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Lee418

Life after Azathoth

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Very well played Lee! With not exactly an awesome party, you should be proud of the result achieved!

 

(and ladies and gentlemen we finally have Dunwich reprinted & available! You could start considering adding Injuries & Madnesses)

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Congratulations on your admirable and valiant victory! Shub is no walk in the park, more like the forest is eating you alive, especially when "a monster appears!" So often that means you are a snack. Well done!

As for Pete and Amanda, both get my approval. Pete is slow but you can often find him a little extra speed, and even if you don't there is usually at least 1 decent item you can recycle, plus, shopping with him is actually fun - I am a bloke after all - as is simple drawing, as you have this "shall I/shan't I?" flirtation happening with the bottom of the decks.

Trust me on Amanda - she looks far less attractive with her base game make-up on. Once you get her a few extra tricks with the expansions, her skillz be very juicy. You can end up with skills that are essentially mini blessings for specific checks but are much harder to lose, or skills that exhaust to give automatic successes, or which exhaust to absorb losses. And if you then send her for tuition lessons and equip her well enough, she starts looking like Kathy Bates in Misery.

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You can end up with skills that are essentially mini blessings for specific checks but are much harder to lose

 

Not to mention that you can boost these skills with real blessing and then, oh, my (Elder) God...

 

Loved the Misery line :)

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Aye, correct on both points :) Glad you got the nuance :)

 

And wait to see the marvellous split gates arriving with the Lurker at the Threshold... The R'lyeh / The Abyss split gate is -4, with Yog in play becomes -4 [2], and with Yog and R'lyeh Rising becomes a -4 [3]... NIGHTMARE...

 

And actually, Mandy does help a lot :) Maybe you could consider playing some game with random investigators, as you finish this AOs rotation?

 

I was thinking the same thing. If you add the Lurker herald, it's an additional -1 to the check. Is it doable? And by that I mean, have you Julia defeated that combination? :D

 

Most split gates would become -3 [2], with the worst being -5 [2], not counting R'lyeh Rising in play (what are the chances?..).

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The odds are quite low, but still, you know how lovely the board and the deck can be when you don't need a certain card to enter play :laughter:

 

I haven't played Lurker and Yog yet (but I will, even if it's not in my immediate future, I have to finish all the Dagon + Hydra cycle before moving to a different Herald), but yes, it should be doable. You can Elder Sign it :P :p

 

More seriously... you need some blessing. And push a little the Lurker (i.e. have clues for sealing and generate power to add extra dice while rolling). And clearly choose wisely the sealer for that gate.

 

Clearly you need to be patient, and maybe leave that gate open for a while (hopefully it's not a -5[2] open at Devil Reef, otherwise it's practically game over) and try to work with some stuff, if possible (Sigil of Hermes Trismegistus, or other stuff).

 

Sounds challenging, though. Great to be played with Aiv's Kerathimel or my 'Umr at-Tawil.

 

Ugh. Ok, now I want to play. Sigh. Mansions scheduled for today, maybe tomorrow...

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Very well played Lee! With not exactly an awesome party, you should be proud of the result achieved!

 

Thanks Julia. :)

 

My success has inspired me to do another AO rotation. In a few of the games, especially those against Yig and Yog, I feel that I kind of stacked the deck in my favour by pre-selecting some or all of the investigators. My plan now is to play against each AO once more, but in random order this time.

 

Investigators will also be chosen randomly. But once used they will be not be included in the pool for the next game(s) until the pool has been completely exausted. With 16 investigators and 8 AO's that means each investigator will see action twice.

 

Also that way I can't continually pick Mandy Thompson. :wub:  :lol:

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Heed the words of Lady Julia...Madness and Injury cards are well worth the investment in Dunwich!

 

It's in my Amazon basket. I'm just waiting for it to come in stock. ;)

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As for Pete and Amanda, both get my approval.

 

Amanda wasn't too bad really. Especially after drawing the Find Gate spell during setup.

 

One investigator I still haven't made my mind up about is Dexter Drake. I usually leave him the Magick Shoppe on turn 1 to pick up an extra spell. But that often means he's not ready to go gate diving until around turn 6. His lack of initial clue tokens make him feel like an annonymous character sometimes who does little more than run around the board. Maybe I'm missing something.

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As for Pete and Amanda, both get my approval.

 

Amanda wasn't too bad really. Especially after drawing the Find Gate spell during setup.

 

One investigator I still haven't made my mind up about is Dexter Drake. I usually leave him the Magick Shoppe on turn 1 to pick up an extra spell. But that often means he's not ready to go gate diving until around turn 6. His lack of initial clue tokens make him feel like an annonymous character sometimes who does little more than run around the board. Maybe I'm missing something.

 

 

Maybe you can have him dive into the early low-frequency gates until he has enough trophies to trade for clues. No clues early on, but more clues later.

 

Julia, I've set up Yog and the Lurker against the randomly selected Skids, Minh, Ursula and Darrell, watched over by Nodens and the Miskatonic University, with Lurker gates and the DH, LatT and MH expansions in play. I think it's going to be a massacre but one can always hope his 102nd game is going to be a (rare) win :)

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My success has inspired me to do another AO rotation. In a few of the games, especially those against Yig and Yog, I feel that I kind of stacked the deck in my favour by pre-selecting some or all of the investigators. My plan now is to play against each AO once more, but in random order this time.

 

Investigators will also be chosen randomly. But once used they will be not be included in the pool for the next game(s) until the pool has been completely exausted. With 16 investigators and 8 AO's that means each investigator will see action twice.

 

Also that way I can't continually pick Mandy Thompson. :wub:  :lol:

 

First of all, I'm really happy the game keeps on satisfying / entertaining you :)

 

As for the rules for selection... that's the way I play too. Additionally, if a certain team is defeated by an AO, I keep on repeating the game until I'm able to win. But that's my challenge, I want to be able to win any match with any starting team. Once I had Vincent top scorer in a victorious Rhan game, and man was it good! :D

 

So, good luck with that. Seems like you're on the right way to learn the game in the hard way, but this tempers great players. Go on with that :)

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Heed the words of Lady Julia...Madness and Injury cards are well worth the investment in Dunwich!

 

It's in my Amazon basket. I'm just waiting for it to come in stock. ;)

 

 

WELL DONE LEE! APPROVED :D

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Amanda wasn't too bad really. Especially after drawing the Find Gate spell during setup.

 

One investigator I still haven't made my mind up about is Dexter Drake. I usually leave him the Magick Shoppe on turn 1 to pick up an extra spell. But that often means he's not ready to go gate diving until around turn 6. His lack of initial clue tokens make him feel like an annonymous character sometimes who does little more than run around the board. Maybe I'm missing something.

 

 

Exactly. Amanda could seem lame or weak, but actually she's an interesting investigator. More or less like a puzzle: you need to find the key to use her properly. Her starting two skills can be game breaking in some cases. Clearly, sometimes she's just horrible, but still, she could also be a lot of fun.

 

Dexter... is somehow terrible unless you use PS and he manages to pass it. Then he's interesting. But if we consider only base game cards and stuff... well, I'd rather prefer picking up someone else...

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Tox: you have a very strong party, and the Lurker can be a great ally. Go for it, hunt Yog down and explain him while Soap Bubbles are fun but not meant to last long :devil:

 

And tell us how the game ends!

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First randomized rematch completed.

 

Yig versus Bob Jenkins, Mandy Thompson, Gloria Goldberg, and Vincent Lee. 

 

6 seals in 12 turns.

Doom 8.

Terror 2.

17 Points.

 

Not a bad game considering that I was essentially playing -1 investigator for the entire time. Gloria had an absolutely shocking game. On turn 1 she was assaulted by a Cultist (disguised Serpent dude) who sent her packing to St. Mary's. Then two turns later she was bushwhacked by the Sheldon Gang! For the rest of the game she just wandered around the board in a daze trying to pick up stray clue tokens here and there, but never seemed to be in the right place at the right time. Her only saving grace is that she managed to kill an Elder Thing in the East Town streets late in the game, allowing Bob an unobstructed run to the gate at Hibb's Roadhouse when time was getting short.

 

On the plus side Vincent received +1 Speed during setup and went on to seal two gates without a problem.  :)

 

Next up: Ithaqua versus -

 

Darrell Simmons, Jenny Barnes, Amanda Sharpe, and Sister Mary. :mellow:  

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Well played! Despite Vincent and Gloria playing under her possibilities! Curious thing, you go with random investigators and you pick up Mandy *again* :laughter:

 

Anyway, good luck with the Ithaqua game. Not a bombastic party, I'm curious to read your report on the game :)

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Well played! Despite Vincent and Gloria playing under her possibilities! Curious thing, you go with random investigators and you pick up Mandy *again* :laughter:

 

Anyway, good luck with the Ithaqua game. Not a bombastic party, I'm curious to read your report on the game :)

 

It's just a coincidence. The selection process was entirely random. It must be fate.  :lol:  But Mandy won't be available for re-selction until game 5 of the current AO rotation. I'll miss her....  :unsure:

 

I do agree that the new team doesn't look too great. Darrell is fine, and Amanda is ok I suppose. But Jenny is generally mediocre and slow. And Sister Mary probably couldn't fight her way out of a wet paper bag. And that's assuming she doesn't lose the Horror check first! :lol:      

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Well played! Despite Vincent and Gloria playing under her possibilities! Curious thing, you go with random investigators and you pick up Mandy *again* :laughter:

 

Anyway, good luck with the Ithaqua game. Not a bombastic party, I'm curious to read your report on the game :)

 

It's just a coincidence. The selection process was entirely random. It must be fate.  :lol:  But Mandy won't be available for re-selction until game 5 of the current AO rotation. I'll miss her....  :unsure:

 

I do agree that the new team doesn't look too great. Darrell is fine, and Amanda is ok I suppose. But Jenny is generally mediocre and slow. And Sister Mary probably couldn't fight her way out of a wet paper bag. And that's assuming she doesn't lose the Horror check first! :lol:      

 

 

Jenny may be mediocre and slow, but she can afford to BUY excellency and speed :P

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Ithaqua done again.

 

Investigators: Darrell Simmons, Jenny Barnes, Amanda Sharpe, and Sister Mary.

 

6 seals in 18 turns. (I thought it would never end! :rolleyes: )

Doom 7.

Terror 4.

18 points.

 

With Darrell and Amanda both drawing Elder Signs during setup I thought this game would be easy. But on two consecutive occasions Amanda had to face monsters in the OW that were impossible for her to evade or fight. After the second LiTaS she had an exteneded stay at St. Mary's (no money). But as soon as she was all healed up a Star Spawn moved out of the Woods and sat in the Uptown streets for turn after turn until Sister Mary was eventually able to get rid of it with the Blue Watcher of the Pyramid.

Jenny drew an Elder Sign late in the game, which was a real game saver. But things got a little tense towards the end. No sooner had Sister Mary dumped all her spells in the French Hill Streets to pass The Great Ritual, it was immediately replaced by Good Work Undone. :o  With only a couple of clue tokens and three difficult monsters in he Easttown Streets I had to trust to luck and hope that Jenny and Amanda got through the OW encounters without a hitch. But on her first OW encounter Amanda was delayed. And a bad roll saw two clue tokens placed placed on the Rumor card. Arrrrrggghhhh!!!! Jenny sealed the Science Building and Amanda got going again and had an easy encounter for a change. The next encounter was also passed, but only just. She returned to Arkham and finally used the Elder Sign.

 

A fun, nail biting game that was both exciting and frustrating in equal measure. I doubt I would have won without the help of 3 Elder Signs. But Amanda had an absolutely awful game which led to me playing once again with esentially -1 investigator.

dj2.0 and Tox like this

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One investigator I still haven't made my mind up about is Dexter Drake. I usually leave him the Magick Shoppe on turn 1 to pick up an extra spell. But that often means he's not ready to go gate diving until around turn 6. His lack of initial clue tokens make him feel like an annonymous character sometimes who does little more than run around the board. Maybe I'm missing something.

 

Marie. You are missing Marie. But you are on the way to fixing that with DH in your basket. Marie is just Dexs smarter little sister. Buuuut...you will need to buy Innsmouth as well to make her shine - her PS is saving my bacon every time I play lately. It really is worth sending her to the Magick shoppe for a coupla turns, even if that leaves her with 1 clue on turn 3 and none left in town to gather because everyone else grabbed them.

Seriously though, Dex has a number of design issues (Luck = nearly always outta; Sanity evaporates faster for him, etc) but none that really make him a bad choice, just that there are better ones if magic is your thing. His special is much better with a base game spell deck. Many expansions add a drekload of spells...so Find Gate is more like You Wont Find Gate.

Awesome achievement putting Ithaqua out in the cold btw! 2 rumours quashed too!

Edited by dj2.0

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A real nailbiter! Well played Lee! What's next now?

 

Hastur versus

 

Joe Diamond, Monterey Jack, "Ashcan" Pete, and Dexter Drake.

 

6 seals in 24 turns.

Doom 8.

Terror 3.

20 points.

 

1 Elder Sign used and two Rumors passed.

 

Not much to say about this one really. But what a grind playing against Hastur. <_<  I think this might have been the longest game I've played so far. And it wasn't a particularly exciting game either. It was just a case of keeping the monsters under control and slowly but surely saving clue tokens. I think the overall strength of the investigator team may have contributed to the dullness.

 

Next: Shub-Niggurath versus -

 

Michael McGlen, Kate Winthrop, Carolyn Fern, and Harvey Walters.    

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Marie. You are missing Marie. But you are on the way to fixing that with DH in your basket. Marie is just Dexs smarter little sister. Buuuut...you will need to buy Innsmouth as well to make her shine - her PS is saving my bacon every time I play lately.

 

I've already got Innsmouth. ;) But I haven't tried it yet. I've been saving it while gradually building up my experience with the base game. But after I complete the current AO rotation I think Innsmouth might be my next port of call.  

 

Unless I get my hands on Dunwich first. :)  

Edited by Lee418
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Aye, Hastur is just boring. Never happy to play a Hastur game. When you're done with this rotation, spice thing up and play with this four guys here:

 

a) + b) Newthulhu and Daoloth

c) Faster Hastur

d) Big Yig

 

(good luck with Yig)

 

Seal them away with random investigators, if you want some bigger challenge :)

 

And yup, after the core game, if you manage to get Dunwich, go with that. There's a specific reason for me to say this: Innsmouth Mythos focus on Innsmouth. No gates open on the main board, nor you have gate bursts there. So, basically, an Innsmouth only game is not particularly difficult because the game on the "main" board remains the same. Innsmouth is deadly when paired up with Kingsport (I believe IH+KH is much more difficult than IH+DH for many reasons eventhough it could just seem the other way round)

 

Anyway, congrats for sealing away Hastur :)

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I believe IH+KH is much more difficult than IH+DH for many reasons eventhough it could just seem the other way round

 

Really? I thought the IH+DH combo was meant to be more difficult because both boards contain unstable locations. I figured that was the reason why the rule book says to increase the number of gates that must be open at once to awaken the AO by one when specifically using those two boards.  

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