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richsabre

10 things before the game dies

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the forum seems a little quiet at the moment so i thought we could all have a speculate..

 

i know there has been similar threads to these, but in this one i would really like to know your 10 things that you want to see in this game before it dies (may the day never come.... ;) )

 

by this i mean anything that were it not developed by the time the game ends, you would feel very dissapointed

 

here are my 10. they can be in order or not. these are random

 

1. shire/bree cycle. i have wanted this from the start. i am part way there with black riders but i need more to feed my shire fix

 

2.old forest/barrow downs quest. probably will be in number 1. i would much rather they not be POD quests but those beautiful shiny cards....yummy

 

3.durthang (castle in mordor for those not well versed on the book) quest. that place has always fascinated me as there is barely any text on it. it would be nice to have a look round it

 

4.another dwarven cycle. ...i know....i admit it, i am a dwarven addict. i cannot help but love them haha. i know many wish to never see their beards again, but i feel there is room for a ered luin cycle, or an erebor cycle. heroes perhaps would be scarce but its going to happen at some point

 

5.not so quest-y quests. quests that are more light hearted in that they involve no peril. for LOTRO players im thinking of the festival quests. for those who havnt played lotro they are sort of quests where you look for things, rescue hobbits from hilarious situations, throw pies at people....ok..that last one would make a stupid quest, but i think some sort of light quest based around an errand in the shire would be good

 

6. cavalry charge mechanics. if it will be anywhere it will be the next cycle. i want some sort of charge mechanic that can kill multiple enemies engaged with you but comes at great cost.

 

7. 'building' sub cards. we have allies, attatchments and events but id also llike to see 'architecture' cards or something similar. they could function similar to enemy buildings in siege mode, by having hit points and lowering the threat in the staging area or something

 

8. art book. there was a thread recently but it has been asked for since only a few months after the game's release. the art is amazing- lets celebrate it.

 

9. other merchendice - who wouldnt want their morning cofffee out of a lotr lcg mug on a lotr lcg mug mat?

 

10. promise of more.....a rather strange one to end with, however before the designers end this game for good, i really want at least some sort of teaser of a 'spin off' game or something. i mean lets hope it doesnt end for a long time, but when it does id like to see a similar game with solo aspects that we can all get our lotr fix out of

rich

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1. Battle of Lorien 

2. Batlle of Dale

3. Batlle of Dol Guldur

4. Battle of Mirkwood

 

preferably in a one cycle ;)

 

 

5. Galadriela hero

 

6. Old Forest/Barrows Down quest. 

 

7. lotr mat, and big map with mark all release quests - can be mat-map ;) 

 

for now I have only 7 ;)

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there's just so much i'd like to see in this game, this is tough. But i guess my list would go something like this in no particular order:

 

1. Galadriel Hero.

 

2. Barrow Downs/Old forest quests.

 

3. Iron Hills dwarf Deluxe expansion would be really cool.

 

4. Siege of Minas Tirith and Helm's Deep in a LOTR saga expansion.

 

5. Some Harad quests that take place south of Gondor in the desert.

 

6. White Council - Dol Guldur quests

 

7. More Noldor/Silvan cards

 

8. More quests and expansions/cycles that take place outside of the main focus points of the lotr books, you know so we can get to explore more locations and stuff that we didn't get to see in the movies or the books like Angmar or Gundabad for example.

 

9. Members of the fellowship as allies, so that in future saga expansions you can have the entire fellowship in play at the same time with only one or two players.

 

10. Uruk Hai enemies, i just can't wait to start slicing up some Uruk Hai at Amon Hen.

Edited by Djenni

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8. consequences flowing from the AP to the next AP in  the cycle. for example, if on one AP will not kill the boss and he will flee (Time keyword from Voice On Isengard),  will return stronger in the next AP (if you do not kill him in the previous AP in the new you must shuffles  stronger card this boss  to ED).

Or in one AP you have to choose a Quest card (as in Passage Through Mirkwood quest card 3 ).  and  you must  start from  one quest card with two  in the following AP depending on what path you followed in the previous AP.

or if you not save someone (die some Ally-objective in one AP in the next AP removing his card from the ED.) something like that

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7. 'building' sub cards. we have allies, attatchments and events but id also llike to see 'architecture' cards or something similar. they could function similar to enemy buildings in siege mode, by having hit points and lowering the threat in the staging area or something

 

 

 

 

I like this. Creative thought!

 

 

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cavalry charge mechanics. if it will be anywhere it will be the next cycle. i want some sort of charge mechanic that can kill multiple enemies engaged with you but comes at great cost.

 

 I like this idea. this card does not have to have a high cost, just restriction -  for example - exhaust  X characters with attached  mount card - you can attack X enemies engaged with you. Attack adding these characters against each of these enemies.

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thanks for all the ideas....nice to see so many fresh thoughts on the game.

i particularly like hightened consequences. i see the designers going for a more narrative feel in the current cycle with the story inserts and of course campaign mode...and this i believe has been well recieved, not just from the 'theme-ys' like myself. this was something asked for early in the game anyways

 

i think going even further would be nice...but the trouble is more complex role play style mechanics means just that- it turns more into a role play. i love rp games but they arent for everyone i guess. perhaps this could be the idea for a sub game in ffg's future?

 

@Djenni - i love uruk hai......and oh yes, i see you're from iceland- i am particularly jealous you have Sigur Ros on your doorstep ;)

 

rich

Edited by richsabre

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Note spoiler! I admit that after the previews for  Against Shadow cycle in which Caleb Grace wrote that: "Taken together, the Adventure Packs tell a grand story full of intrigue ..." - When in  the AP Stewart's Fear turned out that the mastermind of the nameless cabal managed to escape the city before his true identity was revealed, I start  speculated that  the mastermind of cabal is the Lord Alcaron who succumbed to the temptation to the enemy. when we meet him in AP Encounter at Amon Din I believed that he commanded from hide enemy's attacks, and when  arrived the Heroes would not be discovered" helped "in defense of the villages. I believed that Lord Alcaron  special lead army of Gondor to the Morgul Vale in last AP right into the trap, and then, when he  have on his side  the Nazgul reveals his face, and comes against the heroes.

 

story turned out differently :P   but would be good if introduced by phrases such action - that  actions in the style RPG would be cool.

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noted- though i have to say that if i were to spoiler alert everything i say in a thread like this, either i couldnt say much at all, or every other word would be SPOILER ALERT!!

 

if i have spoiled anything i apologise

rich

Edited by richsabre

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noted- though i have to say that if i were to spoiler alert everything i say in a thread like this, either i couldnt say much at all, or every other word would be SPOILER ALERT!!

 

if i have spoiled anything i apologise

rich

 

You know better be careful ;)  - someone later write, "why did not you warn that this post contains a spoiler, I have not played yet in  this cycle and you've ruined everything. well as, I write two words and I have a clear conscience hehe  :P

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@13th caesar

wait a minute- i just want to check. was your 'note spoiler' in regards to my post or yours? im confused haha. i thought it was in regards to something i wrote so took it out

 

@nickpes- youre probably not the only one!

Edited by richsabre

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@13th caesar

wait a minute- i just want to check. was your 'note spoiler' in regards to my post or yours? im confused haha. i thought it was in regards to something i wrote so took it out

 

@nickpes- youre probably not the only one!

to mine. You know can not all have yet Against the Shadow cycle - and I betrayed the mastermind of cabal escape, and the Lord Alcaron  will return in Encounter at Amon Din  :P aha this is SPOILER too  :P but its too late - so I apologise  :D

Edited by 13thcaesar

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i know there has been similar threads to these, but in this one i would really like to know your 10 things that you want to see in this game before it dies (may the day never come.... ;) )

 

by this i mean anything that were it not developed by the time the game ends, you would feel very dissapointed

 

 

 

proper translation

Edited by leptokurt

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1 - Barrow-downs/Old Forest.  I think I'm not the only one who wants this. People were dissapointed not to see it in BR, but a couple AP's about this in a future cycle should do.

 

2 - The East (Harad, Rhun, etc). A full cycle set in this area would be awesome.

 

3 - Blue Wizards. I do believe we'll eventually see them.

 

4 - "Choose your own adventure" type quests. Similar to those books, there's a first stage that you must complete, and then you can choose the next one according to the strengths of your own deck "Do you want to follow X's advide and hide from the enemy (go to stage 2a), or will you take the enemy head-on (go to stage 3a)?" or something like that. One could be a battle quest while the other can be a sneaky quest, and story-wise you can take completely different routes but still reach the final quest stage. Much like FoS, but not randomized.

 

5 - More dwarven stuff, like new locations such as the Blue Mountains or the Iron Hills, dwarven rings of power, etc

 

I'll add more as they come to mind.

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  1. Full Silmarillion content (What would a hero Turin be like?)

More Noldor / Silvan

More Dunedain

Ents and Huorns

Simple quests that feature deep gameplay (fewer complicated rules like multiple encounter decks and comparing first letters of card names)

Quests in lesser-known parts of Middle-Earth:  Umbar, Fornost, the far east, etc.

More lesser-known heroes from the books or brand new.  I like the idea of "ordinary folk" standing with the big names from the ring era.

danpoage likes this

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@nickpes- youre probably not the only one!

 

 

IMO the problem is that none of the characters already in game (ok, let apart Elrond,Glorfindel, Gandalf and maybe Gildor since the birth date of him is supposed in first age but uknown) were not there in first age, thus for a proper game there should be too many heroes introduced.

 

But there are so many to choose ... and most of them with history filled with drama, pain and dispair  ... and offcourse Fingolfin the true hero of middle earth  :wub:

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  1. Simple quests that feature deep gameplay (fewer complicated rules like multiple encounter decks and comparing first letters of card names)

 

 

Excellent point!

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1 - Barrow-downs/Old Forest.  I think I'm not the only one who wants this. People were dissapointed not to see it in BR, but a couple AP's about this in a future cycle should do.

 

Yes, I think that everyone was disappointed to skip this topic in the Black Riders expansion. Skip it in the movie, but our favorite game is based on the book so I expected that we will have a quest associated with the thread.

 

I hope that we will be able to visit these sites in the future.

richsabre likes this

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  1. Full Silmarillion content (What would a hero Turin be like?)

Each round he should raise his threat by one on his own to beggin with  :P

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Initially I thought this would be an easy topic because there is so much stuff that I enjoy in Middle Earth, but then I realised the game now includes (or will include, barring any major catastrophe) a huge chunk of what I want, so I don't know if I'll be able to get a full 10, but let's see:

 

1) Quest-y quests are a great idea. While fighting has its place, it isn't the main focus for the books (unless you think in grand terms of the fight of good versus evil), people aren't shooting arrows and slitting throats on every single page. We need more expansive quests of discovery, intrigue, and general rambling. This isn't Warhammer! 

 

2) Rhun. The East. Well, anything foreign in that respect! Just what is in that Sea of Rhun? Who lives in the forest that skirts its shores? And in those mountains that shield it from the west? What's going on there that we need to know about? What are those two other Istari getting up to over there?! 

 

3) While I'm dealing with the extremes of the map, what about Ered Luin? And what's to be discovered at the Icebay of Forochel? 

 

4) While 2, and certainly 3, are mere pipe-dreams, I think Angmar would make a fine addition to the game, and would be very disappointed if we didn't see some sort of expansion take in this area. When (if?) the game moves to the Cthulhu-distribution of one deluxe per quarter, I would like to see an Angmar box. Not sure if I could cope with a sustained cycle of nine quests up here, unless of course it took in a much wider area. 

 

5) I would like to see Lothlorien cards. I'm not precisely sure how this could be implemented - I don't know if it'd be viable to feature in the next saga expansion given as how nothing adventure-y actually takes place here, but I would be highly aggrieved if we got five years or more into the game without anything more to show for it than a mere handful of cards.

 

6) Rich, I feel like I might be copying you a bit too much here, but I've been hoping for location cards for us heroes as well for a long while now. Something that grants a boon while it is in play but can take damage from undefended attacks or something. 

 

This appears to be it for now. Weathertop, Saruman, Isengard, 'record' cards, more Osgiliath, and the Mouth of Sauron are all things that I've been desperate to see, and it seems that by the end of the year I'll have everything I've ever wanted for the game! Well, aside from the above six, but I can kinda wait for those to show up...

richsabre and jormungandr like this

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i would love to see those locations spalanzani. i keep referring to LOTRO whenever i talk about 'fellowship un-visited' locations, but i think its a good example of just how much there is to play with out there....remnants of evil spirits in angmar, goblins on the march in ered luin, bandits on the greenway.

 

what i personally think is a good idea is a 'hunt for the lost palantiri' ...perhaps the one lost in forochel could have fell into the hands of the native population and its a race to recover it?

player1761766 likes this

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what i personally think is a good idea is a 'hunt for the lost palantiri' ...perhaps the one lost in forochel could have fell into the hands of the native population and its a race to recover it?

 

I'd like to see a sort of battle of wills going on, almost, as you try to persuade the natives to hand it over. Using willpower instead of attack strength when resolving combat, much like 3B of Druadan Forest. When you 'defeat' an enemy like this, they go into the victory display, and when you have a prescribed amount in there, you win. However, undefended attacks, or maybe even for every point of 'damage' enemies do to you, cards leave the victory display. Maybe.

 

*palpitations*

richsabre likes this

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yes i know my english is terrible

proper translation

 

Caeser, I think he was meaning that he wanted to see "proper translation" on the game cards.  There has been much discussion about how some of the terms, keywords, etc get translated into some of the non-English languages and how it can possibly affect gameplay.

I doubt anyone is seriously going to criticize each others language abilities on here... this is a pretty encompassing community that is well represented by non-native-English speakers.  I would say that 99% of us have little or no problem figuring out what everyone is trying to say!

 

 

  1. Full Silmarillion content (What would a hero Turin be like?)

 

Yes!  I know there's a licensing issue, but holy heck!  Please make this happen.  Turin is my all-time favorite Tolkien character... I would never build a fellowship without him if I had him available... lol.

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