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Robomummy

Should I start Black Crusade?

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So I am new to this system and am not sure If I am going to run a game of it or not. I am trying to decide if I should get the core rulebook but I first need to know if I can make a Night lords character in the book similar to the background (this is the deciding factor on whether or not I run this game, If we cant play as the 8th legion there will be people who will not play). So is there a way to make a Night lords character true to the lore? 

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There is Night Lord advanced archtype in Tome of Blood, Khorne dedicated source book. But it could also be done with normal character creation rules.

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You want to host an all CSM game whit night lords?

What are your exact fact which you want to stay true?

Yes, I have a group of friends (and myself) who are all fans of the VIII, the only reason they want me to run a campaign is because they want to run a squad of night lords.

 

Also its not so much the fact remaining true its that I don't want to make a character who I just say is from the VIII legion, I would like them to have the rules and abilities to represent that they are from the legion.

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As Routa-Ma said there is a Night Lords archetype in the Tome of Blood which gives special abilities specifically to the Night Lords chapter.

 

The BC rules are pretty flexible though so it's easy to give the basic CSM Archetypes the skills and abilities to represent Night Lords and house rule anything you want to add that may not be covered to make them more Night Lordy.

 

I say go for it, a warband comprised solely of Night Lords would be quite at home in the Screaming Vortex or where ever you choose to set your campaign.

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sounds good, I think I will run it after I am finished with Only War then. One other question I know that Black crusade is not just Space marines but also cultists and dark mechanicum, are the CSM classes diverse enough for me to make a decent squad of night lords or are the classes/specialties limited?

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I would say that it depends on what you intend for your squad. They will all be very powerful in terms of killing stuff, but will probably lack both the social power and technical skills that humans can have. So in terms of martial power, yes they will be more than decent, but in terms of say infiltrating a hive to start a cult, they will have to work harder than humans for it.

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maybe it can be a good idea for them to have at least 1 technical-oriented minion  or NPC around to maintenance the weapons and armors they have....other possibility to have disguise and forgery kit's to help them disguise and act as a loyal space marine squad in case of covert ops.. until they mutated enough.... 

Edited by Athanatosz

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sounds good, I think I will run it after I am finished with Only War then. One other question I know that Black crusade is not just Space marines but also cultists and dark mechanicum, are the CSM classes diverse enough for me to make a decent squad of night lords or are the classes/specialties limited?

In answer to your question there are not a lot of classes in BC because the actual character generation and progression is very diverse. You will find a broad range of skills and talents available regardless of what you choose (in fact all of them). There costs will vary depending on choices made previously depending on what alignment (if any) your players head towards. Keeping the characters unaligned (from memory Night Lords aren't particularly spiritual) will mean you pay the middle amount for any talent or skill you want.

 

For instance you may all pick the standard night lord template (or any of the basic ones) and have a team that consists of a stealth expert, a close combat specialist, a techmarine (chaos equivalent) and a sorcerer. The variations are limitless.

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My plan for the campaign is mainly to have them acting as a squad in a larger night lords warband (possibly 10th company) and preform various missions such as hunting down Astartes on a planet or fighting a hit and run war on the ground, or spreading fear among the local populace or garrison of a planet. Mainly stuff that the night lords do.

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Should work perfectly well.

 

Setting the players in a larger hierarchy often helps as it gives you a hook to direct the player's actions without having to completely railroad everything.

 

I'd run up some quick 'york notes' on the war and the region of space you're fighting in, the company they're part of and any other forces they might have access to, and then essentially go "you're a squad in Lord X's war. Go do something useful until he gives you any specific missions."

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This will still be a while before I start this so I have plenty of time for that, I also don't even have the books or anything so I need to get those and I need to write the story.

 

Here is what I am thinking so far, During Abbadon's 12th black crusade a company of dark angels are in the area. the night lords are  sent to raid a planet away from the eye of terror to lure away the Dark Angels from a planet but they are told they are on the planet in order to take it so the crusade can gather resources. Abbadon in effect tricked the night lords into getting attacked by the Dark angels. 

Edited by Robomummy

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Interesting.

 

I guess the question would then be, why did Big Ole Abby do that and how does it make for an interesting story for the players to take part in?

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well the story could be interesting but in a hostile area lurking  behind enemy lines away from the imperial watchdogs keeping at bay a larger force perhaps is really grimdark. But i fear where will be the roleplaying part between to hack and slash and skrimish raids? Playing in a warzone there could be character progress but not easy to do.... 

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Interesting.

 

I guess the question would then be, why did Big Ole Abby do that and how does it make for an interesting story for the players to take part in?

I mainly got the idea from the Night lords Trilogy where Abbadon basically uses 10th company as cannon fodder in a raid on a forge world to get resources and doesn't care about the forces he commands.

 

Basically the first part will be sneaking through a hive world murdering civilians and PDF, spreading fear amongst the populace. The second part will be the Dark Angel's attack on the night lords and the company's escape from the planet.  The third part will be their going to take revenge on Abbadon's forces for the betrayal.

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Being a disciple of the ruinous powers is means more than to be a henchman of some petty warlord. Gaining reputation forming your own warband, than your own crusading army is more likely. What I mean I think in BC players is more likely the chosen ones of chaos becoming more the champion type than the grunt type...

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Legions are mostly fluff. Build a character and make it a Night Lord with your background. Should be fairly straight forward.

That's not what I mean, I need them to play like Night Lords would. They need to act like night lords should as well and have similar roles.

 

"Being a disciple of the ruinous powers is means more than to be a henchman of some petty warlord. Gaining reputation forming your own warband, than your own crusading army is more likely. What I mean I think in BC players is more likely the chosen ones of chaos becoming more the champion type than the grunt type..."

 

They are more then just henchmen of the warlord, Many of the night lords warbands follow the same patterns as the legions and these warbands serve abbadon, that doesn't mean that they are henchmen it just means that at some point they are given instructions from a higher power. The night lords don't like the chaos gods but they ally themselves with chaos because it hurts the imperium and helps them for now. They are given orders but much like with orks, the commanders of the warbands are fairly free to carry out the mission in the way that they see fit.

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Well it is your story and your friends..  if it fits do not change then. I think they can surely tailor they characters as they please in the system as there are only the starting talents and skills are the same in the templates not the advancement...

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Yep as GM you have full freedom to tailor the adventure and so the onus is on you to have them act as your vision of how Night Lords would behave.

 

So answering your original question Black Crusade would give you all the tools you need to do this so go for it!

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My only concern is that without Human renegades in the party it would be a little one-dimensional. I thought black crusade was supposed to be specifically about CSM, I didn't know there was a human element to it.

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it can go either way...

You can go as full marine or human disciples of chaos Also you can mix it.. Each way is encouraged by the authors as the core rule book mentioned..

One of my players want to bring a dark eldar and recently I was looking in the dark heresy rulebook  when i discovered that daemonhost's also not far from being a playing characters to...(maybe advanced)

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Black Crusade covers both humans and CSM but you don't need to mix them. In face I find it easier to play either just CSM or just cultists for my games as it makes it easier to keep the game balanced (mixing can be rewarding too it just requires a bit more work and care).

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ok, I was thinking that the space marines filled a different niche in the party then the humans (for example humans are good at X and CSM are good at Y) but if they both can fulfill similar roles then it should be fine

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