BrashFink

"Edge of Sanity" Lovecraftian One-Shot Adventure...

19 posts in this topic

This was first presented in a different thread when I ran the game, but a some people requested I share it when I was finished. I started a new thread because the old one does not have a subject that would be good for holding the links long term.

 

This is a Lovecraftian Adventurer in done as a Convention Style game, with Pre-Generated characters, etc. I ran it as a fun diversion for Halloween for my group. If is meant to be a fun one-shot.

 

This is more of a “Playset” than a published adventure. Use the pieces, put them where you want and send the party in to their doom.

Since this was just notes I slapped together for myself, there are some errors but I will not be updating this. If anything is confusing, or doesn’t make sense, just go with what makes sense to you. You can also post questions here, I will be monitoring this thread.

 

Be sure to check out the Read Me file that is included. It has some notes from my session on changes you might want to use.

 

Download Edge of Sanity

 

 

EOSTeaser.jpg

Edited by BrashFink
9littlebees, Tear44, Manak and 11 others like this

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I just found this... and I'm really impressed! 

Ive wanted FFG to develop its Arkham Horror brand in the RPG direction ever since the StarWars RPG came out. The narrative dice system is perfect for storytelling. Furthermore, they have a lot of brand work already done with a ton of artwork, iconic characters, and their own treatment of the Mythos... 

 

Is it just a matter of time until they do this officially?  

verdantsf likes this

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I just found this... and I'm really impressed! 

Ive wanted FFG to develop its Arkham Horror brand in the RPG direction ever since the StarWars RPG came out. The narrative dice system is perfect for storytelling. Furthermore, they have a lot of brand work already done with a ton of artwork, iconic characters, and their own treatment of the Mythos... 

 

Is it just a matter of time until they do this officially?  

I agree that the FF Star Wars rules can work quite well of a Lovecraftian RPG. I don't know if FF has the rights to publish such a game though since Chaosium still has the Call of Cthulhu game; see this link http://catalog.chaosium.com/pages.php?CDpath=29

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Hey I thought I would just give this a bump in case some newer people hadn't seen this.

 

I made this last year for Halloween and took 3 friends through it, they loved it. I was going to make a new edition for this year, but never got it started.

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Giving an annual bump. 

 

Fun Halloween One shot for your players. The end was epic when we played... down to the wire, 2 characters killed by the Cellar Thing following round if not a spell was cast to stop it all. My group STILL talks about it.

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I am not sure I said the idea behind it... you can run it how you want, but idea is... party is looking for trapped friends. They get trapped themselves inside upon entry. Anyone killed, can  be replaced by putting another character in a room. they find, then they become that character.

 

Concept is, to get out goto Crawlspace on 3rd floor to fight the Tormentor, go then to the tower to find a way out through the cellar.Put the Cellar Thing down there to screw with them on the way out.

Edited by BrashFink

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What do the symbols that look like body piercing rings mean on the spell cards? Like elder sign has two of them to add an extra seal and the seal lasts 3 rounds plus "the circle and dot symbol". I can not figure out what you mean. Thanks this looks awesome BTW.

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What do the symbols that look like body piercing rings mean on the spell cards? Like elder sign has two of them to add an extra seal and the seal lasts 3 rounds plus "the circle and dot symbol". I can not figure out what you mean. Thanks this looks awesome BTW.

 

It's the Advantage symbol. It's just hard to tell in the photograph.

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Thanks. How do people get spells? I am still a little confused on how to run this. Did you require searches to find Items? Library Aptitude? Would you ever consider doing a basic tips, tricks, and quickie rules summary for this? I know you have already put much work into this and the quality is awesome. Really, thanks for sharing.

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Dante, as I said in the main post, "This is more of a “Playset” than a published adventure. Use the pieces, put them where you want and send the party in to their doom."

 

If I am not mistaken, there are tips and tricks in the read me. I also put some thoughts on things in posts here in the thread.

 

Do it however you want. I put things in various rooms, in drawers, etc. You can give them random ones at the start, or certain things. Put monsters where you want. If remember correctly (I think I ran this in 2013), I sealed them magically once the came in. They needed something in the attic, that allowed them to get out through the cellar, which lead to the boss fight with the "Cellar Thing". But seriously, run it however you want.

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I mostly used search, but I also let the characters do what they wanted. I had one player looking for household stuff to make some kind of chemical bomb/ corrosive bio weapon. I let them go with it.

 

The ending LITERALLY boss battle, 1 player dead, second combat oriented character would die next turn... and the banishment finished that turn. My players LOVED it.

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The ending LITERALLY boss battle, 1 player dead, second combat oriented character would die next turn... and the banishment finished that turn. My players LOVED it.

Did you actually have a dead player, and you didn’t call 911 — after finishing the game? ;)

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Ok... Threadomancy here... but I think it deserves... besides, I was only now getting into Lovecraftian Eote and I found out about this.

But *gasp* the dropbox zip is no longer there... can someone share it please?

 

Many thanks.

 

P.s.: Any one up to share further experiences with this?

MonkeyInSpace likes this

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Yikes. Add me to the list of necro-thread resurrectors. The link to the original adventure is dead, and Google is no help. Does anyone still have this knocking about on their hard drive?

MonkeyInSpace likes this

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