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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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Maliseraph

Spoilers!

2 posts in this topic

So, having been brutalized by the challenge decks, I am greatly looking forward to a few cards that will vastly improve the status of the game.

Shock!
0 to Rez, 2 to Trash, when accessed must be shown and does 1 Net Damage. Influence 2/Jinteki
From ANYWHERE. Even Archives. This effectively removes the overwhelming power Datasuckers have enjoyed by making simple runs on Archives potentially Deadly. Also, running with a broke Corp is not necessarily safe from Net Damage. I love this card.

Swordsman (3 to Rez)
Sentry-Destroyer-AP (might be another descriptor)
Can't be broken by AI's. Sub: Trash an AI program. Sub: Do 1 Net. Strength 2. Influence ?/Jinteki.
This by itself rewrites the game to require actual breakers of necessary types, and singlehandedly stops Atman/Crypsis/Darwin cold. This does beautiful things for the Meta by requiring real breakers, so it might be worthwhile to run Trap ICE as the Corp, so it might be good to run AI as the Runner, so it is good to be wary of this so... Etc., making it so you can't just short circuit the normal breaker suite with AI's and assume you are OK.

Wraparound (2 to Rez)
Barrier
Strength 0. Sub: ETR. This ICE gets +7 Strength if the Runner does not have a Fracter installed. 1 Influence cost/NBN aligned.
This does similar things for the Meta as Swordsman while still allowing expensive work arounds for AI's.

There were a few others, such as Caprice, but these were a few cards that really stood out to me as profoundly changing the way the meta-game will play out. Most the others have been previewed, such as Clone Retirement and Tsurugi. There was a Weyland Deck too, it was mostly just better Tag and Bag, no game changers other than Punitive Counterstrike and the Grendel ID. It was top decked after I Nerve Agent/Demolitioned his entire hand with that, Scorched Earth, and a Tag card. :-( Good game Mr. Wilson, good game... :-)

Another neat thing:
Shinobi (7 to Rez)
Sentry-AP-Illicit
Gain 1 Bad Pub when you Rez. Strength 5. Sub: Trace 1: Do 1 Net. Sub: Trace 2: Do 2 Net. Sub: Trace 3: Do 3 Net and ETR.
Very lethal, very dangerous, but Trace in Jinteki. Situationally awesome.

Last thought, I was profoundly impressed with the amount of thought they've put into how various cards will impact or have impacted the game/meta-game, and I came away from talking with them feeling they are really paying attention to how what they produce affects the game.

If they read this, thank you for both a series of good matches, and for bringing this game back to life in such a smart format.
Hank McCoy likes this

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