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venkelos

Psykers in Battle

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considering that when i served in the military i would sometimes carry a sniper rifle, a assault rifle, a pistol and a disposable AT for some exercises that actually doable

slings, holsters and backpacks make that possible but it sucks i tell you, the weight is horrible which should be represented by the encumbrance rules (and maybe some additional nastiness by the GM, e.g. try going through a normal sized door in cqb combat with such a load)

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That said, it would be incredibly useless to haul a staff around in one hand and a lasgun in the other, unless you've also modified the lasgun for that to work. But on the other hand, you could just holster the staff and strap it to your back (or backpack).

 

Carrying something you can't use is kind of silly and solduers are not supposed to keep their guns in their hands at all times. Perhaps the psyker might want to, say, open a door. :)

 

Without looking at the rule, I believe it says "a basic weapon and one or two secondary weapons." I interpret "basic" as extending to 2-handed weapons in general.

Which is why I said if he could use it. Obviously, unless there's some tertiary reason, no-one would haul objects around that they can't use. On the other hand, based on the way Weapon Proficiencies work in Only War (which is sometimes... not a good representation of fluff or very realistic), if you can use a laspistol, you can use a lasgun.

As for opening a door, again, just holster or put the weapon away.

 

But you can't holster it/put it away, because you already have a lasgun taking up the place it would go (on your back). Unless you want to put it on the ground (OK, or hold it one hand for a little).

Are you telling me you go into battle entirely without holsters, straps, belts and slings?

Who the hell would strap their main ranged weapon to their back during a combat scenario?

considering that when i served in the military i would sometimes carry a sniper rifle, a assault rifle, a pistol and a disposable AT for some exercises that actually doable

slings, holsters and backpacks make that possible but it sucks i tell you, the weight is horrible which should be represented by the encumbrance rules (and maybe some additional nastiness by the GM, e.g. try going through a normal sized door in cqb combat with such a load)

And in the scenario discussed, we're only talking about a staff and a lasgun. After strapping the staff to your back or backpack, I can think of three clear areas to put the lasgun (lower back, down the side/hip, or just leave it hanging in the sling) to get both of your hands free.

Like it's been said, though, there's obvious issues with using both a staff and a lasgun at the same time, but just hauling either of them around would be fine. For holstering and readying weapons, there's clear concrete rules.

I honestly don't even remember what the argument is about, because I can't wrap my head around what would be the problem here, anymore.

Edited by Fgdsfg

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It was something about Psykers in Battle and if they should/would get same equipment as rest of the group.

And at some point it went Ploin shaped, like Commissar Cain likes to say.

Would possibly change, only possibly mind you, his Lasgun to Laspistol.

Edited by Routa-maa

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It was something about Psykers in Battle and if they should/would get same equipment as rest of the group.

And at some point it went Ploin shaped, like Commissar Cain likes to say.

Would possibly change, only possibly mind you, his Lasgun to Laspistol.

Ah, right.

Anyway, yeah, I would definitely give the Psyker the Regimental Standard Kit, seeing as how it's a standard kit assigned to everyone in the regiment, and the Psyker actually being attached to that regiment n'all.

That said, as a personal judgement, I wouldn't let him trade in that Lasgun (or whatever) for a Laspistol (or whatever) unless he specifically asked for it and did either some grovelling or begging - unless the quartermaster(s) or local command is incredibly reasonable.

Hah, who am I kidding?; there's nothing reasonable about this. It's the Departmento Munitorum and the Imperial Guard. They'd assign him bananas if the sheet said bananas.

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bananas might actually be a blessing compared to rations :)

You should be so lucky. Given the Imperium's tendency towards hand-written forms, you better hope that the handwriting is legible. For two weeks on Gertrude IIV, I was issued nothing but coconuts instead of grenades.

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Personally I made the rule in my campaign that any specialist characters have the gear.  If nothing else it is kept back at their base in foot-lockers there for when necessary.  However, I do have my players inform me of what gear they are carrying so I am not expecting a priest with a flamer only to discover that he left it back at base for the lascarbine and didn't inform me of the change.  Also taking into consideration that commissars, storm-troopers, priests, and psykers are trained at their respective schools how to properly use the standard lasgun in-case of emergencies.  It would only make sense that they might not want to use the issued rifle, but atleast know that they can pick it up should it be necessary.

As for Ogryn and Ratlings, while they do come from other planets and are classified as sub-humans, they are still technically considered soldiers of the Imperium and would train them with their specialist ear, however they would at least show them how to keep the in ogryn terms 'little stingy flash-light' away from their face should their ripper runs out of ammo.

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It was something about Psykers in Battle and if they should/would get same equipment as rest of the group.

And at some point it went Ploin shaped, like Commissar Cain likes to say.

Would possibly change, only possibly mind you, his Lasgun to Laspistol.

Ah, right.

Anyway, yeah, I would definitely give the Psyker the Regimental Standard Kit, seeing as how it's a standard kit assigned to everyone in the regiment, and the Psyker actually being attached to that regiment n'all.

That said, as a personal judgement, I wouldn't let him trade in that Lasgun (or whatever) for a Laspistol (or whatever) unless he specifically asked for it and did either some grovelling or begging - unless the quartermaster(s) or local command is incredibly reasonable.

Hah, who am I kidding?; there's nothing reasonable about this. It's the Departmento Munitorum and the Imperial Guard. They'd assign him bananas if the sheet said bananas.

 

 

Exactly, here's the thing, the Department Munitorum doesn't care, they don't see people (psykers or otherwise), they see numbers and words on a page. It'd go like this...

 

DM quartermaster, "Okay, Id card please - okay, says here your with the Cadian 982 Mobil Infantry. Here's your Lasgun, 3 charge packs, boots, flack armor, uniform, ect..."

Psyker, "But I'm a Psyker, I'm just attached to the regiment. Shouldn't I get something else."

DMQ, "I don't give a dang if you're the Emperor himself, your ID says you're in the 982, the sheet here says you're in the 982, sheet says this is what you get if you're in the 982. You need special gear tell you CO, get him to fill out an A626 form, the blue A626 form, not the green one; and if we get around to getting it confirmed we'll see about getting you something special, but as long as you're in the 982 you get all this... and remember, you lose any of my gear, and I will have you brought up on charges Now, you can't use it? Well, just keep it clean in your locker till you leave, then turn it in nice and easy."

 

They get the standard gear because the DM says they do. All regiments are supposed to be uniform with their kind, all infantry regiments are supposed to have the same number of guys when they are mustered and equipped for their first engagement, in practice this isn't true but it's the way the DM sees it. If a regiment has 1000 men (I forget what the number is supposed to be) then the department sends 1000 lasguns, it doesn't care if it came from a feral world and so they really have 2000 men, or if they are down to 400 men after an accident in flight to the warzone. The Department doesn't care if 10 of that 1000 guys are psykers or ratlings, it just knows there ought to be X number of dudes. The page says they are an infantry regiment so they get the infantry regiment gear. Now as time goes by and the regiment fights and gets to know the quartermaster and the ins-and-outs of the department then they may be able to finagle a bit, but not a lot.

 

Now, to the question at the start of this thread, yes, psykers who are able (which the PC psykers should be because they shouldn't be "freaks" locked in cages or such) should often use their more mundane weapons whenever possible.

 

And also, about staffs, you don't holster a staff, you never see Gandalf holster his staff. You carry it, then set it down if you aren't using it, they don't make holsters for it. You can get straps for it on, like, a back pack but only to carry it out of the way, not to draw it from in battle. A staff is at least as tall as up to your neck, so they aren't just something you can put away easy. In moves and such people may carry longs swords and even great swords on their back, but that was never the case in real life, it is impossible to draw a weapon from your back that is longer than your arm, in fact if it's more than 2/3 your arms length it can't be drawn.

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Ok, The book says that the every character gets the "Universal standard kit". Which I note does not include a lasgun of full body flak armor. I would certainly give each specialist this "Standard" equipment. However, Regimental doctrines are what give different main weapons, armor, grenades and other such. Since specialists are not part of the regiment but are rather on loan, they would not get "Doctrine specific gear". Instead, They would get their specialist gear. Thus our Psyker attached to a Cadian line infantry regiment would have a flak vest and a Laspistol and numerous other insundiary survival gear but he will NOT have full body flak armor or a Lasgun any more than he'll have a heavy bolter or a Leman Russ tank! Specialists by their nature are NOT part of the standard regimental organization. Commissars hold no formal command rank nor are Engineseers subjected to being "repurposed" as infantrymen. They are all separate and then "Shoehorned" into the regiment as the need arises. While they have many of their own special benefits and abilities that's why they are there in the first place. The Idea that the munitorium does not care would more likely cut in the direction of the cheaper lesser gear than the better. For example: Psyker: Good morning! I'm new to the regiment and I'm checking in today. Munitorium adept: "Of course you are!"  <_<  "Here is the list of survival gear you can draw from the back here. Your Las pistol and Flakvest will be issued from the armory". Psyker: "But everyone else is carrying Lasguns! Don't you want me to able to contribute to the regiment?" Muntorium adept: "You're a witch and I don't give a grox poo if you survive until tomorrow! This is what the sheet says you get and that's what you'll get! Move along or I'll have your minder shoot you now and save any of the REAL soldier's the trouble! Oh, and have a nice day!". You get my point. ;)

Edited by Radwraith

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Sad face. Gonna have to someday hope to learn a warp field power, or become really good at requisitioning what everyone else already has, in total opposite of how that would normally work for the psykers. :( I can see where SOME gear is sensible; heavies, high-tech stuff, and that, but for simple weapons and armor, I really hoped it would be "with them? Dress like them." Now I'd rather NOT play in a Kasrkin regiment, being the only one missing the carapace armor (Commissars have easy enough time getting such things, comparably, I've seen Ogryns in carapace, and they are durable, Ratlings are stealthy, and Tech-Priests should have carapace, plus be great at requisitions; they'll be getting power armor, more than likely, in the Specialists Expanded book, whenever that happens.)

Oh well, it's balancing somehow, I guess; the other characters can't read minds, and divine the future. Just gotta hope they don't mind him hiding behind their armored asses, so as not to die.

Edited by venkelos

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Sad face. Gonna have to someday hope to learn a warp field power, or become really good at requisitioning what everyone else already has, in total opposite of how that would normally work for the psykers. :( I can see where SOME gear is sensible; heavies, high-tech stuff, and that, but for simple weapons and armor, I really hoped it would be "with them? Dress like them." Now I'd rather NOT play in a Kasrkin regiment, being the only one missing the carapace armor (Commissars have easy enough time getting such things, comparably, I've seen Ogryns in carapace, and they are durable, Ratlings are stealthy, and Tech-Priests should have carapace, plus be great at requisitions; they'll be getting power armor, more than likely, in the Specialists Expanded book, whenever that happens.)

Oh well, it's balancing somehow, I guess; the other characters can't read minds, and divine the future. Just gotta hope they don't mind him hiding behind their armored asses, so as not to die.

Cover is your friend no matter what you're wearing! Not sure as to the sad face though. I would no sooner issue the Lasgun to a Commissar or tech priest either. I don't see where they'd have an especially easier time getting it than the Psyker. As you said, none of these people have the ability to tear open holes in reality! The Tech priest does not start with Carapace armor (But he could probably make it if he had to.) Ogryn's do not start with any special armor either! As to the Psyker hiding behind their armored assess: You Betcha! I tend to equate a Psyker to a very similar type of handling as the famous "windtalkers" of WWII. As a strategic asset they were HUGELY valuable to the war effort. The Squad they were with was therefore tasked with defending them to the death. Unfortunately It was ALSO the job of the windtalker's escort to shoot him in order to prevent his capture if all else failed! Sounds an awful lot like what happen's when a Psyker is deployed with a squad. High command would expect the squad to lay down their lives to the last man (Especially you Perkins! ;) ) to defend him UNLESS he proved unable to control his power. At which point well...His comrade has another sad duty. :unsure:

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Cover is your friend no matter what you're wearing! Not sure as to the sad face though. I would no sooner issue the Lasgun to a Commissar or tech priest either. I don't see where they'd have an especially easier time getting it than the Psyker. As you said, none of these people have the ability to tear open holes in reality! The Tech priest does not start with Carapace armor (But he could probably make it if he had to.) Ogryn's do not start with any special armor either! As to the Psyker hiding behind their armored assess: You Betcha! I tend to equate a Psyker to a very similar type of handling as the famous "windtalkers" of WWII. As a strategic asset they were HUGELY valuable to the war effort. The Squad they were with was therefore tasked with defending them to the death. Unfortunately It was ALSO the job of the windtalker's escort to shoot him in order to prevent his capture if all else failed! Sounds an awful lot like what happen's when a Psyker is deployed with a squad. High command would expect the squad to lay down their lives to the last man (Especially you Perkins! ;) ) to defend him UNLESS he proved unable to control his power. At which point well...His comrade has another sad duty. :unsure:

The sad face is for not being as "whatever" as the rest of the group. I can see the Psyker having the same armor and gun as everyone else; they don't have a lot in defensive abilities everyone else is lacking, and if they didn't build a cannon psyker (this type seems to be the worst to many other posters here I have read), their powers aren't covering for their lack of a "regular" gun. As I said earlier, I can see efforts taken to prevent the psyker from needing to use their powers, such as a lasgun and armor, but the book seems to disagree. Oh well, that's what the Psyker gets to requisition for, right? Where others might req more grenades, or exotic pistols, the psyker can get better armor and weapons, if he knows how to apply them. Force Weapons and Fields are a bit out of reach for anyone, at first, so those can come later.

Someday, when they are walking around with a General, they can have the carapace armor, refractor field, plasma pistol, force sword, and psychic hood; it's only a matter of time.

Edited by venkelos

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There's always the possibility of looting the bodies of your fallen comrades (or enemies) for their stuff. They won't be needing it and this way it can eventually (ahem!) be returned to the quartermasters! ;)  

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Ok, The book says that the every character gets the "Universal standard kit". Which I note does not include a lasgun of full body flak armor. I would certainly give each specialist this "Standard" equipment. However, Regimental doctrines are what give different main weapons, armor, grenades and other such. Since specialists are not part of the regiment but are rather on loan, they would not get "Doctrine specific gear". Instead, They would get their specialist gear. Thus our Psyker attached to a Cadian line infantry regiment would have a flak vest and a Laspistol and numerous other insundiary survival gear but he will NOT have full body flak armor or a Lasgun any more than he'll have a heavy bolter or a Leman Russ tank! Specialists by their nature are NOT part of the standard regimental organization. Commissars hold no formal command rank nor are Engineseers subjected to being "repurposed" as infantrymen. They are all separate and then "Shoehorned" into the regiment as the need arises. While they have many of their own special benefits and abilities that's why they are there in the first place. The Idea that the munitorium does not care would more likely cut in the direction of the cheaper lesser gear than the better. For example: Psyker: Good morning! I'm new to the regiment and I'm checking in today. Munitorium adept: "Of course you are!"  <_<  "Here is the list of survival gear you can draw from the back here. Your Las pistol and Flakvest will be issued from the armory". Psyker: "But everyone else is carrying Lasguns! Don't you want me to able to contribute to the regiment?" Muntorium adept: "You're a witch and I don't give a grox poo if you survive until tomorrow! This is what the sheet says you get and that's what you'll get! Move along or I'll have your minder shoot you now and save any of the REAL soldier's the trouble! Oh, and have a nice day!". You get my point. ;)

 

So by this logic, a psyker or commissar in a rough rider regiment doesn't get a horse or equivalent form of transportation? Attacthed to a armored regiment? To bad, you don't get to ride in the tank cause you're only on loan... you have to walk. You're in a recon regiment that has chameleon? No cloak for you mister commissar. You're in a drop regiment, well too bad, I hope you can fly cause you don't get the standard kit.

 

The main thing is this, People keep saying there is no reason to give them standard kit because they are "on loan," but the real point is that there is also no reason NOT to. Nothing is gained by not giving the psyker a lasgun or full guard flak armor if he is in a line regiment... in fact all you are doing is hurting the player, he has less armor, a weaker weapon (and is missing other stuff to, like a chameleon cloak by the logic of most people here it seems), and has to waste time and dice rolls getting what is supposed to, by definition, be standard.

 

Let's quote the book here, page 75: "Support Specialists are elite members of the Imperial Guard who possess advanced training or unique natural talents.... No matter their rank or position withing the Imperial Guard, theses specialists' first priority is the same as the rank-and-file Guardsmen with whom they serve..." This whole section indicates that they are not even on loan to the guard, they are party of the Guard, and nothing in this section leads to them not getting the same equipment as everyone they serve with. Still have trouble, read the black box on page 58, I'll let you see one line, "...Support Specialists characters gain all the benefits and abilities of the Home World of the regiment they are serving alongside..." if they gain the benefit for being from a world they aren't from, then why would they not get the kit that is given out to all they squad mates on the battle field?

 

And as the final nail in the coffin, I would think, on if they get the kit of not... page 164: "Furthermore, some characters may be issued standard kit that they never actually use. For example, every character is issued his regiment's standard model of lasgun. This includes specialists who might always wield another weapon..." The fact that is says character here and not guardsman, contextually means all characters, regardless of specialty.

 

Now GM's and players can decide to ignore this; that is their right, but at least be honest that that is what you are doing. There is no reason, in the game or lore, not to give them full kit.

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Ok, The book says that the every character gets the "Universal standard kit". Which I note does not include a lasgun of full body flak armor. I would certainly give each specialist this "Standard" equipment. However, Regimental doctrines are what give different main weapons, armor, grenades and other such. Since specialists are not part of the regiment but are rather on loan, they would not get "Doctrine specific gear". Instead, They would get their specialist gear. Thus our Psyker attached to a Cadian line infantry regiment would have a flak vest and a Laspistol and numerous other insundiary survival gear but he will NOT have full body flak armor or a Lasgun any more than he'll have a heavy bolter or a Leman Russ tank! Specialists by their nature are NOT part of the standard regimental organization. Commissars hold no formal command rank nor are Engineseers subjected to being "repurposed" as infantrymen. They are all separate and then "Shoehorned" into the regiment as the need arises. While they have many of their own special benefits and abilities that's why they are there in the first place. The Idea that the munitorium does not care would more likely cut in the direction of the cheaper lesser gear than the better. For example: Psyker: Good morning! I'm new to the regiment and I'm checking in today. Munitorium adept: "Of course you are!"  <_<  "Here is the list of survival gear you can draw from the back here. Your Las pistol and Flakvest will be issued from the armory". Psyker: "But everyone else is carrying Lasguns! Don't you want me to able to contribute to the regiment?" Muntorium adept: "You're a witch and I don't give a grox poo if you survive until tomorrow! This is what the sheet says you get and that's what you'll get! Move along or I'll have your minder shoot you now and save any of the REAL soldier's the trouble! Oh, and have a nice day!". You get my point. ;)

 

So by this logic, a psyker or commissar in a rough rider regiment doesn't get a horse or equivalent form of transportation? Attacthed to a armored regiment? To bad, you don't get to ride in the tank cause you're only on loan... you have to walk. You're in a recon regiment that has chameleon? No cloak for you mister commissar. You're in a drop regiment, well too bad, I hope you can fly cause you don't get the standard kit.

 

The main thing is this, People keep saying there is no reason to give them standard kit because they are "on loan," but the real point is that there is also no reason NOT to. Nothing is gained by not giving the psyker a lasgun or full guard flak armor if he is in a line regiment... in fact all you are doing is hurting the player, he has less armor, a weaker weapon (and is missing other stuff to, like a chameleon cloak by the logic of most people here it seems), and has to waste time and dice rolls getting what is supposed to, by definition, be standard.

 

Let's quote the book here, page 75: "Support Specialists are elite members of the Imperial Guard who possess advanced training or unique natural talents.... No matter their rank or position withing the Imperial Guard, theses specialists' first priority is the same as the rank-and-file Guardsmen with whom they serve..." This whole section indicates that they are not even on loan to the guard, they are party of the Guard, and nothing in this section leads to them not getting the same equipment as everyone they serve with. Still have trouble, read the black box on page 58, I'll let you see one line, "...Support Specialists characters gain all the benefits and abilities of the Home World of the regiment they are serving alongside..." if they gain the benefit for being from a world they aren't from, then why would they not get the kit that is given out to all they squad mates on the battle field?

 

And as the final nail in the coffin, I would think, on if they get the kit of not... page 164: "Furthermore, some characters may be issued standard kit that they never actually use. For example, every character is issued his regiment's standard model of lasgun. This includes specialists who might always wield another weapon..." The fact that is says character here and not guardsman, contextually means all characters, regardless of specialty.

 

Now GM's and players can decide to ignore this; that is their right, but at least be honest that that is what you are doing. There is no reason, in the game or lore, not to give them full kit.

 

Hmmm... OW pg. 68 is where I got my info. Whereas your information is ALSO accurate from page 164. These are apparently in conflict. I would issue the Las Pistol as standard you would issue the Lasgun. I guess it's a matter of interpretation rather than RAW (Which are in this case, in conflict.) I would tend to want my PC's to look and feel about the same as they do in the TT game at least when they first start out but that's me. It would seem that either interpretation is acceptable and probably varies between regiments. I also don't understand why a regiment would issue a "Standard weapon" when the specialist has his own arguably better or more expensive gear issued. (The Commissar's bolt pistol is an example) which already replaces their "Main weapon". Specialist gear is intended to replace the standard gear according other points in the book (Too lazy to look up the page right now) so yeah, I've been ignoring that particular passage. As to mission specific gear their is already a mechanism for that. If a Commissar were being sent out with a recon regiment than I would include his Chameleon cloak as "mission gear" specifically for the Commissar. The same would be so for the Grav chute and of course said Commissar could ride in the Chimera or might even be assigned to "Command" a tank! They would just not be issued to those characters directly. As to your quote from the book on pg. 75: Members of the Imperial guard. Try telling that an Engineseer of the adeptus mechanicus! It won't work out well according to established fluff. This is also true of a Ministorium priest. Go ahead and tell him private, that he is a member of the Imperial guard and therefore must listen to all the shenanigans of politicking officers. Again, This member of the Ecclesiarchy is not going to take too kindly to that thought!

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Well, I'm afraid but you're reading p.68 wrong.

The Universal Standard Kit is the basis for the Regimental Standard Kit, and it is modified by all doctrines as well as regiment type. It is not what is issued to anyone. Instead, the RSK is issued, and unless you managed to avoid all things that modify it, it will be different. Even if it wasn't modified, it at least gets renamed RSK before it is issued, which is important, as the USK isn't a thing: It is simply all that all RSKs have in common.

And that's exactly what the Errata says:

Question: How does a character [nb: Any character] determine all of the items
contained in his Standard Kit?
Answer: A Player Character’s Standard Kit is his Universal
Standard Kit, Equipment from Doctrines, and any Additional
Equipment his Regiment has added (as defined on page 68),
plus the Specialist Equipment that his Speciality provides.

Note, though, I'm not saying you can't do this, just that it is not RAW. 

Edited by Myrion

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You're right. I would not do it that way! I cannot see a Psyker or a Priest walking around with a Lasgun and full body armor at the beginning of the game! I interpret specialists as something different from "Standard" soldiers, period. I guess I've just been around the TT fluff and mini's too long. I'm not saying that those characters could not somehow end up with some or all of those things if they so desired but I would hardly consider it normal.

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This irritates me greatly. I can see both sides of the see saw, and find it tricky to argue. On the one side, "soldiers" have guns and armor; that's what they do thei job with, and Specialists have their own unique things, so why should they get that AND soldier guns and armor, but on the other side, that leaves a chunk of the squad blatantly underprotected. If I was an enemy, I'd definitely notice the lightly/non-armored among the foes, and point my firepower at those individuals, many of which who have no particular ability to mitigate that.

 

I'd still choose to play my Psyker, but between trying to kill myself, using my power, and having weapons that force me to hide behind a rock (melee? hah, and pistols vs lasgun range?), which is my only good defense, I'd definitely have to try and build him to have supportive powers, since he shouldn't be drawing attention to himself. Most offensive powers' range requires PR 5 to be as good as that lasgun, anyway. Thank god they made it so that P.Phen and Perils are rarer, since my powers become a bit more must-use. That, and I would have to persuade someone else, assuming I didn't take that role, to requisition me some stuff, just in case. It could be a fun excuse to build something other than a human flamethrower, though, so maybe not all bad. And for now, I am done complaining.

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You're right. I would not do it that way! I cannot see a Psyker or a Priest walking around with a Lasgun and full body armor at the beginning of the game! I interpret specialists as something different from "Standard" soldiers, period. I guess I've just been around the TT fluff and mini's too long. I'm not saying that those characters could not somehow end up with some or all of those things if they so desired but I would hardly consider it normal.

Being assigned gear and "walking around" with it are two completely different things.

Edited by Fgdsfg

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This is a bit of a simple one, for those who don't favor the Psyker getting the gear their regiment choice does (which leads me to think that I should be able to choose a different regiment from the rest, since he was trained elsewhere, but hat is neither her nor there), what is a good build for your Psyker, to be effective with a group, stay alive, and what not? I'm not asking for a step-by-step build (unless you want to do something time-consuming like that), but your "ideal" starting choices with the 300 points, if you got the regiment you liked, and maybe some of the other things you hope to buy as you go, sort of a hierarchy of wants. What gear might you try to requisition, since those matter for everyone? It could help me, and maybe others, to see what you were planning to get out of this character, assuming you wanted to play one. Thanks.

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You're right. I would not do it that way! I cannot see a Psyker or a Priest walking around with a Lasgun and full body armor at the beginning of the game! I interpret specialists as something different from "Standard" soldiers, period. I guess I've just been around the TT fluff and mini's too long. I'm not saying that those characters could not somehow end up with some or all of those things if they so desired but I would hardly consider it normal.

Being assigned gear and "walking around" with it are two completely different things.

 

Splitting hairs man! You know what I meant. I tend to agree with Venkelos on this. If your Gm wants to allow specialist gear than so be it! If they do not I can see why. Either way would work. Bearing in mind that even my way doesn't preclude specialists from ever carrying different gear. I just want them to start out looking and feeling like the "standard" characters from TT.

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Alot of this arguement is due to people bringing a tabletop 40k mind to a pen and paper rpg OR a D&D mind to a game where you HAVE to be part of a formal military.

 

Just re-read the **** rules.

 

EVERYONE is part of a regiment. How that is handled specifically is up to the GM (mixed regiments rules) . You can always GM stuff away but then again why am I playing this game with you if you are gonna go all god complex dickhead GM on me? You play WITH the PC's not AGAINST them.

 

You get a universal kit, you can modify this kit, AND you get specialist gear. Also mission specific gear and the random gear.

 

Seriously, almost all of the **** that has been typed on this thread already has clear rules for it. RE READ MIXED REGIMENT RULES NOW!

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My Stormtrooper receives the full, standard regimental kit of the Elysian 13th Helldivers. He owns a shotgun, a suit of flak armour, and a Hotshot Lasgun in addition to a variety of other things - which never leave his locker because they're useless to him in the field of battle. He still owns these items, but instead of burdening himself down with useless crap, he goes into battle with his Lascannon (Signature Weapon due to feats of heroism performed with it), his Grav-chute, his Stormtrooper Carapace Armour and a standard Lasgun as a primary long-arm.

The guy above is right. Douchebag GM quickly leads to empty table.

Personally I prefer everyone to be on the same level, but on the subject of using Mixed Regiments in any capacity, I allow players to retain their original Regimental Kit, but use the new Core Regiment's kit for any newly acquired equipment, such as "My lasgun's been destroyed. Pass me a shotgun, I guess. It's what we have handy."

Best to use common sense, really. I don't see anything wrong with a Cadian trooper assigned to an Elysian regiment retaining his Cadian gear. Just slap a grav-chute on him so that he can make the jump, at least.

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So, sort of to run with the theme of the thread, if you were playing in a game where your GM didn't just ban psykers on the grounds of power creep, or shenanigans, what are your initial plans for him or her? At the lower end of your experience pool/Requisition strength, what are you planning to set them up with? My "ideal" Psyker, one I often compare to the Primaris you might use in TT, accompanying a Captain, or similar "Company Commander" analogue, would have power (not sure on theme, but Favored by the Warp, Bastion, Warp ConduitWarp Sense, and possibly PR 4-5), carapace armor, a refractor field, a Force weapon (possibly a sword), a bolt or plasma pistol (I prefer plasma, but Gets Hot! can be irritating, clip maybe, too) and maybe a psychic hood, but a lot of that cheese is somewhere between "later game apparel" and wishful thinking, which is fine by me, as so is the "level" of the character I'm envisioning. What would you most likely try to build, what little milestones do you want to get down under his belt as soon as possible? Powers? Gear? Talents? It can be fun to read about people's feelings on these matters, sure, but I'm kind of interested in your "ideal" starting to early psyker build, too, which might draw a lot from their regiment choices, power choices, your feelings, ad your team. So, anyone care to share? Some reasons for such choices could also be fun to read. A lot of characters in OW might be more "just grunts", and they are there because of their regimental affiliation, but the Psyker adds that they are sort of "tacked on", and have to become part of that formation at a later date than most members may have.

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