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wyrm187

Over powered decks

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I don't think that cards should get an errata just because they allow loopholes in certain decks. As mentioned, Zigil Miner and Master of Lore are bad examples of using errata. Best thing is to ignore these cards or certain combos, if you think they're overpowered.

 

I agree... do not like the idea of making more coasters just because there are crazy combo's out there that a few people play (or create to merely see if they can)... its a solo or Co-Op game, play it your way... if you like 1 round games... great... I think I'd find that a bit boring... 

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Of course, I agree with the above. But they do errata anyway, and if they do, they should shaft the cards responsible for the mad loops, not the likes of Master of Lore. As I said before, I would never want to play any of these decks, I don't even play the Outlands because I find them super boring.

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Of course, I agree with the above. But they do errata anyway, and if they do, they should shaft the cards responsible for the mad loops, not the likes of Master of Lore. As I said before, I would never want to play any of these decks, I don't even play the Outlands because I find them super boring.

 

Of course, I agree with the above. But they do errata anyway, and if they do, they should shaft the cards responsible for the mad loops, not the likes of Master of Lore. As I said before, I would never want to play any of these decks, I don't even play the Outlands because I find them super boring.

Hmmm errata or kind of things i always  needed. In the card game when the card pool grow is always eventually  come out something what can be to crazy powerful and break the balance of the game. Don't forget maybe i wrong but i think is only one serious card game which one still have (surprise for me) Unbalanced draw and unlimited hand size. In my opinion this is a root of all problems. 

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I don't think that cards should get an errata just because they allow loopholes in certain decks. As mentioned, Zigil Miner and Master of Lore are bad examples of using errata. Best thing is to ignore these cards or certain combos, if you think they're overpowered.

 

I agree... do not like the idea of making more coasters just because there are crazy combo's out there that a few people play (or create to merely see if they can)... its a solo or Co-Op game, play it your way... if you like 1 round games... great... I think I'd find that a bit boring... 

 

 

It's true if you play alone. But we organised tournament play around the game and we de don't want to see these type of decks.

Glaurung likes this

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I don't think that cards should get an errata just because they allow loopholes in certain decks. As mentioned, Zigil Miner and Master of Lore are bad examples of using errata. Best thing is to ignore these cards or certain combos, if you think they're overpowered.

 

I agree... do not like the idea of making more coasters just because there are crazy combo's out there that a few people play (or create to merely see if they can)... its a solo or Co-Op game, play it your way... if you like 1 round games... great... I think I'd find that a bit boring... 

 

 

It's true if you play alone. But we organised tournament play around the game and we de don't want to see these type of decks.

 

Yes sure this kind of things should be fix. But please tell me what kind of tournaments you do??

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I agree, for the organized play, this needs be fixed. I mean I might be a bit crazy but even for me alone, I wouldn't want such loops exist. For some reason I always stick to the rules of the game, never changing them on my own, and I have a hard time just ignore certain things. Also, when I introduce the cards to new players, it feels stupid to tell them, "well, don't bother with this card, it is too good for the game." These issues need be fixed.

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I don't think that cards should get an errata just because they allow loopholes in certain decks. As mentioned, Zigil Miner and Master of Lore are bad examples of using errata. Best thing is to ignore these cards or certain combos, if you think they're overpowered.

 

I agree... do not like the idea of making more coasters just because there are crazy combo's out there that a few people play (or create to merely see if they can)... its a solo or Co-Op game, play it your way... if you like 1 round games... great... I think I'd find that a bit boring... 

 

 

It's true if you play alone. But we organised tournament play around the game and we de don't want to see these type of decks.

 

Yes sure this kind of things should be fix. But please tell me what kind of tournaments you do??

 

 

This should be discussed in a new thread to keep things clear here. Maybe in player community ?

To be short, we were not convinced by the Race against the shadow format and so every tournaments I know were made with custom rules, some even used fan cards.

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Actually all this problems come from unlimited draw and unlimited size of players hand. Quite difficult to keep some balance if players can draw like crazy and keep every thing in they hand. So this kind of combo will always appear until they fix the rules about it.

A hand limit would be neat.

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Occam's Razor- this simplest solution is usually the correct one.

 

so yes- it would be far better to introduce a hand limit or similar as suggested instead of changing every card in the future that breaks the game

rich

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Actually all this problems come from unlimited draw and unlimited size of players hand. Quite difficult to keep some balance if players can draw like crazy and keep every thing in they hand. So this kind of combo will always appear until they fix the rules about it.

A hand limit would be neat.

 

Yes probably hand limit will be enough.

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I don't think that cards should get an errata just because they allow loopholes in certain decks. As mentioned, Zigil Miner and Master of Lore are bad examples of using errata. Best thing is to ignore these cards or certain combos, if you think they're overpowered.

I agree... do not like the idea of making more coasters just because there are crazy combo's out there that a few people play (or create to merely see if they can)... its a solo or Co-Op game, play it your way... if you like 1 round games... great... I think I'd find that a bit boring...

It's true if you play alone. But we organised tournament play around the game and we de don't want to see these type of decks.

That is really cool that you run tournaments... first thought was Glaurung's idea about limiting draw and deck size would make good sense to me for a tournament... second thought was were how to do make a tournament fair with this game? Like I really love playing this game and aren't worried (too much) about how loop sided the races are or how much more 'powerful' some decks are, (hopefully they'll balance over time) because its a solo/Co-Op game and I don't play competitively... however a tournament would an entirely different matter... how do you balance things in a tournament? Does everyone play some variant of Outlands, Dain & Co, Glorfindel & Friends?

Edited by chuckles

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That is really cool that you run tournaments... first thought was Glaurung's idea about limiting draw and deck size would make good sense to me for a tournament... second thought was were how to do make a tournament fair with this game? Like I really love playing this game and aren't worried (too much) about how loop sided the races are or how much more 'powerful' some decks are, (hopefully they'll balance over time) because its a solo/Co-Op game and I don't play competitively... however a tournament would an entirely different matter... how do you balance things in a tournament? Does everyone play some variant of Outlands, Dain & Co, Glorfindel & Friends?

I open a thread for our tournaments...

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EDIT : OOPS, sorry Lilian, I was answering Glaurung when you offered to answer this question. 

No problem, it's seem you're better in english...

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For tournament play wouldn't FFG have to address the never ending looping decks? A hand limit may help but I am starting to think that making a restricted list wouldn't be so bad to break up some of the ridiculous combos. I don't think bans are necessary, just the inability to play multiple OP cards in the same deck

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