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PencilBoy99

Starting Implants for Tech Priest

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Do tevh priests start with all of the implants, or just 1? Does getting a talent automatically include the implant or do they need to buy it

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Core Rulebook, p.27:

 

"Over the course of many complicated rituals, you have been blessed and purified. You have been judged a suitable vessel for the following implants:

Electro-Graft

Electoo Inductors

Respirator Unit

Cyber-Mantle

Potentia Coil

Cranial Circuitry"

 

Tech-priest must buy talents for additional ways to use implants - Luminen, Maglev etc.

Edited by Jargal
SgtOddity likes this

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You get all the stuff described under Mechanicus Implants - note, most of it doesn't do a thing by itself, but merely serves as a prerequisite for purchasable Talents.

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And I'm pretty sure they have to buy the talent for its XP and monetary costs unless you can think of an in-game reason for them to get the "upgrade" without having to fork out a few thrones in which case, just the Talent

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Apropos Thrones, we've adopted the acquisition/requisition system of the later game lines, with the modification that players can auto-succeed a number of rolls up to their FP limit when they have "proper" downtime (between missions, hanging out at their HQ, etc).

If you don't know what I'm talking about, let characters do a Fel test with the gear availability modifier to obtain stuff in-mission, and let them auto-succeed their FP total's worth of such rolls during downtime.

You may want to adjust downtime acquisition FP costs to 1FP per 2 steps of availability, and speaking of AdMech, you may want to give the TP a FP rebate on bionics, say every 1FP per 3 steps of availability.

- Just remember to refresh their FP when they're done shopping.

Combined with roughly tracking weight limits, it's really improved our game and taken the focus off of wealth/looting which - at least to us - had no business being an in-mission consideration anyway.

Edited by Simsum

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And I'm pretty sure they have to buy the talent for its XP and monetary costs unless you can think of an in-game reason for them to get the "upgrade" without having to fork out a few thrones in which case, just the Talent

Nope, Talents don't cost money, even if their description hinges on some kind of augmetic. Most Mechanicum-specific Talents are reliant on those standard implants every TP gets for free anyway.

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And I'm pretty sure they have to buy the talent for its XP and monetary costs unless you can think of an in-game reason for them to get the "upgrade" without having to fork out a few thrones in which case, just the Talent

Nope, Talents don't cost money, even if their description hinges on some kind of augmetic. Most Mechanicum-specific Talents are reliant on those standard implants every TP gets for free anyway.

 

Like Morangis said. TP already has the needed Cybernetics and Implants (from mechanicus implants), he just need to learn how to use them effectively with Talents like Luminon Blast or Maglev Transcendence.

Edited by Routa-maa

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There are "Influence" systems in Ascension, Rogue Trader, Black Crusade and Only War. Each of them differs in minute ways. Personally, I'd recommend RT's Profit Factor system - I've found it the best of the bunch. Ascension's Influence has a weird way of interacting with Fellowship and related Skills, and relies on a ton of Talents of dubious utility. Only War's Logistics is very limited in scope, as it's supposed to represent underequipped IG grunts struggling with uncaring quartermasters (but has a great "random gear assignment" chart for that priceless Catch-22 feel), and Infamy is directly tied to some heretic-specific functions of BC.

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