w/ cluster/ concussion/ seismic

Gamma w/ cluster/ proton torp/ seismic

100pts

against

Lando w/niem numb/ navigator/expert handling

X 2 blue w/ advanced sensors

again victory for me but even closer as Lando handed off a lot of actions to get the blues out of range or arc and often barrel rolled denying my missiles. This time I had two ships left again but badly damaged.

seismics came in very handy.

I feel I may have been fortunate to face such low PS ships but the overall ease of flying only four ships was a good feeling.

This squad although funny looking initially does provide a pretty powerful alpha strike and options in almost any situation.

I intend to test it more, here are my thoughts for posdible changes, thoughts?

1) drop the seismic on Jonus for Swarm Tactics

2) drop the seismic on Jonus to give both Gammas assault missiles in place of concussion and torp

3 drop seismic and get one asssult and either vet instincts or determination on Jonus

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Cool squads Swampthing, I will likely try some variation of those. How do you like it compared to a 3 Gamma + Jonus list? Or have you tried Howl, Jonus, 3 Scims with clusters/concussions? I might like the 5 ships.

My current focus has been making a 3 bomber + 1 Shuttle list. I've tried a few combinations, this one I've flown a couple times:

Jonus + Squad Leader

Scimitar + Assault

Scimitar + Cluster

OGP + HLC + Advanced Sensor + EuP

I lost both games, one to:

Ibtisam + Ion cannon (maybe adv sensor)

Roark + ion turret (maybe more)

Rookie Pilot x 2

This one was close. My formation has been 2 Scims side by side, Jonus to one side and slightly back, shuttle facing towards the bombers, ready to 2 turn or bank in. I'd then bump the shuttle into the Scims at need, having some flexibilty with all PS 2. Alpha strike went well, it came down to one Rookie and the shuttle, both at low life, I just couldn't get the proper angle for a finishing blow.

Next game against:

Blue Squadron + Advanced Sensor x 2

Blue Squadron + Ion Turret

This game, opponent took out the shuttle first, though not without great some pain as he waded through the bombers. If the shuttle had survived one more attack, the game could have ended differently. Came down to 3 B Wings, 2 wounded in some fashion, vs 2 Bombers. One well placed ion cannon shot later, and it was game.

Overall, I am not sold on putting the HLC on the shuttle. It dished out plenty of damage with Jonus rerolls, but not enough power was given to the bombers to finish the game.

I will now try something like this:

Jonus + Squad Leader

Scimitar + Concussion + Cluster

Scimitar + Proton Torpedo + Cluster

OGP + Advanced Sensor + EuP

I think I'll use the Shuttle as a blocker this time, giving the Scims some time to dish out the damage. More power to bombers seems nice. Might drop a missile for Gammas...

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I have tried a version of the Jonus & x3 Gamma but not enough to opinion love or hate, so far ok, many load out variations though.

what I can say about the games last night was that a few times I had target locks but didnt fire the missiles, I used guns and Howlrunner's ability instead.

This saved me a few times when later in the game my formation had collapsed or Howlrunner was dead and I was able to fire my missiles instead of just my 2 attack dice.

It needs testing against a higher PS squad but howl with squad leader helps with this.

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To further this progression. I have a tournament coming up on the 18th and may not get to test everything I want to before then so here are my next two tests, if anyone wants to test them also, feedback is obviously greatly appreciated.

Howl & SqL

Jonus

Gamma & assault & cluster & seismic

Gamma & assault & cluster & seismic

Howlrunner & SqL

Jonus & PTL & asssult

Gamma & assault & seismic

Gamma & assault & seismic

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Which one would you prefere?

 

#1:

 

Jonus (22)

Gamma + Proton Torps + Proton Torps (26)

Gamma + Proton Torps + Proton Torps (26)

Gamma + Proton Torps + Proton Torps (26)

 

#2:

 

Jonus + Proton Torps + Proton Torps (30)

Gamma + Proton Torps + Proton Torps (26)

Gamma + Proton Torps + Proton Torps (26)

Alpha (18)

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So I just cannot find this info, can someone link (cause I guess this is already figured out math wise)

 

I wanna know:

 

ConcM vs Proton Torpedos with and without focus (but with Jonus re-roll on both).

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Without focus, since you have exactly the same odds of rolling a blank and a focus, Proton Torpedoes is better since it change the result into a critical instead of a regular hit.

 

With Focus, the advantage goes to concussion since now all your focus result are turned into a hit, so it kinda negate the edge the torpedo have over the missile. Rolling 1 focus result in 1 hit in both case, a crit for the torpedo, but rolling 1 blank result in 1 hit for the concussion and zero in the case of the torpedo.

 

I can't give you the exact probability though. With Jonus, I would say the difference is trivial.

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