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gertat

Dice or tokens

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How do you prefer to play keep track of damage, resources and more?

 

We use

 

Tokens for

 

Damage

Burned zones

Fulcrums

Resources

 

Dice to keep track of modified stats

 

Grey dice for toughness

Red dice for hit points

Black dice for powericons.

 

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I personally prefer the glass bead tokens, but most of the people I know tend to prefer dice.  They tend to be cleaner, but I hate stopping and turning the sides every five seconds.  I would rather just grab a couple tokens.

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How do you add a picture to your post?

 

here is a post I made on our local forums explaining how to post an image.

 

http://cardboardgamers.com/messages/boards/thread/13897341

 

I get it to work from deckbox but not from my own computer with a picture I have taken with my mobile

 

Example

http://community.fantasyflightgames.com/index.php?/topic/92240-brave-volunteers-and-fulcrums/

Edited by gertat

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You need to upload the photo to a website first. I have a tumblr account I use for this exclusively, but you could easily do it with facebook or any other site that allows you to upload images.

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You need to upload the photo to a website first. I have a tumblr account I use for this exclusively, but you could easily do it with facebook or any other site that allows you to upload images.

 

 

Thanks, first upload to FB than it worked

Edited by gertat

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Do you have different colored beads to symbolise different modifiers?

 

I do indeed.  For the longest time I just used the base cardboard tokens, but I also use red glass beads for damage and white glass beads for resources or anything else that needs representing.  I don't usually bother to represent toughness, I usually warn them when the unit comes out it has toughness X and I encourage them to pick up my cards frequently and read them or flatout ask me what they do, before comitting troops.  I figure if they can't take that into account no token is going to.  I also use these old Chinese luck coins I got for another game a long time ago for burned zones.

Edited by Kheivalo

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I agree with Junglecat - I like the tokens. Like Torsten said in the podcast, you can fiddle with them like poker chips! Although I like the idea of dice for modified power and toughness.

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I agree with Junglecat - I like the tokens. Like Torsten said in the podcast, you can fiddle with them like poker chips! Although I like the idea of dice for modified power and toughness.

I also like the tokens and use them all the time.

The dice is to show modified stats like power, toughness and hitpoints

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With me having the small faction cards I have thought how dice may be better than counters.

 

Saying that I may search in my bead box for some red and silver (grey) beads to act as power and toughness.

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I just played my first few games with the Wood Elf decks and think I might have to change my answer.  I used a full sized capital for the dwarves, since the WE capital isn't out and even with that larger capital all the damage tokens from the massive amount of HP each zone has (because of all the developments they play) made it get a little confused at certain points.  I can imagine the problem would only get worse with the tiny capital coming in HK. 

 

Looks like I might have to learn to love dice.....

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I just played my first few games with the Wood Elf decks and think I might have to change my answer.  I used a full sized capital for the dwarves, since the WE capital isn't out and even with that larger capital all the damage tokens from the massive amount of HP each zone has (because of all the developments they play) made it get a little confused at certain points.  I can imagine the problem would only get worse with the tiny capital coming in HK. 

 

Looks like I might have to learn to love dice.....

 

If you are using the mini-capital boards they are a must.

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