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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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swampthing

please settle an argument over vet in

8 posts in this topic

I concur. Your friend is right.

 

Upgrades are part form the ship, for all effects, the very moment they are selected and equipped in the 'gather forces step'.

 

Ships are not 'off' and then 'turn on' when the 1st turn is about to begin. Any upgrades, titles, powers and synergies operate the moment they are chosen for the ship.

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Look at it this way; Slave-1 title.  If upgrades didn't take effect until after the game began, how would you ever add a torpedo to your Firespray build?  It has to take effect the second you add it to your build or it will be completely useless.  Sets at least some strong precedent that various upgrades all take effect the moment they're added to your build.

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To end the discussion (if it's not already ended), this is mentioned in the newest faq.

 

You should consider VI as changing the pilot skill number printed on the ship card, so your friend is right.

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To end the discussion (if it's not already ended), this is mentioned in the newest faq.

 

You should consider VI as changing the pilot skill number printed on the ship card, so your friend is right.

I hate to reopen a settled topic, but the FAQ doesn't actually address this issue.

 

The question doesn't relate to what Veteran Instincts does, but rather when it does it.  The rules can be read such that upgrades don't become active until after ships have been set up, in which case Veteran Instincts doesn't change the PS until after setup.

 

But as several people pointed out above, when we hashed this out we realized that upgrades must be effective at all times - even during the build process, because otherwise cards like Slave 1 or the new Royal Guard TIE titles don't work at all.

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