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TheRealStarkiller

So how about this bomber list

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One more for consideration.

 

 

24 points
Scimitar Squadron Pilot #1
Homing Missiles, Proximity Mines
 
24 points
Scimitar Squadron Pilot #2
Homing Missiles, Proximity Mines
 
26 points
Tempest Squadron Pilot #1
Homing Missiles
 
26 points
Tempest Squadron Pilot #2
Homing Missiles
Edited by Englishpete

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One more for consideration.

 

 

24 points
Scimitar Squadron Pilot #1
Homing Missiles, Proximity Mines
 
24 points
Scimitar Squadron Pilot #2
Homing Missiles, Proximity Mines
 
26 points
Tempest Squadron Pilot #1
Homing Missiles
 
26 points
Tempest Squadron Pilot #2
Homing Missiles

 

 

Cool squad! But isnt this the same like .... ?

 

 

Like you already wrote: Don't put bombs on a low PS pilot.

Mines would work on them, though. But: if you cancel Jonus, i wouldn't recomment Assault Missiles.

Lets see:

 

Tempest Squadron Pilot + Homing Missiles

 

Tempest Squadron Pilot + Homing Missiles

 

Scimitar Squadron Pilot + Homing Missiles + Mines

 

Scimitar Squadron Pilot + Homing Missiles + Mines

 

 

= 100 points

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;-)

There is not much room for variants ... the Advanced are expensive.

How about trading the mines for stealth? We lose a bit firepower but we gain 2 hard to kill Advances

 

 

21 points
Scimitar Squadron Pilot #1
Homing Missiles
 
21 points
Scimitar Squadron Pilot #2
Homing Missiles
 
29 points
Tempest Squadron Pilot #1
Homing Missiles, Stealth Device
 
29 points
Tempest Squadron Pilot #2
Homing Missiles, Stealth Device

 

 

... a pity there are no missiles for 3 points ...

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Now I am getting off the wall a bit, but I kinda like this build

 

 

46 points
Bounty Hunter
Homing Missiles, Proximity Mines, Gunner
 
26 points
Gamma Squadron Pilot #1
Homing Missiles, Proximity Mines
 
26 points
Gamma Squadron Pilot #2
Homing Missiles, Proximity Mines
Edited by Englishpete

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Now I am getting off the wall a bit, but I kinda like this build

 

 

46 points
Bounty Hunter
Homing Missiles, Proximity Mines, Gunner
 
26 points
Gamma Squadron Pilot #1
Homing Missiles, Proximity Mines
 
26 points
Gamma Squadron Pilot #2
Homing Missiles, Proximity Mines

 

 

When using Proximity Mines, I'd prefer Scimitars. Use Gammas for Seismic Charges.

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Now I am getting off the wall a bit, but I kinda like this build

 

 

46 points
Bounty Hunter
Homing Missiles, Proximity Mines, Gunner
 
26 points
Gamma Squadron Pilot #1
Homing Missiles, Proximity Mines
 
26 points
Gamma Squadron Pilot #2
Homing Missiles, Proximity Mines

 

 

When using Proximity Mines, I'd prefer Scimitars. Use Gammas for Seismic Charges.

 

^Truth.

To expand on this, Proxies on a low pilot skill(Scimitars) will enable you to drop the proxie mines before the enemy has a chance to move, thus allowing you to make maneuvers that will let you drop your proxie mine in their template path.

 

Sceismics on higher pilot skill(Gammas) so you can view the battle field after some models have moved and make a decision if it's a good time to drop the bombs without wasting their effect.

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You could also try this:

 

100 points

 

34 points
Captain Jonus
Assault Missiles, Cluster Missiles, Push the Limit
 
27 points
Gamma Squadron Pilot
Assault Missiles, Cluster Missiles
 
13 points
Obsidian Squadron Pilot #1
 
13 points
Obsidian Squadron Pilot #2
 
13 points
Obsidian Squadron Pilot #3

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OK! How about some news in this topic.

 

FLUFF LISTS!

 

Major Rhymer's callsign actually was Scimitar1 and Captain Jonus Scimitar2, which make Jonus the wingman. And the Scimitar Bombers are actually some kind of elite ... which makes me wonder why the Gammas have the higher PS value...

Just like the Sabers were PS3 and the Avenger T/I's were PS4 + elite upgrade ...

So Scimitars should have PS4 + elite slot as well ... seems like somebody at FFG ****** this up ...

 

But nevertheless ... how about some playable fluff lists with Rhymer, Jonus and the Scimitars?

Would maybe also be interesting in a 2 vs 2 game, where one player commands the Scimitar Squadron, while the other player is fielding the Obsidian Squadron as the Bombers escord.

So any ideas for fluffy lists?

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Lets start right away ^^ So I would say, fluffee it would be to have 2 wings, the squadron leader and his wingman and an additional wing. The ordnance depents on the mission, so if the mission is to intercept large ships, I would go for proton torpedoes. As support role in space superiority missions, missiles would be a good choice. And proton bombs for ... well ... to bomb asteroids ;)

In this special case the Scimitar Squadron (wich actually was part of Vaders' Death Squadron) was send out to support in the pursuit for the falcon in the asteroid field. The bombers were equipped with proton bombs to bomb the larger asteroids. It is unknown to me whether Vaders' forces knew about the giant space slugs or this was just a desperate try to drive the Falcon out of its hideout.

Nevertheless, it was Rhymer, Jonus and the Scimitars you saw in Episode V, so:

 

ScimitarSquadron.png

 

31 points
Major Rhymer
Proton Bombs
 
27 points
Captain Jonus
Proton Bombs
 
21 points
Scimitar Squadron Pilot #1
Proton Bombs
 
21 points
Scimitar Squadron Pilot #2
Proton Bombs

 

 

Of course it makes no sense to use Rhymer and Jonus w/o secundary weaponry. But this could be an interesting scenario as well. Imagine Scimitar Squadron met the Falcon (with max upgrades) while flying from the slug.

 

It is really a pity that the bombs are not treaded like torpedoes in Attack Wing: drop the bomb and turn the bomb upgrade card face-down. Use an action to 'load the next bomb' into the dropper: turn card faceup again.

Edited by TheRealStarkiller

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This squad I call: ALL OR NOTHING

 

 

19 points
Howlrunner
Determination
 
45 points
Major Rhymer
Advanced Proton Torpedoes, Advanced Proton Torpedoes, Push the Limit, Engine Upgrade
 
12 points
Academy Pilot #1
 
12 points
Academy Pilot #2
 
12 points
Academy Pilot #3

 

While the swarm attacks from the front, Rhymer acts like Vader would and outflanks the enemy.

I don't know if this would work out, but at least Rhymer could use boost and barrel to stay out of enemy arcs somewhat ^^

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Ok, there is a lot of discussion about the TIE Advanced. The Adv is overpriced, thats a fact.

But after all it might might have a role as missile ship, teamed up with Jonus.

So, I have done 2 lists and I want you to choose one:

 

Squadron #1

 
33 points
Captain Jonus
Concussion Missiles, Concussion Missiles, Push the Limit
 
25 points
Tempest Squadron Pilot #1
Cluster Missiles
 
25 points
Tempest Squadron Pilot #2
Cluster Missiles

 

17 points
Mauler Mithel

 

 

Squadron #2

 

33 points
Captain Jonus
Concussion Missiles, Concussion Missiles, Push the Limit
 
26 points
Gamma Squadron Pilot #1
Cluster Missiles, Concussion Missiles
 
26 points
Gamma Squadron Pilot #2
Cluster Missiles, Concussion Missiles

 

15 points
Night Beast
 
Which one would you chose?

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To return the favour.

Tonight i intend to test one or two of these, prob only get two games in so which one.

Jonus + VI + proton bomb

x3 Scimitar + cluster + proton torp/concusion

Jonus

X3 Scimitar + cluster + proton torp/concusion + seismic

Jonus

X3 gamma + cluster + proton torp/concussion

Jonus + proximity

x 3 Scimitar + cluster + proton bomb

Thoughts

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