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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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Dark Bunny Lord

Defense sequence vs errata, makes no sense.

2 posts in this topic

Ok so I am... confused as shit on the rules. I have both the errata pdf, the playershandbook, and gm handbook.

So in the players handbook it states that the attacker builds a sequence and then the defender builds a sequence with at least one defense move per attack targeted at them.

Both roll. The attacker spends their successes first on any moves perceeding getting within reach of the defender (moving, etc). Then the attackers reamaining successes are compared to the defenders remaining successes.
This is where the confusion comes in and the books don't seem to agree. If the defender gets more they successfully defend, the PHB says that the defender then spends his net successes from left to right, ie if the defense sequence was block, block, ready, strike and they had 3 net successes they'd do block, block, ready.
Now this doesn't seem to make much sense as the blocks (I'd have thought) would have been taken care of once the attackers seqeunce was cancelled (what point would there be then as 1 net success in the above example would be just as good as 2)...
Yet the Errata states that it doesn't work this way and in it's example then proceeds to say that it DOES work this way... I just need a straight answer. With 3 net successes would it be block, block, ready or ready strike or something else entirely... love the game but this vital section is so poorely written it's painful.

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What you state is correct, if you have a defense sequence of;


Blobk - Block - Ready - Strike


With 3 Net successes, you will only perform the 2 block actions, but will not be able to counter attack.

While this may seem wrong for you, the first thing defense is supposed to do is fend off the attacker, if it results in a counter attack that's nice..but not really the thing you'd be aiming for first.


Right now, it already gives soem advantages to the defender in that move or other actions are things you do not need to defend (but the attacker still needs successes for them). If anyone was to go for a lot of Power actions, and then the strike, you still need to defend against just 1 attack, making it a little more advantagous to have multiple attacks, rather then lot's of preperation for just 1 powerfull one.



Still though, if you have Karmic Release or Karmic restraint, you can STILL mannage to turn this event into a win or bringing it down to exactly what you need.

After the bid is resolved, and you have the 3 Net successes (but only need 2), you can;


If you got Karmic Restraint;

Pull back the one Karma point you have that is "too much", and would otherwise be wasted




If you got karmic Release;

Add one extra Karma point you have, and thus add 1 extra Net success to get in the "Strike" as well.


Sorry for not having noticed this, not on here so much..

In general, not much activity here, so if you ever need quick answer you might want to look at other forums or the G+ community of Fireborn.


Just in case though, subscribed to this topic in case other questions pop up :)

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