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divinityofnumber

New FAQ!

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Light side card effects cannot change the win condition of 5 objectives in 2v2, so Trench Run doesn't provide a win condition.

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I feel like they should have increased the damage threshold on Trench Run in multiplayer rather than just kill it.

 

It'd have to be pretty high, especially if both light side players could attack it in the same turn.

 

Maybe just errata it so you place damage on the enhancement, and it can only be damaged by the player who played it. Or since it would be a shared enemey objective it could still only be attacked once on your "teams" turn.

 

I don't know, kind of lame to eliminate an already under used card set from a fun new match types.

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Weird, around here it's still an auto-include in mono-Rebel decks and a frequent splash in Smuggler vehicle builds.

huh, besides rebel assault, it's really sub par. I'm wondering what the draw is?

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Yeah, that's not bad, I just prefer defense of yavin or rebel fleet, I guess. Although, we tend to only see rebel vehicle decks around here.

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