Jump to content
Sign in to follow this  
Sebastian Yorke

[Lure of the Expanse] Light of Terra conversion to Grand Cruiser

Recommended Posts

Hello all,

 

I am considering giving the Light of Terra to the players as a Grand Cruiser.
Horribly damaged and with components vaporized/teared out of it by warp creatures and with an extended/harder version of the adventure that takes place in the book.

 

I expect they will have to burn at least 10PF for repairs and buying of new components.

 

What do you think? Still too OP to give away like this?

Share this post


Link to post
Share on other sites

I think 10PF is a little low. But it really depends on good RPing, time, and what the PC's are putting back into the ship (Mars Macrocannon compared to a Nova Cannon). The various reasons for this are listed below.

 

1. Coordination with ADMech (for techpriests, servitors, laymen, etc etc), Navigator House(s) (self explained), Adeptus Astra Telepathica (Astropaths), and crew for the ship will need to be conducted. This truly isn't a matter of just PF and dice roles, but of good role-playing and ideas coming from the PC to accomplish this.

 

2. Repairing the ship takes time. Could be months, but more than likely it will take years depending on the size of the ship, damaged it has sustained, the archeotech nature of the parts needed to repair said ship, and where the ship is docked. If it is docked at a Forge World that has known and “safe” warp routes, it would probably be months. At a remote and secret asteroid station so your rivals don't sabotage it, probably years.

 

Note: This is game time we are talking about, not real world time. Obviously, you can fast track it and have it all concluded in 1+ game sessions, but who knows what all the PC’s missed out on and how the Expanse changed while they waited to play it safe.

 

Other than these minor issues, yes, giving them a Repulsive-class Grand Cruiser for completing all said endeavors would be fine in my opinion. Mind you, if all the relics and archeotech are still in the cargo holds of the ship when they take it over, they will probably gain about +10PF just from that. Just food for thought.

 

Edit:  My font always seems to go black.....

Edited by Nameless2all

Share this post


Link to post
Share on other sites

Light of Terra - Repulsive-class Grand Cruiser

 

Components:

Name        
Saturine-Pattern Class 5 Drive        
Miloslav H-616.b Warp Engine        
Warpsbane Hull        
Triple Void Shield Array        Heavily damaged (currently operating as 1)
Invasion Bridge        
Vitae Pattern Life Sustainer        
Voidsman Quarters        Heavily damaged
"Storm" Drop Pod Launch Bays        Launcher damaged
Munitorium*        Destroyed
Murder Servitors*        Destroyed
Medicae Deck        Destroyed
Pilot's Chamber*        Damaged
Small Craft Repair Dock*        Heavily damaged
Barracks        Destroyed
Barracks        
BG-15 Assault Scanners        Heavily damaged
Stygies-Pattern Bombardment Cannons        DORSAL
Stygies-Pattern Macrocannons        Destroyed
Stygies-Pattern Macrocannons        Destroyed
Fortis-Pattern Torpedo Tubes        Destroyed
Jovian-Pattern Landing Bay        Destroyed
Jovian-Pattern Landing Bay        Damaged (no ships available)

Share this post


Link to post
Share on other sites

Final reference layout for adventure

 

Components        
Saturine-Pattern Class 5 Drive    -    Damaged
Good* Miloslav H-616.b Warp Engine    -    
Warpsbane Hull    -    
Triple Void Shield Array    -    Heavily damaged (operating as 1)
Invasion Bridge    -    
Vitae Pattern Life Sustainer    -    
Voidsman Quarters    -    Heavily damaged
"Storm" Drop Pod Launch Bays    -    Damaged
Good* Extended Supply Vaults*    -    Empty
Medicae Deck    -    Damaged
Pilot's Chamber*    -    Damaged
Small Craft Repair Dock*    -    Damaged
Good* Barracks    -    Unpressurized, unpowered - Devourer intact
Good* Barracks    -    Damaged - Devourer damaged
Good* Barracks    -    Devourer intact, being used as home by Wargars
BG-15 Assault Scanners    -    Damaged
Cargo Hold and Lighter Bay    -    Locked, Loot, 10 Halo Barges, 50 Chimeras (multi laser & dozer blade), 50 Armed Sentinels (25 multilaser, 25 lascannon), 3 Basilisks.
        
Guns        
Stygies-Pattern Bombardment Cannons    -    DORSAL
Stygies-Pattern Macrocannons    -    Destroyed
Stygies-Pattern Macrocannons    -    Destroyed
Voidsunder Lance Battery    -    Prow - Damaged, unpressurized, unpowered, unstable
Jovian-Pattern Landing Bay    -    Damaged (no craft left intact)
Jovian-Pattern Landing Bay    -    Locked, unpressurized, unpowered. 32 Shark Assault Boats, 10 Marauders, 20
 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...