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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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BenEggler

Meaning of Monster Symbols and Other World Colors?

5 posts in this topic

Hey everyone,

 

I'm a huge fan of Arkham and a long time lurker of these boards. I was wondering if anyone knew if there is any discernible meaning behind the symbols on the monster tokens or the colors for Other World Encounters? For example, Jim Culver has the following ability:

 

Strange Luck - Any Phase: Other Worlds are considered to have a green encounter symbol for you in addition to their normal encounter symbols.

 

Is there any benefit to this?

 

And with the Monster Tokens, I was wondering if certain symbols represent certain things, such as Hexagon is a tougher monster while crescents are more difficult in horror checks (just made-up examples).

 

Again, I was just wondering if there is any known or assumed meaning behind any of this. It's simple curiosity! Thanks for taking the time to read. :)

 

Ben

Edited by BenEggler

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The colors indicate what kind of encounters you're more likely to have.  Green encounters are more beneficial on average; yellow tends to attack your sanity, red attacks your stamina, blue attacks your items.

 

As for the monster shapes, their main purpose is to indicate where a monster is from; so, like, that's why closing a gate to Yuggoth (circle) clears all the Mi-Go off the board.  Unfortunately, the expansions muddy the shape/world correspondence a bit, so closing a circle gate to Lost Carcosa also clears the Mi-Go for some reason.  But yeah, + is Cthulhu's buddies in R'lyeh (edit: by God someday I will put that apostrophe in the right place), square is time-traveling/interdimensional oddities, hexagon is Shub's kids, who are apparently from the abyss?, and so on...  Also note that the moon symbol doesn't appear on a gate marker.  These are the mundane guys like maniacs, cultists, and zombies, whom you can't just make disappear by closing a gate.

Edited by subochre
Julia likes this

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That was exactly the kind of answer I was looking for! Thank you for all of that clarification! It's very appreciated. Now Jim Culver's ability makes more sense. My Arkham group and I figured that green had to have been more likely to be good, otherwise that would be a horrible ability, hence why I asked! :) Thanks again!

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Yes, Jim is a good OW traveller (and an interesting solution against the strongest undead). Knowing the meaning of the color patterns in OWs is a good strategical guide to decide where to send who: a 1 Sanity character that must dive into a gate could have a better fate while travelling Leng rather than being sent to the City of the Great Race.

 

Just remember that the colors are an index of a tendency: you can have red Sanity damaging encounters, for instance.

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