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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   [i]Remember, official communications from Fantasy Flight Games or Asmodee.Net will [b][i]never[/i][/b] ask for your password.[/i]   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   [i]Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system. [/i]   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at [url="https://asmodee.helpshift.com/a/asmodee-net/"]https://asmodee.helpshift.com/a/asmodee-net/[/url].   Best regards,   The Fantasy Flight Games Team
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Zarach

Time Is Not On Our Side - Variant to speed up play

1 post in this topic

Here is a variant which speeds up play while enhancing the thematic intensity of the show. It turns time into a game mechanic and helps combat analysis paralysis.

 

Disclaimer: This came about as a solution to our 6 player games that were taking longer than 10 hours to complete. If your games are in the normal 3-4 hour range, this variant is not going to be useful for you.

Set a time limit to the game by round (a round being each player taking 1 turn each). I recommend 2 - 4 minutes per person per turn depending on the number of expansions in play. A six player game as an example, the group would set a round time limit of 12-20 minutes. Let's say in this case we set it to 18 minutes (average of 3 minutes per player turn)

At the end of the round, if time has exceeded the set limit - Galactica incurs a penalty to one of the four resources: Food, Fuel, Moral, or Population. Role the d8 and apply the result:

1-2: Reduce Food by one (the longer it takes to get home, the more food is eaten).
3-4: Reduce Fuel by 1 (wasted fuel staying stationary and not traveling forward).
5-6: Reduce Moral by 1 (Folks want to get home).
7-8: Reduce population by 1 (people don't live forever - get a move on!)

Dynamic to game-play:

- Gives unrevealed Cylons another opportunity to sabotage Galactica***.
- The last player or two in the round could end up on a real time crunch and have to make critical decisions fast....just like in the show and real life.
- Keeps the game moving which can easily come to a halt when people start over strategizing.
- If the time limit was exceeded, players can think back and ponder whether everyone acted as quickly as they possibly could...or did someone hang on their decisions a little too long?

All you need for this variant is a basic digital timer that either counts up or down (preferably down). Most smartphones have apps for timers.

Once Cylons are revealed, decrease the time limit by 2-4 minutes per revealed Cylon and pause the timer for the revealed Cylons turn and resume at the start of the next human character player turn.

Example in a 6 player game, 3 minutes per person, for a ROUND time limit of 18 minutes: One player is eventually revealed as a Cylon. New time limit is 15 minutes and the timer is stopped for the Cylons turn. If another Cylon is revealed, the new time limit would be 12 minutes, and time is paused on both Cylon turns.

***While this variant does allow Cylon players the opportunity to sabotage, they should try to encompass the same sort of discretion in the theme of the secrecy rules. A player can't obviously waste time just to enforce a penalty on Gallactica.

---To encourage fast play, a reward could be set if the time limit is beat by half plus 1 minute. So in our 6 player/18 minute Round, if the round is finished in 10 minutes or less, roll the d8 and add to the corresponding resource using the same result table above.

Happy, fast gaming!

Edited by Zarach

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