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Anything worth owning multiples of in wave 3?

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I haven't been playing this game recently so I haven't really had the chance to try anything out, but my local LGS has most of the wave 3 models on sale for no reason. Is there anything that's worth picking up multiples of?

 

I was thinking of picking up some Tie Bombers to make a LOL tie bomber swarm list, but I feel like I'd be wasting my money. Any lists worth running with doubles of anything in wave 3?

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Three and even four Bomber lists have had some success.  With it relatively low startup cost but load of payload options the Bomber is something new for the Imperials.  With four you can run them as "bombers" and while you could fit more into a squad you're then using the bombers as fighters.

 

You also see lists with two or three B-Wings pretty regularly.  While it has its options which set it apart from the X-Wing the two ships have similaries

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You can have up to 5 bombers with a payload, so don't get more than that.
You can have up to 4 B-Wings, so don't get more than that.

 

You can theoretically field 5 HWKs with the blaster turret, but that's a lot of cash to shell out for such a silly idea.

You can theoretically field 4 shuttles, or 3 with an HLC, but you'll likely get laughed at.

 

So, yeah. 5 bombers, 4 B-Wings, and one of each of the other two (unless you want to try a 5-man swarm with 3 dice of 360* firing arcs).

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 (unless you want to try a 5-man swarm with 3 dice of 360* firing arcs).

 

Who can't hurt Dark Curse.

 

I don't think that's the case. You spend the focus token to declare the attack, and so it's spent before you've declared Dark Curse as the target of your attack. Unless the FAQ says otherwise... And even then, you'd be able to ping it with 1 attack die a turn, 2 at range 1, after doing good damage to the rest of their fleet.

Against Carnor Jax, on the other hand, you've got a hurting coming on.

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I'm not saying the fact the blaster turret can't hit Dark Curse is bad. The cursed one hasn't seen a lot of play, but if your local meta starts seeing a lot of Y-wings or HWKs fielding blaster turrets, it might be a good opportunity to put DC into a squad list or two.

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You can have up to 5 bombers with a payload, so don't get more than that.

You can have up to 4 B-Wings, so don't get more than that.

 

You can theoretically field 5 HWKs with the blaster turret, but that's a lot of cash to shell out for such a silly idea.

You can theoretically field 4 shuttles, or 3 with an HLC, but you'll likely get laughed at.

 

So, yeah. 5 bombers, 4 B-Wings, and one of each of the other two (unless you want to try a 5-man swarm with 3 dice of 360* firing arcs).

 

A bit of overkill in my estimation.  Just because you CAN doesn't mean you really SHOULD.  Is a five Bomber squadron going to perform much better than a four Bomber squadron that the extra pays?  You can run 4 Bs with minimal upgrades but unless the price is extremely cheap sticking to 2 or 3 will give a better idea about playing them.

 

Buying "extra" copies of the HWK for the Blaster Turret card seems crazy.  Ok, you can put them on your Y-Wings but now you've limited what your Y-Wings will be doing if they want to use that weapon system.

 

When it comes to the Lambda I wonder if the 4 shuttle build couldn't work as it takes up a LOT of space.  The problem there is that is probably the extreme and if you really want to run it and you have friends with it you may be able to talk them into loaning you their ships.

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Thanks for all of the input. It seems like I should at least pick up 2 B-Wings, 1 HWK, and possibly 2 or 3 Tie Bombers. I'm not really sold on running a Bomber Swarm though although I see why it can be good considering how the autoblaster now exists and makes it difficult for Tie Fighters to evade at all. The Tie Bomber pretty much doesn't care since it has one evade anyways.

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Thanks for all of the input. It seems like I should at least pick up 2 B-Wings, 1 HWK, and possibly 2 or 3 Tie Bombers. I'm not really sold on running a Bomber Swarm though although I see why it can be good considering how the autoblaster now exists and makes it difficult for Tie Fighters to evade at all. The Tie Bomber pretty much doesn't care since it has one evade anyways.

Bomber has 2 evasion dice.

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5 bombers, each with a 4 point Missile or Torpedo, is one hell of an alpha-strike, followed by a high-survivability target-locking swarm. It has all sorts of "OW" written all over it.

But yeah, it's a bit of an extreme example, lol.

 

It may have a good alpha strike but that sometimes can fall completely flat.  It would be similar to a situation to running four A-Wings with Assault Missiles against a big TIE swarm and either never getting the missiles off or having them miss.

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5 bombers, each with a 4 point Missile or Torpedo, is one hell of an alpha-strike, followed by a high-survivability target-locking swarm. It has all sorts of "OW" written all over it.

But yeah, it's a bit of an extreme example, lol.

 

It may have a good alpha strike but that sometimes can fall completely flat.  It would be similar to a situation to running four A-Wings with Assault Missiles against a big TIE swarm and either never getting the missiles off or having them miss.

 

Similar, but with a 5th ship, it would be harder not to hit anything with your missiles, and would suck less once your missiles shot off.

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My personal habit is to get 2-3 of each type (only exception is 5 tie fighters since they are dirt cheap to field) 2 HWKs isn't bad at all, not just for the blaster, which is by far inferior to the ion against anything with more than 1 agility, but it also has some good crew cards and fielding Kyle and Jan with another elite or 2 generics isn't a horrible list even if it's not top tier.

 

Bombers are nice, even if you aren't fond of ordnance they can still serve as a cheap alternative to tie advances if you want a study, not quite as nimble, brawler.

 

B-wing is all the getting punched in the face of a Y-wing, all the firepower of an X-wing, and the only natural barrel roll for it's side.

 

Lamba is fairly cheap, with some decent pilot abilities and if you want to use B-wings some truly great system upgrades.

 

Course I'd read over what each set is packing in detail before you commit to anything, Would be silly to get something other people say is good if nothing there suits your style at all.

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The FAQ says otherwise.

I can't find the "Support" section of this site where the FAQs are posted, or I wouldn't be making such mistakes. Could you direct me through the process of finding it, or supply a link?

 

Go to "Catalog", select "Miniatures", then from that page choose "X-Wing" and on the page that opens is a support option.

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The B-Wing may be the only rebel platform that can mount a Heavy Laser Cannon but you still need to buy a big Imperial ship to get one.

 

When it comes to maneuverability the B-Wing with an Engine Upgrade and Advanced Sensors allowing it to act before, or after, moving is certainly maneuverable but Fettigator can also equip an Engine Upgrade and pick up Barrel Rolls with Expert Handling.  Now give a B-Wing that set-up and a pilot with PTL and you've convinced me it has the most possible "end positions" of any ship in the game.

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The B-Wing may be the only rebel platform that can mount a Heavy Laser Cannon but you still need to buy a big Imperial ship to get one.

 

When it comes to maneuverability the B-Wing with an Engine Upgrade and Advanced Sensors allowing it to act before, or after, moving is certainly maneuverable but Fettigator can also equip an Engine Upgrade and pick up Barrel Rolls with Expert Handling.  Now give a B-Wing that set-up and a pilot with PTL and you've convinced me it has the most possible "end positions" of any ship in the game.

How about Ibtisam, who benefits even from the Stress Token of PTL?

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I would say unequivocally that purchasing 2 B-wings is a really good idea. Start there and then see how much you like it and figure out if you personally feel like you want to add on.

And while I don't own one yet 2 Tie Bombers would probably be a solid idea as well. I know less about competitive lists for the Bomber but it certainly seems like 2 can be run together effectively.

I don't have a Lambda but I plan on getting 1 for sure. After that its all about the upgrades so I very well could get a second primarily for that purpose. I am extremely interested in knowing how well a 4x Lambda list can do at the hands of a good player. That's a mountain of shields and hull to eat through. 4 Lambdas seems a bit too gimmicky but it could be successful, probably not worth your time to break the bank on that many though.

Lastly the HWK-290. I would get 1 and 1 only. Just because you can field 5 of them doesn't mean you should. The unique pilots can be interesting with the interactions they can create but I there are much better things to spend your money on than extra HWK's.

Just my opinion.

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I would say unequivocally that purchasing 2 B-wings is a really good idea. Start there and then see how much you like it and figure out if you personally feel like you want to add on.

And while I don't own one yet 2 Tie Bombers would probably be a solid idea as well. I know less about competitive lists for the Bomber but it certainly seems like 2 can be run together effectively.

I don't have a Lambda but I plan on getting 1 for sure. After that its all about the upgrades so I very well could get a second primarily for that purpose. I am extremely interested in knowing how well a 4x Lambda list can do at the hands of a good player. That's a mountain of shields and hull to eat through. 4 Lambdas seems a bit too gimmicky but it could be successful, probably not worth your time to break the bank on that many though.

Lastly the HWK-290. I would get 1 and 1 only. Just because you can field 5 of them doesn't mean you should. The unique pilots can be interesting with the interactions they can create but I there are much better things to spend your money on than extra HWK's.

Just my opinion.

Yeah, every list I've made that ISN'T a Murder (flock of crows :D) that uses a HWK only uses the 1.

Also, Captain Jonus, with that double-Howlrunner thing going on for secondary weps? He's waaaaay more useful than Major Rhymer. If you're running multiple bombers, Rhymer's not likely to be on the list, in my opinion.

However, if you're purchasing things for the sake of upgrades, get a Shuttle for EVERY B-Wing. B-Wing doesn't come with Advanced Sensors, which is absolutely astonishing on it. The Recon Specialist is also the BEST option for a Firespray (or a Moldy Crow HWK, particularly Kyle Katarn). Double Focuses are up there with Gunner in excellence, and it only costs 3 points.

 

Also, the Proton Bomb is freakin' amazing. It drops a faceup Damage card on them, regardless of how many shields they have. Pair it with a ship with Saboteur, and things just get silly.

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Agreed about the Recon Specialist on the Firespray. I have 2 Firesprays but just 1 HWK and that would be reason #1 to add a 2nd.

Honestly the only reason you would want to buy more than 1 of the HWK or Lambda would be exclusively based on the upgrade cards.

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