Rakky Wistol 2,903 Posted November 2, 2013 Most of us have seen videos talking about "Luke in Beast Mode" but there is a little more to do to make him a real monster: Luke PTL R2-f2 Stealth Advanced Proton Torpedo Overkill? Maybe. We've talked about 4 and 5 dice ships in the odd and overpowered "what next" or "custom cards" threads. Here it is within the current rules. 4 agility + Luke's free focus reroll+ take an extra action for more offense when needed or defense. Whatever. You can fit Garven in with him for extra focus tokens with plenty of points for a third ship. Heck, throw in Jan for Luke with 4 agility + his ability + focus token + a 6 dice advanced proton torpedo strike and a "regular" 4 and 5 attack with focus and target lock. Not that you should do this but you could. So what do we do with Luke, Force of Nature? (Yes, I know, sometimes there is too much of a good thing) Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted November 2, 2013 Biggs Quote Share this post Link to post Share on other sites
Beothuk 13 Posted November 2, 2013 Lando+PTL+Nien Nunb+Gunner+MF Title+APL Quote Share this post Link to post Share on other sites
Rakky Wistol 2,903 Posted November 2, 2013 Nice. One reason I ask is I'm primarily an imperialist with few rebel ships and need some bigger ships to just take up space and be worth it. When I stumbled on this combo I went "whoa, hold on a second. This could be useful to me and maybe good somewhere. Especially if the rebels ever get a solid 15pt star fighter. Quote Share this post Link to post Share on other sites
Ravncat 1,988 Posted November 2, 2013 B-wings with sprinkled upgrades to taste Quote Share this post Link to post Share on other sites