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The_Brown_Bomber

which wave 3 ship was the most disappointing?

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For all the hype about "support", and with 7 new crew cards for 3 crew slots and 3 of the new system cards for 2 system slots, the only non-unique "support" ability in the game is still Swarm Tactics, and even then there are only three non-unique pilots who have access to it..  The unique Pilots and Title upgrades are cool, but I'd really like to be able to use generic ships to support other squadron elements, and not just as weapon platforms.

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I love the shuttle personally. There are a few tricks to make it more maneuverable.

I have been running Advanced Sensors and Boost on it. This means you can do a 1 bank, followed by a Red 2, and almost turn around in a single turn. If you angle it correctly from the starting point you can even avoid losing any time shooting. 

Another thing to do is if you are running Two (or even three) Lambda's, You can have the sit completely stationary all game if you wish. You have an Omicron infront of Yorr. Omicron does a stall, Yorr takes the stress, does a 1 green forward, loses the stress, crashes into the Omicron. FCS means you don't care about losing your action.

Also Jendon with Bombers is a potent alpha strike list. 

I don't like the HWK at all. I've seen Kyle used effectively, mainly by using recon specialist and moldy crow to have a stack of 6 focus before hitting combat by moving very slowly at the start. 

B-wings and Bombers are great. B-wings dials are annoying, but if you just trust is FCS and do the red maneuvers often it kinda becomes redundant. It just takes a while to get use to the idea of doing normal red maneuvers. 



 

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I thought the Hawk was going to be the turd of the bunch but the Lambda takes the big kir-plunk. I've found all kinds of uses for the Hawk but the Lambda seem more like a scenario piece – ether as the target needing protection from the opposing fleets or an escorted ship.

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The qaulity of the B-wing. I love the ship but the design is poor. First the turrets snap way to easy, ive bought 4 and only 1 of my ships has undamaged turret, (and if your wondering its cuz i play several games a week demoing at my lcg) but still this is the first ship ive ever had break.

Next is the peg, the first Bwing i placed on the base the peg pulled right off when i was taking it apart.

Third is the b-wing standing straight up and needing 2 pegs instead of being sideways and fitting like a normal ship. Plus the hook pegs are really flimsy and the ships tend to sway during game play.

The playability is fine as far as stats and such but yeah thats my biggest dissapointment. At least ffg was nice enough to replace the one with the broken peg. I didnt ask about the others with the turrets since they are still playable. Most tend to break inside the storage cases for me.

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I agree with SonicPara; I have had quite a bit of success with an Omnicron with a few upgrades [Most importantly vader]

Generally, I run it with Vader & Advanced Sensors, but adding the Gunner for the extra chance to deal a crit is always awesome.

 

I have flown him with 2 interceptors, so he goes in, deals the crits to mess up the ships - suicides, and gets in the way while the interceptors clean up house. 

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 True, the Lambda dial is restrictive, but it would be weird if a shuttle moved like a fighter.  A C47 is nowhere nearly as maneuverable as a P51 mustang because they are different classes of birds.  People who complain about HWK and Lambda dials are expecting those ships to act like fighters, which they aren't.  What I'm really hearing is, those folks are more comfortable with fighters and aren't really sure what to do with shuttles.  I haven't figured out the Lambda, but the HWK is a nice mobile gun platform with blaster turret.  

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 True, the Lambda dial is restrictive, but it would be weird if a shuttle moved like a fighter.  A C47 is nowhere nearly as maneuverable as a P51 mustang because they are different classes of birds.  People who complain about HWK and Lambda dials are expecting those ships to act like fighters, which they aren't.  What I'm really hearing is, those folks are more comfortable with fighters and aren't really sure what to do with shuttles.  I haven't figured out the Lambda, but the HWK is a nice mobile gun platform with blaster turret.  

Just FYI, my shuttle now has 3 kills in as many games. 2x HWKs and a Y-wing.

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 True, the Lambda dial is restrictive, but it would be weird if a shuttle moved like a fighter.  A C47 is nowhere nearly as maneuverable as a P51 mustang because they are different classes of birds.  People who complain about HWK and Lambda dials are expecting those ships to act like fighters, which they aren't.  What I'm really hearing is, those folks are more comfortable with fighters and aren't really sure what to do with shuttles.  I haven't figured out the Lambda, but the HWK is a nice mobile gun platform with blaster turret.  

Just FYI, my shuttle now has 3 kills in as many games. 2x HWKs and a Y-wing.

 

Great!  What tips can you offer the rest of us?  I think that engine upgrades are valuable. 

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 True, the Lambda dial is restrictive, but it would be weird if a shuttle moved like a fighter.  A C47 is nowhere nearly as maneuverable as a P51 mustang because they are different classes of birds.  People who complain about HWK and Lambda dials are expecting those ships to act like fighters, which they aren't.  What I'm really hearing is, those folks are more comfortable with fighters and aren't really sure what to do with shuttles.  I haven't figured out the Lambda, but the HWK is a nice mobile gun platform with blaster turret.  

Just FYI, my shuttle now has 3 kills in as many games. 2x HWKs and a Y-wing.

 

Great!  What tips can you offer the rest of us?  I think that engine upgrades are valuable. 

 

Mostly how to die to it.. all of it's kills are against me by my regular partner. :P

Really, though, the engine upgrade is a real benefit to it, especially being a large base. With a boost it can outdistance the whole range ruler in a single turn. And the 3 die attack makes it deadlier than the first glance would suggest. Also, the rebel captive is a remarkably irritating thing to fight against.

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The Lambda hands down, after the first clash with the opponent it really becomes konda pointless.

I really thought it would be much better just because of its huge stats, but at least as a single shuttle in a list it does its supporting but then can be largely ignored.

I don't know how it fares if you take 3 or 4 of them but i imagine it will be no different.

Bombers are not bad at all and both named pilots are great.

B-Wings are superb, i had great success with Ten Numb and with Ibti!

The HWK is pretty easy to kill, but at least it has a white turn option and it has turrets at its disposal with great support choices!

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The Lambda hands down, after the first clash with the opponent it really becomes konda pointless.

I really thought it would be much better just because of its huge stats, but at least as a single shuttle in a list it does its supporting but then can be largely ignored.

I don't know how it fares if you take 3 or 4 of them but i imagine it will be no different.

Bombers are not bad at all and both named pilots are great.

B-Wings are superb, i had great success with Ten Numb and with Ibti!

The HWK is pretty easy to kill, but at least it has a white turn option and it has turrets at its disposal with great support choices!

 

We just ran a 250 point game with 2 HWKs and they were absolutely awesome. They definitely shine in bigger engagements. With Epic and Cinematic rules coming out I feel we will see a lot of them.

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I've run

 

Rebel Op + Blaster Turret + Recon

Rebel Op + Blaster Turret + Recon

Rebel Op + Blaster Turret + Recon

Blue B-Wing + AdvSen + Autoblaster

 

successfully numerous times, that I can't stop loving the HWK. Or dual HWK +  dual Dagger-wing.

 

Lambda however ... it has a steep learning curve as my friend has learned. I just need to get past it and it's basicly just junk with wings.

 

I'm still toying with this idea though:

 

Lambda Omicron + APL

Lambda Omicron + APL

Lambda Omicron + APL

Lambda Omicron + APL

 

and just plaster the battelfield with large bases for my opponent to fly into.

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I've had a lot of success with the shuttle, as Gazerfoxie can attest. Here's a few things I've learned:

You can't fly it like a fighter. Don't even try. Most people that dislike the shuttle tend to grasp this instinctively and go no further with the concept. However, that doesn't mean it doesn't have it's place on the field.

 

Note: I've never flown it with Vader, so none of my success is related to this common usage. All my kills have been with its primary weapon.

 

Often ignored, the 0 movement dial option is incredibly powerful in the right situation. Your opponent HAS to move. You do not. It's a stressful maneuver, but it can often mean that your opponent is either forced to move out of arc, slam into you, or move into your arc. Further, the threat of this zero movement option can force your opponent to make choices he wouldn't otherwise make.

 

Don't bother taking HLC. You get a single extra attack die at Range 2-3, but for 7 points, it's just not worth it. If you have to take a secondary weapon, take Ion Cannon or even Autoblaster. Why? If you Ion someone, you know where they are going to end up. This helps mitigate the difficult turn radius. As for autoblaster, if you can keep your enemy in arc, you can chew on them without them being able to cancel any of it. However, at that range your primary weapon would be throwing four dice instead of three, so it's of questionable worth compaired to Ion.

 

Rebel Captive, as mentioned, if my utter favorite. It means your enemy will rarely target it early in the engagement and when they do, they often lose their maneuver advantage. The B-Wing maneuver dial isn't great if it's stuck with a stress token. And if it pulls a red move to attack you, that's two turns before it can clear them both.

 

Engine upgrade is incredible. Because of the large base, you can easily move half way across the field, giving you breathing room to turn around. Don't think you have to put your enemy in arc every turn. You can easily break engagement, get out of range, and turn in time to catch them as they close.

 

My favorite shuttle setup is Omicron Group Pilot + Engine Upgrade + Rebel Captive.  I've had a lot of luck with this. It's not too expensive (28) and it's rather powerful for the cost.

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 True, the Lambda dial is restrictive, but it would be weird if a shuttle moved like a fighter.  A C47 is nowhere nearly as maneuverable as a P51 mustang because they are different classes of birds.  People who complain about HWK and Lambda dials are expecting those ships to act like fighters, which they aren't.  What I'm really hearing is, those folks are more comfortable with fighters and aren't really sure what to do with shuttles.  I haven't figured out the Lambda, but the HWK is a nice mobile gun platform with blaster turret.  

 

i can deal with the dial just fine, but the lack of a turret option makes it useless at the end of the game.. if you can't make the points worth it by the first 2 engagements, then you've lost what ever points cost you put into it, because any good player will not let that shuttle get another shot in once the initial pass has come and gone

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I gotta admit that the TIE Bomber was disappointing to me. Not for it's performance, but I think they could've added in two or three more cards. I mean come on, only one torpedo and one missile? That's a bit weak.

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The Shuttle isnt a fighter though. It wasnt meant for combat, it was more for transport. I think it was intended for scenario play more so than combat.

+1 this is precisely it, when used as a support piece which has been discussed in other posts is its true strength. At first I too was grumbling about the creepy white van's mobility but when you drive it like a creepy white van the problem goes away. Adv Sensors on the Lambda is virtually an auto include IMO, in order to pull off the 0 then 1S.

My only dissappointment is the fragility of the HWK coupled with the crappy PW value. Your almost forced to send the 3 pts on BT.

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The Shuttle isnt a fighter though. It wasnt meant for combat, it was more for transport. I think it was intended for scenario play more so than combat.

+1...

This captures it in a nutshell for me. At first I was down on the Lambda but once you learn to treat it as the creepy white van and drive it like the creepy white van, I then embraced the big ugly.

IMO adv sensors is a must, in order to perform the 0 stall then the 1s. Love pairing dual Inetrceptors with Jendon and that kid with the black cape and the sweet music box onboard.

Edited by Darph Nader

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The TIE Bomber Gamma pilots should have an elite upgrade - just like the Sabers and the Blacks

what he said. would also have liked to see elite skill slot on tie-advanced.

 

i wonder if we will see a hip upgrade card that gives any ship a pilot sill slot in a future expansion?

Edited by The_Brown_Bomber

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