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archon007

My house rule space combat/chase rules

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I can answer that.

 

First, don't take it personally. Games go through a careful design process. Doesn't matter what kind of game, from Monopoly to card games, to RPG's to video games. Every rule, every stat, every choice of wording is given attention yet when all the pieces come together, some come together in was the designers never considered. This is called emergent behavior. Perhaps some were missed purposely as the designers are also the ones closest to their system and feel the system works as is. Many players feel this way as well especially when they understand that which the designers intended about the overall design of the game. Many other players also get the design but just simply dislike it. There is nothing the designers can do about that.

 

So if some say the game works just as it is (as many feel this one does), that can lead to feeling the need to defend it. Some that may have a good grasp of game balancing and design intent then when they see house rules that come along, they may offer feedback as to why it "breaks" some other part of the game. Granted, some do just want to bash it (this is the Internet after all). I'd give benefit of the doubt first that even if no alternatives or coaching is provided - that most likely have good intent to provide feedback to mold the house rule into something better in defense of the game. The problem is most are just good at pointing out what's wrong, some more diplomatically than others. But it all stems from those stated needs - design defense.

 

Now, let's not ignore the other side of the coin. People say something because a lot of house rules are just crappy slop that simply don't take design into account one bit. Not everyone has a degree in game design. Not everyone is a master at game mastering. Some can't even spell "canon" correctly or use the words "lose" and "loose" appropriately. Again, this is the Internet.

 

If you put it out there, you're soliciting feedback, you can't control what you're going to get. If you expect all glowing praise, don't post on the Internet. You may make something that works for you, don't expect it to be liked. Look at Hollywood. How many crap movies and TV shows are there? Do you think somebody making a bad movie thinks it's a horrible piece of work? Probably not, it worked for them. If you share your contributions to the community, wonderful - just expect some detractors. Don't let it knock you down though.

 

In the end, as a maker of house rules, I'll take the good feedback, mold my house rules into something better, and ignore the rest. As a design defender, i'll provide my experience to help make their game a bit better. It's up to them what they want to do with that feedback. In the end, somebody else's house rule doesn't affect my game, what do I really care what they do?

Edited by mrvander

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Here's an example:

 

If there's a device that pours water into a glass and all you have to do is pick a size container and hit the switch, many think that works just fine and use it to great effect.

 

Then someone comes along and says, "yeah, but it's just hard to grasp what the intent is and it's difficult to pick the right glass." So you house rule the system so that a few more dice rolls define the size container for you.

 

It works for you and then you share it. Now, you find it doesn't work for all those who had no problem picking their own size container. They're going to let you know about it. Some may have good feedback, some may be mean spirited. It doesn't mean your rule doesn't work for you. It just means it doesn't work for them and they include an explanation why.

Edited by mrvander

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That's also why a lot of systems have a House Rule subforum. That way those that like the rules as written don't necessarily see the house rule and feel the need to comment as to why they don't feel like the rule needs to be tweaked.

As pointed out, I don't think most people are commenting with malice, but are actually trying to be helpful. It's just the nature of the beast when it comes to forum communication that intent is often unclear

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